Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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gblues 7448fd3157 More code re-organization
=== DETAILS
Since @aliaspider wants the `wiiu/` to be something of a mini-SDK, I've
reorganized the code I put in there:

- `wiiu/main.c` now only has the ELF/RPX entrypoints, and the code used
  by those entrypoints, with RA code removed (e.g. swapped retro_sleep()
  for usleep()). These entrypoints then call main() ...
- Moved `main()` and its support functions back into `frontend/drivers/platform_wiiu.c`
  I also renamed some of the support functions I wrote, and better
  organized them within the code.
- Moved `wiiu/input/` into the `input/` hierarchy:

  * The joypad drivers now live in `input/drivers_joypad/wiiu/`
  * The HID driver now lives in `input/drivers_hid/`
  * The Wii U specific headers now live in `input/include/wiiu`
  * I added `input/include` into the include search path to avoid
    using really ugly relative includes
2018-05-01 23:23:40 -07:00
.github
.vscode remap-redux part2: finally user 2 mapping works! 2018-04-08 12:13:48 -05:00
audio (Audio mixer) Ability to individually set volume per stream 2018-04-30 17:51:01 +02:00
bootstrap
camera Refactor verbosity code - try to avoid log calls if verbosity is not 2018-01-17 06:28:26 +01:00
cheevos Fixed warning about unused STUB_LOG; removed unused debug functions 2018-04-25 18:02:31 +01:00
cores Update libretro-mpv core - only use dlopen for HAVE_OPENGLES builds 2018-02-23 14:40:31 +01:00
ctr Include this header include 2018-04-10 00:07:37 +02:00
defines Cleanups 2018-01-25 15:30:48 +01:00
deps (libFLAC) turn into relative path header includes 2018-04-28 15:14:53 +02:00
dist-scripts Update 2018-02-18 02:08:18 +01:00
docs
emscripten emscripten: Use argument list for Module.print 2018-01-15 10:06:06 -05:00
frontend More code re-organization 2018-05-01 23:23:40 -07:00
gfx Qt WIMP GUI 2018-04-30 14:33:05 -04:00
griffin Qt WIMP GUI 2018-04-30 14:33:05 -04:00
input More code re-organization 2018-05-01 23:23:40 -07:00
intl Qt: add option (off by default) to suggest the currently loaded core first 2018-04-30 20:33:28 -04:00
led Add frontend, battery level and memory amount detection to 3ds port 2018-01-10 16:52:32 -08:00
libretro-common (Audio mixer) Ability to individually set volume per stream 2018-04-30 17:51:01 +02:00
libretro-db Merge pull request #6576 from RobLoach/patch-30 2018-04-14 20:47:53 +02:00
location Refactor verbosity code - try to avoid log calls if verbosity is not 2018-01-17 06:28:26 +01:00
managers
media
memory
menu Qt: add setting in User Interface to enable use of the desktop menu in general (disabling it may improve startup time if desktop menu is not being used) 2018-04-30 19:11:38 -04:00
network Silence some Coverity warnings 2018-04-12 21:39:31 +02:00
pkg (OSX/Android) Add Dr. Flac/Dr. Mp3 support to Android/OSX 2018-04-28 14:33:48 +02:00
qb Qt GUI won't work for C89 2018-04-30 21:03:47 +02:00
record Revert "Turn scaler_ctx_scale_direct into inline function" 2018-03-14 23:48:47 +01:00
runahead Two fixes for copy_load_info.c 2018-04-24 10:32:31 -05:00
samples/tasks/database (samples/tasks/database) Define -DHAVE_COMPRESSION 2018-04-10 05:28:58 +02:00
tasks Qt WIMP GUI 2018-04-30 14:33:05 -04:00
tools (D3D10/11/12) cleanups / fixes. 2018-01-30 19:34:53 +01:00
translation Cleanups 2018-01-26 04:37:53 +01:00
ui Qt: add option (off by default) to suggest the currently loaded core first 2018-04-30 20:33:28 -04:00
wifi Refactor verbosity code - try to avoid log calls if verbosity is not 2018-01-17 06:28:26 +01:00
wii
wiiu More code re-organization 2018-05-01 23:23:40 -07:00
.editorconfig
.gitignore Add missing slash 2018-02-17 15:59:04 -08:00
.project
.travis.yml Adjust travis build to only use libraries the build-server supports. 2018-04-27 12:48:58 -05:00
autosave.h
CHANGES.md Update CHANGES.md 2018-04-29 18:49:51 +02:00
command.c Qt WIMP GUI 2018-04-30 14:33:05 -04:00
command.h Qt WIMP GUI 2018-04-30 14:33:05 -04:00
config.def.h Qt: add setting in User Interface to enable use of the desktop menu in general (disabling it may improve startup time if desktop menu is not being used) 2018-04-30 19:11:38 -04:00
config.def.keybinds.h Qt WIMP GUI 2018-04-30 14:33:05 -04:00
config.features.h
configuration.c Qt: add setting in User Interface to enable use of the desktop menu in general (disabling it may improve startup time if desktop menu is not being used) 2018-04-30 19:11:38 -04:00
