mirror of
https://github.com/CTCaer/RetroArch.git
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88 lines
3.1 KiB
C
88 lines
3.1 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _D3D_WRAPPER_H
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#define _D3D_WRAPPER_H
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#include "../drivers_wm/win32_common.h"
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#include "d3d_defines.h"
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void d3d_swap(void *data, LPDIRECT3DDEVICE dev);
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LPDIRECT3DVERTEXBUFFER d3d_vertex_buffer_new(LPDIRECT3DDEVICE dev,
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unsigned length, unsigned usage, unsigned fvf,
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D3DPOOL pool, void *handle);
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void *d3d_vertex_buffer_lock(LPDIRECT3DVERTEXBUFFER vertbuf);
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void d3d_vertex_buffer_unlock(LPDIRECT3DVERTEXBUFFER vertbuf);
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void d3d_vertex_buffer_free(void *vertex_data, void *vertex_declaration);
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LPDIRECT3DTEXTURE d3d_texture_new(LPDIRECT3DDEVICE dev,
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const char *path, unsigned width, unsigned height,
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unsigned miplevels, unsigned usage, D3DFORMAT format,
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D3DPOOL pool, unsigned filter, unsigned mipfilter,
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D3DCOLOR color_key, D3DXIMAGE_INFO *src_info,
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PALETTEENTRY *palette);
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void d3d_set_stream_source(LPDIRECT3DDEVICE dev, unsigned stream_no,
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LPDIRECT3DVERTEXBUFFER stream_vertbuf, unsigned offset_bytes,
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unsigned stride);
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void d3d_texture_free(LPDIRECT3DTEXTURE tex);
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void d3d_set_transform(LPDIRECT3DDEVICE dev,
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D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX *matrix);
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void d3d_set_sampler_address_u(LPDIRECT3DDEVICE dev,
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unsigned sampler, unsigned value);
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void d3d_set_sampler_address_v(LPDIRECT3DDEVICE dev,
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unsigned sampler, unsigned value);
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void d3d_set_sampler_minfilter(LPDIRECT3DDEVICE dev,
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unsigned sampler, unsigned value);
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void d3d_set_sampler_magfilter(LPDIRECT3DDEVICE dev,
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unsigned sampler, unsigned value);
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void d3d_draw_primitive(LPDIRECT3DDEVICE dev,
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D3DPRIMITIVETYPE type, unsigned start, unsigned count);
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void d3d_clear(LPDIRECT3DDEVICE dev,
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unsigned count, const D3DRECT *rects, unsigned flags,
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D3DCOLOR color, float z, unsigned stencil);
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void d3d_lockrectangle_clear(void *data,
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LPDIRECT3DTEXTURE tex,
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unsigned level, D3DLOCKED_RECT *lock_rect, RECT *rect,
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unsigned flags);
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void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler,
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LPDIRECT3DTEXTURE tex);
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HRESULT d3d_set_vertex_shader(LPDIRECT3DDEVICE dev, unsigned index,
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void *data);
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void d3d_texture_blit(void *data, unsigned pixel_size,
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LPDIRECT3DTEXTURE tex,
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D3DLOCKED_RECT *lr, const void *frame,
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unsigned width, unsigned height, unsigned pitch);
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void d3d_set_viewport(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp);
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#endif
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