RetroArch/input/x11_input.c
2011-03-13 12:02:06 +01:00

211 lines
5.0 KiB
C

/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "driver.h"
#include "SDL.h"
#include <stdbool.h>
#include "general.h"
#include <stdint.h>
#include <stdlib.h>
#include "ssnes_sdl_input.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
typedef struct x11_input
{
sdl_input_t *sdl;
Display *display;
char state[32];
} x11_input_t;
struct key_bind
{
int x;
int sdl;
};
static int keysym_lut[SDLK_LAST];
static const struct key_bind lut_binds[] = {
{ XK_Left, SDLK_LEFT },
{ XK_Right, SDLK_RIGHT },
{ XK_Up, SDLK_UP },
{ XK_Down, SDLK_DOWN },
{ XK_Return, SDLK_RETURN },
{ XK_Tab, SDLK_TAB },
{ XK_Insert, SDLK_INSERT },
{ XK_Delete, SDLK_DELETE },
{ XK_Shift_R, SDLK_RSHIFT },
{ XK_Shift_L, SDLK_LSHIFT },
{ XK_Control_L, SDLK_LCTRL },
{ XK_Alt_L, SDLK_LALT },
{ XK_space, SDLK_SPACE },
{ XK_Escape, SDLK_ESCAPE },
{ XK_KP_Add, SDLK_KP_PLUS },
{ XK_KP_Subtract, SDLK_KP_MINUS },
{ XK_F1, SDLK_F1 },
{ XK_F2, SDLK_F2 },
{ XK_F3, SDLK_F3 },
{ XK_F4, SDLK_F4 },
{ XK_F5, SDLK_F5 },
{ XK_F6, SDLK_F6 },
{ XK_F7, SDLK_F7 },
{ XK_F8, SDLK_F8 },
{ XK_F9, SDLK_F9 },
{ XK_F10, SDLK_F10 },
{ XK_F11, SDLK_F11 },
{ XK_F12, SDLK_F12 },
{ XK_a, SDLK_a },
{ XK_b, SDLK_b },
{ XK_c, SDLK_c },
{ XK_d, SDLK_d },
{ XK_e, SDLK_e },
{ XK_f, SDLK_f },
{ XK_g, SDLK_g },
{ XK_h, SDLK_h },
{ XK_i, SDLK_i },
{ XK_j, SDLK_j },
{ XK_k, SDLK_k },
{ XK_l, SDLK_l },
{ XK_m, SDLK_m },
{ XK_n, SDLK_n },
{ XK_o, SDLK_o },
{ XK_p, SDLK_p },
{ XK_q, SDLK_q },
{ XK_r, SDLK_r },
{ XK_s, SDLK_s },
{ XK_t, SDLK_t },
{ XK_u, SDLK_u },
{ XK_v, SDLK_v },
{ XK_w, SDLK_w },
{ XK_x, SDLK_x },
{ XK_y, SDLK_y },
{ XK_z, SDLK_z },
};
static void init_lut(void)
{
memset(keysym_lut, 0, sizeof(keysym_lut));
for (unsigned i = 0; i < sizeof(lut_binds) / sizeof(lut_binds[0]); i++)
keysym_lut[lut_binds[i].sdl] = lut_binds[i].x;
}
static void* x_input_init(void)
{
x11_input_t *x11 = calloc(1, sizeof(*x11));
if (!x11)
return NULL;
x11->display = XOpenDisplay(NULL);
if (!x11->display)
{
free(x11);
return NULL;
}
x11->sdl = input_sdl.init();
if (!x11->sdl)
{
free(x11);
return NULL;
}
init_lut();
x11->sdl->use_keyboard = false;
return x11;
}
static bool x_key_pressed(x11_input_t *x11, int key)
{
key = keysym_lut[key];
int keycode = XKeysymToKeycode(x11->display, key);
bool ret = x11->state[keycode >> 3] & (1 << (keycode & 7));
return ret;
}
static bool x_is_pressed(x11_input_t *x11, const struct snes_keybind *binds, unsigned id)
{
for (int i = 0; binds[i].id != -1; i++)
{
if (binds[i].id == id)
return x_key_pressed(x11, binds[i].key);
}
return false;
}
static bool x_bind_button_pressed(void *data, int key)
{
x11_input_t *x11 = data;
bool pressed = x_is_pressed(x11, g_settings.input.binds[0], key);
if (!pressed)
return input_sdl.key_pressed(x11->sdl, key);
return pressed;
}
static int16_t x_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id)
{
x11_input_t *x11 = data;
bool pressed = false;
switch (device)
{
case SNES_DEVICE_JOYPAD:
pressed = x_is_pressed(x11, binds[(port == SNES_PORT_1) ? 0 : 1], id);
if (!pressed)
pressed = input_sdl.input_state(x11->sdl, binds, port, device, index, id);
return pressed;
case SNES_DEVICE_MULTITAP:
pressed = x_is_pressed(x11, binds[(port == SNES_PORT_2) ? 1 + index : 0], id);
if (!pressed)
pressed = input_sdl.input_state(x11->sdl, binds, port, device, index, id);
return pressed;
default:
return 0;
}
}
static void x_input_free(void *data)
{
x11_input_t *x11 = data;
input_sdl.free(x11->sdl);
XCloseDisplay(x11->display);
free(data);
}
static void x_input_poll(void *data)
{
x11_input_t *x11 = data;
XQueryKeymap(x11->display, x11->state);
input_sdl.poll(x11->sdl);
}
const input_driver_t input_x = {
.init = x_input_init,
.poll = x_input_poll,
.input_state = x_input_state,
.key_pressed = x_bind_button_pressed,
.free = x_input_free,
.ident = "x"
};