configuration.h Qt: add setting in User Interface to enable use of the desktop menu in general (disabling it may improve startup time if desktop menu is not being used) 2018-04-30 19:11:38 -04:00
configure
content.h Change return type of content_get_subsystem_rom_id 2018-04-17 03:19:35 +02:00
CONTRIBUTING.md
COPYING
core_impl.c Forgot to initialize controller port map, this caused VBA-M to crash when creating the secondary core. Now fixed. 2018-03-31 12:15:14 -05:00
core_info.c Qt WIMP GUI 2018-04-30 14:33:05 -04:00
core_info.h Qt WIMP GUI 2018-04-30 14:33:05 -04:00
core_type.h
core.h Runahead system 2018-03-28 14:22:07 -05:00
database_info.c (database_info/task_database) Get rid of list_special dependencies 2018-04-10 04:13:45 +02:00
database_info.h (database_info/task_database) Get rid of list_special dependencies 2018-04-10 04:13:45 +02:00
defaults.h
dirs.c nitpicking fix: makes shader next start at the first shader 2018-02-19 20:01:23 -05:00
dirs.h
driver.c Reduce usage of string_is_not_equal_fast 2018-01-17 01:03:48 +01:00
driver.h
dynamic.c (dynamic.c) Cleanups 2018-04-24 04:49:02 +02:00
dynamic.h Runahead system 2018-03-28 14:22:07 -05:00
fetch-submodules.sh
file_path_special.c Simplify fill_pathname_representation_wrapper 2018-02-04 23:40:27 +01:00
file_path_special.h (Audio mixer) Add MP3 support as well 2018-04-28 14:18:04 +02:00
file_path_str.c (Audio mixer) Add MP3 support as well 2018-04-28 14:18:04 +02:00
lakka.h
list_special.c Conditionally build up shader list 2018-02-26 18:56:56 +01:00
list_special.h
Makefile Qt WIMP GUI 2018-04-30 14:33:05 -04:00
Makefile.common Qt WIMP GUI 2018-04-30 14:33:05 -04:00
Makefile.ctr Revert "(3DS/Emscripten/Vita/Wiiu) Add HAVE_CHD support" 2018-04-22 12:02:40 +02:00
Makefile.ctr.salamander Remove -a from uname 2018-01-05 09:58:10 -08:00
Makefile.emscripten Revert "(3DS/Emscripten/Vita/Wiiu) Add HAVE_CHD support" 2018-04-22 12:02:40 +02:00
Makefile.griffin (Wii/WiiU) Add HAVE_RUNAHEAD 2018-04-08 00:48:27 +02:00
Makefile.libogc
Makefile.msvc remap-redux part2: cleanup 2018-04-08 12:13:49 -05:00
Makefile.openpandora
Makefile.pandora
Makefile.ps3 Get rid of multitude of casting warnings 2018-04-13 00:47:42 +02:00
Makefile.ps3.cobra Revert "Revert "(PS3) Set GCC for PS3"" 2018-04-12 23:46:41 +02:00
Makefile.ps3.salamander Revert "Revert "(PS3) Set GCC for PS3"" 2018-04-12 23:46:41 +02:00
Makefile.psl1ght
Makefile.psp1
Makefile.psp1.salamander
Makefile.switch (Switch) Enable HAVE_RUNAHEAD for Switch 2018-04-25 22:20:48 +02:00
Makefile.vita Revert "(3DS/Emscripten/Vita/Wiiu) Add HAVE_CHD support" 2018-04-22 12:02:40 +02:00
Makefile.vita.salamander
Makefile.wii.salamander
Makefile.wiiu More code re-organization 2018-05-01 23:23:40 -07:00
Makefile.win
movie.c Get rid of a lot of implicit conversions 2018-04-09 15:56:45 +02:00
movie.h
msg_hash.c (samples) Gets close to linking now 2018-04-10 03:53:46 +02:00
msg_hash.h Qt: add option (off by default) to suggest the currently loaded core first 2018-04-30 20:33:28 -04:00
no-xib.diff
paths.c subsystem part 4: set savestates properly 2018-03-04 12:34:51 -05:00
paths.h
performance_counters.c
performance_counters.h
playlist.c Create playlist_cached functions inside playlist.c 2018-04-10 17:40:29 +02:00
playlist.h Create playlist_cached functions inside playlist.c 2018-04-10 17:40:29 +02:00
README-exynos.md
README-mali_fbdev_r4p0.md
README-OMAP.md
README.md Update README.md 2018-03-27 23:01:09 +01:00
retroarch-android-debug.diff add patch to enable gdb/debugging on android 2018-03-01 16:01:04 -05:00
retroarch-mingw-build.sh
retroarch.c Qt WIMP GUI 2018-04-30 14:33:05 -04:00
retroarch.cfg Qt: add setting in User Interface to enable use of the desktop menu in general (disabling it may improve startup time if desktop menu is not being used) 2018-04-30 19:11:38 -04:00
retroarch.desktop
retroarch.h Qt WIMP GUI 2018-04-30 14:33:05 -04:00
setting_list.c Revert "(Menu) Update menu code" 2018-04-11 06:10:51 +02:00
setting_list.h (menu) Get rid of name_hash 2018-02-25 18:04:32 +01:00
verbosity.c Qt WIMP GUI 2018-04-30 14:33:05 -04:00
verbosity.h More fixes, GC pad kinda sorta works 2018-03-29 23:37:11 -07:00
version_git.c
version_git.h
version.all Bump up version 2018-03-20 08:35:17 +01:00
version.dtd
version.h
wiiu-devel.properties.template Polish up WiiU deploy scripts 2018-01-10 22:51:00 -08:00

