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78 lines
2.1 KiB
C
78 lines
2.1 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <xtl.h>
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#include <stddef.h>
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#include <xbdm.h>
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#include "menu.h"
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#include "xdk360_video.h"
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#include "../general.h"
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CSSNES app;
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int ssnes_main(int argc, char *argv[]);
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#undef main
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int xui_init (void)
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{
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HRESULT hr;
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xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
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hr = app.InitShared(vid->xdk360_render_device, &vid->d3dpp, XuiTextureLoader);
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if (FAILED(hr))
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{
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OutputDebugString("Failed initializing XUI application.\n");
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return 1;
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}
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/* Register font */
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hr = app.RegisterDefaultTypeface(L"Arial Unicode MS", L"file://game:/media/ssnes.ttf" );
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if (FAILED(hr))
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{
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OutputDebugString("Failed to register default typeface.\n");
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return 1;
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}
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return 0;
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}
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int main(int argc, char *argv[])
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{
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//for devkits only, we will need to mount all partitions for retail
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//in a different way
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//DmMapDevkitDrive();
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xdk360_video_init();
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char arg1[] = "ssnes";
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char arg2[] = "d:\\roms\\mario.sfc";
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char arg3[] = "-v";
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char arg4[] = "-c";
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char arg5[] = "d:\\ssnes.cfg";
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char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL };
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int argc_ = sizeof(argv_) / sizeof(argv_[0]) - 1;
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int init_ret = ssnes_main_init(argc_, argv_);
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while(ssnes_main_iterate());
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ssnes_main_deinit();
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xdk360_video_deinit();
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}
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