.. |
context
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(360) Add 360 context file and use it
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2012-05-28 02:29:51 +02:00 |
ext
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ssnes_* => rarch_*.
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2012-04-21 23:25:32 +02:00 |
fonts
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Style nit party.
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2012-05-27 23:15:02 +02:00 |
py_state
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Remove useless check.
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2012-05-25 11:55:00 +02:00 |
ext_gfx.c
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Move font stuff to gfx/fonts.
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2012-05-27 02:04:50 +02:00 |
gfx_common.c
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More fixups.
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2012-04-21 23:31:57 +02:00 |
gfx_common.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
gfx_context.h
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(360) Add 360 context file and use it
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2012-05-28 02:29:51 +02:00 |
gl_common.h
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Avoid ugly #undefs.
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2012-05-27 23:33:52 +02:00 |
gl_font.h
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Re-add gl_render_msg_post().
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2012-05-27 14:27:17 +02:00 |
gl.c
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(Wii) Remove some obsolete functions
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2012-05-28 04:47:29 +02:00 |
image.c
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More fixups.
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2012-04-21 23:31:57 +02:00 |
image.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
sdl_gfx.c
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Move font stuff to gfx/fonts.
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2012-05-27 02:04:50 +02:00 |
shader_cg.c
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Fix crash when only scale_type_x/y were used.
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2012-05-28 14:05:34 +02:00 |
shader_cg.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
shader_glsl.c
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Restructuring of sdlwrap.c for portability reasons -
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2012-05-26 04:47:24 +02:00 |
shader_glsl.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
shader_hlsl.c
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(360) Clean up font code + remove some Win32-isms
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2012-05-28 14:05:28 +02:00 |
shader_hlsl.h
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(360) Very rough shader selection in Settings menu - second pass doesn't work yet - blank screen - some memory leaks when loading a lot of shaders one after another
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2012-05-21 18:02:59 +02:00 |
state_tracker.c
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More fixups.
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2012-04-21 23:31:57 +02:00 |
state_tracker.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
xvideo.c
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Move font stuff to gfx/fonts.
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2012-05-27 02:04:50 +02:00 |