Build Status Coverity Scan Build Status

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • DOS
  • Windows
  • Linux
  • Emscripten
  • FreeBSD
  • NetBSD
  • OpenBSD
  • Haiku
  • Solaris
  • MacOS X
  • PlayStation 3
  • PlayStation Portable
  • PlayStation Vita
  • Original Microsoft Xbox
  • Microsoft Xbox 360 (Libxenon/XeXDK)
  • Nintendo Wii, GameCube (Libogc)
  • Nintendo WiiU
  • Nintendo 3DS
  • Nintendo Switch
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present; however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if it does not exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.

CRT 15Khz Resolution Switching

CRT Switch res will turn on, on the fly. However, you will need to restart retroarch to disable it. With CRT SwitchRes enable Retroarch will start in 2560 x 480 @ 60.

If you are running windows, before enabling the CRT SwitchRes options pleasae make sure you have installed CRTEmudriver and installed some modelines. The minimum modelins for all games to switch correctly are:

  • 2560 x 192 @ 60.000000
  • 2560 x 200 @ 60.000000
  • 2560 x 240 @ 60.000000
  • 2560 x 224 @ 60.000000
  • 2560 x 237 @ 60.000000
  • 2560 x 256 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 60.000000
  • 2560 x 480 @ 60.000000

Install these modelines replacing 2560 with your desired super resuloution. The above resolutions are NTSC only so if you would be playing any PAL content please add pal modelines:

  • 2560 x 192 @ 50.000000
  • 2560 x 200 @ 50.000000
  • 2560 x 240 @ 50.000000
  • 2560 x 224 @ 50.000000
  • 2560 x 288 @ 50.000000
  • 2560 x 237 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 50.000000
  • 2560 x 480 @ 50.000000

Some games will require heigher PAL resolutions which should also be installed:

  • 2560 x 512 @ 50.000000
  • 2560 x 576 @ 50.000000

Ideally install all these modelines and everything will work great.

