mirror of
https://github.com/CTCaer/RetroArch.git
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91 lines
2.6 KiB
C
91 lines
2.6 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <ctype.h>
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#ifdef _WIN32
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#include "../compat/posix_string.h"
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#endif
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#include "../general.h"
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#include "../file.h"
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#include "rarch_console_settings.h"
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#include "rarch_console.h"
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#include "rarch_console_rom_ext.h"
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#ifdef HAVE_ZLIB
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#include "rarch_console_rzlib.h"
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#endif
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void rarch_console_load_game_wrap(const char *path, unsigned extract_zip_mode, unsigned delay)
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{
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const char *game_to_load;
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char first_file_inzip[PATH_MAX];
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struct retro_system_info info;
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bool extract_zip_cond = false;
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bool extract_zip_and_load_game_cond = false;
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bool load_game = !extract_zip_cond;
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retro_get_system_info(&info);
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#ifdef HAVE_ZLIB
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extract_zip_cond = (strstr(path, ".zip") || strstr(path, ".ZIP"))
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&& !info.block_extract;
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if(extract_zip_cond)
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{
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rarch_extract_zipfile(path, first_file_inzip, sizeof(first_file_inzip), extract_zip_mode);
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if(g_extern.console.rmenu.state.msg_info.enable)
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rarch_settings_msg(S_MSG_EXTRACTED_ZIPFILE, S_DELAY_180);
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}
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extract_zip_and_load_game_cond = (extract_zip_cond &&
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g_extern.file_state.zip_extract_mode == ZIP_EXTRACT_TO_CURRENT_DIR_AND_LOAD_FIRST_FILE);
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load_game = (extract_zip_and_load_game_cond) || (!extract_zip_cond);
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if(extract_zip_and_load_game_cond)
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game_to_load = first_file_inzip;
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else
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#endif
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game_to_load = path;
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if(load_game)
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{
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snprintf(g_extern.file_state.rom_path, sizeof(g_extern.file_state.rom_path), game_to_load);
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rarch_settings_change(S_START_RARCH);
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if(g_extern.console.rmenu.state.msg_info.enable)
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rarch_settings_msg(S_MSG_LOADING_ROM, delay);
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}
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}
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const char *rarch_console_get_rom_ext(void)
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{
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const char *retval = NULL;
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struct retro_system_info info;
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retro_get_system_info(&info);
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if (info.valid_extensions)
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retval = info.valid_extensions;
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else
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retval = "ZIP|zip";
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return retval;
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}
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