RetroArch/gfx/d3d9/xdk_d3d.h
2014-08-15 21:00:26 +02:00

122 lines
2.9 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _XDK_D3D_VIDEO_H
#define _XDK_D3D_VIDEO_H
#include <stdint.h>
#ifdef _XBOX1
#include <xfont.h>
#endif
#include "../../gfx/shader_common.h"
#include "../../gfx/shader_parse.h"
#include "../../gfx/image/image.h"
#include "../../gfx/fonts/d3d_font.h"
#include "../../gfx/gfx_context.h"
#include "../../xdk/xdk_defines.h"
#define DFONT_MAX 4096
#if defined(_XBOX360)
#define D3DFVF_CUSTOMVERTEX 0
#elif defined(_XBOX1)
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW | D3DFVF_TEX1)
#endif
typedef struct
{
struct Coords
{
float x, y, w, h;
};
Coords tex_coords;
Coords vert_coords;
unsigned tex_w, tex_h;
bool fullscreen;
bool enabled;
float alpha_mod;
LPDIRECT3DTEXTURE tex;
LPDIRECT3DVERTEXBUFFER vert_buf;
} overlay_t;
typedef struct Vertex
{
float x, y;
#if defined(_XBOX1)
float z;
float rhw;
#endif
float u, v;
} Vertex;
typedef struct gl_shader_backend gl_shader_backend_t;
typedef struct d3d_video
{
const d3d_font_renderer_t *font_ctx;
const gfx_ctx_driver_t *ctx_driver;
const gl_shader_backend_t *shader;
bool should_resize;
bool quitting;
bool vsync;
bool needs_restore;
bool overlays_enabled;
unsigned screen_width;
unsigned screen_height;
unsigned dev_rotation;
HWND hWnd;
LPDIRECT3D g_pD3D;
LPDIRECT3DDEVICE dev;
#ifndef _XBOX
LPD3DXFONT font;
#endif
#ifdef HAVE_D3D9
LPDIRECT3DSURFACE lpSurface;
LPDIRECT3DTEXTURE lpTexture_ot_as16srgb;
LPDIRECT3DTEXTURE lpTexture_ot;
#endif
#ifdef HAVE_MENU
bool menu_texture_enable;
bool menu_texture_full_screen;
#endif
D3DVIEWPORT final_viewport;
video_info_t video_info;
HRESULT d3d_err;
unsigned cur_mon_id;
// RENDERCHAIN PASS
unsigned pixel_size;
LPDIRECT3DTEXTURE tex;
LPDIRECT3DVERTEXBUFFER vertex_buf;
unsigned last_width;
unsigned last_height;
#ifdef HAVE_D3D9
LPDIRECT3DVERTEXDECLARATION vertex_decl;
#endif
// RENDERCHAIN PASS -> INFO
unsigned tex_w;
unsigned tex_h;
#ifdef HAVE_MENU
overlay_t *menu;
#endif
} d3d_video_t;
extern void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp);
extern bool texture_image_render(struct texture_image *out_img);
#endif