Super Resolutions

The default super resolution is 2560. It is displayed just under the CRT switch option, which can be found in video settings. This can be changed within the retroarch.cfg. The only compatible resolutions are 1920, 2560 and 3840. Any other resolutions will be ignored and native swithing will be activated.

Native Resolutions

If native reolutions are activeted you will need a whole new set of modelines:

  • 512 x 240 @ 50.006977 SNESpal

  • 512 x 224 @ 50.006977 SNESpal

  • 512 x 448 @ 50.006977 SNESpal

  • 512 x 240 @ 60.098812 SNESntsc

  • 512 x 224 @ 60.098812 SNESntsc

  • 512 x 448 @ 60.098812 SNESntsc

  • 256 x 240 @ 50.006977 SNESpal

  • 256 x 448 @ 50.006977 SNESpal

  • 256 x 240 @ 60.098812 SNESntsc

  • 256 x 448 @ 60.098812 SNESntsc

  • 320 x 240 @ 59.922745 MDntsc

  • 320 x 448 @ 59.922745 MDntp

  • 320 x 480 @ 59.922745 MDntsc

  • 256 x 192 @ 59.922745 MDntsc

  • 320 x 224 @ 59.922745 MDntsc

  • 256 x 224 @ 59.922745 MDntsc

  • 320 x 288 @ 49.701458 MDpal

  • 320 x 576 @ 49.701458 MDpal

  • 256 x 192 @ 49.701458 MDpal

  • 320 x 224 @ 49.701458 MDpal

  • 320 x 240 @ 49.701458 MDpal

  • 320 x 448 @ 49.701458 MDpal

  • 320 x 480 @ 49.701458 MDpal

  • 256 x 224 @ 49.701458 MDpal

  • 256 x 288 @ 49.701458 MSYSpal

  • 256 x 240 @ 60.098812 NESntsc

  • 256 x 240 @ 50.006977 NESpal

  • 640 x 480 @ 60.130001 N64ntsc

  • 640 x 237 @ 60.130001 N64ntsc

  • 640 x 240 @ 60.130001 N64ntsc

  • 640 x 480 @ 50.000000 N64pal

  • 640 x 576 @ 50.000000 n64pal

  • 640 x 288 @ 50.000000 n64pal

  • 256 x 252 @ 49.759998 PSXpal

  • 384 x 252 @ 49.759998 PSXpal

  • 640 x 540 @ 49.759998 PSXpal

  • 320 x 252 @ 49.759998 PSXpal

  • 640 x 252 @ 49.759998 PSXpal

  • 384 x 240 @ 59.941002 PSXntsc

  • 256 x 480 @ 59.941002 PSXntsc

  • 352 x 240 @ 59.820000 Saturn/SGFX_NTSCp

  • 704 x 240 @ 59.820000 SaturnNTSCp

  • 352 x 480 @ 59.820000 SaturnNTSCi

  • 704 x 480 @ 59.820000 SaturnNTSCi

  • 352 x 288 @ 49.701458 SaturnPALp

  • 704 x 288 @ 49.701458 SaturnPALp

  • 352 x 576 @ 49.701458 SaturnPALi

  • 704 x 576 @ 49.701458 SaturnPALi

  • 240 x 160 @ 59.730000 GBA

  • 320 x 200 @ 60.000000 Doom

// Arcade

  • 400 x 254 @ 54.706841 MK
  • 384 x 224 @ 59.637405 CPS1

These modelines are more acurate giving exact hz. However, some games may have unwanted results. This is due to mid-scanline resolution chages on the orgiginal hardware. For the best results super resolutions are the way to go.

CRT resolution switching & Mame

Some arecade resolutions can be alot different. There is resolution detection to ensure mame games will be diplayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the mame game will look just like the original hardware.

Mame roms that run in a vertical aspect like DoDonPachi need to be roted within mame before rolution swithing and aspect correction will work. Do this before enableing CRT switchRes so that Retroarch will run in your desktop resolution. Once you have roted any games that may need it switch CRT SwitchRes on.