Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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2012-07-03 03:40:02 -04:00
360 (PS3/360) Add HAVE_HDD_CACHE_PARTITION define 2012-06-30 13:37:18 +02:00
android (Android) Have Android port use null video/input/audio drivers 2012-06-20 06:39:52 +02:00
audio Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
compat (Xbox 1) stdint.h inclusion in a clean way 2012-06-24 22:04:20 +02:00
conf Replace use of unsafe strtok() with strtok_r. 2012-06-24 02:37:19 +02:00
console Add HAVE_GLSL define 2012-07-01 22:46:25 +02:00
docs Allow sending UDP commands from RetroArch. 2012-06-01 15:15:06 +02:00
gfx (PSLIGHT) Compile with HAVE_XML and include libxml2 lib 2012-07-01 23:09:34 +02:00
input Add support for RETRO_DEVICE_ANALOG. 2012-06-28 18:32:06 +02:00
libretro-test Add support for RETRO_DEVICE_ANALOG. 2012-06-28 18:32:06 +02:00
msvc Each platform now links in a differently named libretro file - ie. 2012-06-30 14:59:39 +02:00
pandora (Pandora) Config files and build scripts for OpenPandora 2012-07-03 02:36:27 -04:00
ps3 (PS3) refactored input 2012-07-01 22:14:09 +02:00
qb Should clarify error message when pkg-config is missing. 2012-06-23 00:00:23 +02:00
record Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
tools Add support for RETRO_DEVICE_ANALOG. 2012-06-28 18:32:06 +02:00
wii (Wii) remember file browser position after returning from game 2012-06-30 04:54:20 -04:00
.empty initial new branch 2011-11-30 01:07:38 +01:00
.gitignore .gitignore 2012-06-27 00:56:56 -04:00
AUTHORS AUTHORS 2012-06-19 14:55:06 -04:00
autosave.c More fixups. 2012-04-21 23:31:57 +02:00
autosave.h More fixups. 2012-04-21 23:31:57 +02:00
boolean.h More fixups. 2012-04-21 23:31:57 +02:00
cheats.c Replace use of unsafe strtok() with strtok_r. 2012-06-24 02:37:19 +02:00
cheats.h More fixups. 2012-04-21 23:31:57 +02:00
config.def.h Add support for RETRO_DEVICE_ANALOG. 2012-06-28 18:32:06 +02:00
config.features.h Add libpng screenshot support. 2012-06-17 13:11:39 +02:00
configure Refactored quickbuild. 2012-06-13 20:46:56 +02:00
COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
driver.c (Xbox 1) Don't include in the Xbox 360 drivers 2012-06-24 23:31:36 +02:00
driver.h Add support for RETRO_DEVICE_ANALOG. 2012-06-28 18:32:06 +02:00
dynamic.c (Console) Rename console_ext.c to retroarch_console.c 2012-06-28 17:52:51 +02:00
dynamic.h More fixups. 2012-04-21 23:31:57 +02:00
fifo_buffer.c Fix rarch_stdint.h reference in fifo_buffer.c 2012-06-24 21:48:10 +02:00
fifo_buffer.h Update license headers. 2012-01-08 01:12:05 +01:00
file_path.c (Xbox 1) Include 'include' dir for Xbox 1 so xtl.h is accessible 2012-06-24 23:14:49 +02:00
file.c (Xbox 1) Use xtl.h for Xbox 1 too 2012-06-24 23:22:46 +02:00
file.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
general.h (PSL1GHT) Start to make PS3 port compatible with PSL1GHT too 2012-07-01 13:33:30 +02:00
hash.c More fixups. 2012-04-21 23:31:57 +02:00
hash.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
libretro.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
Makefile Clean compat/*.o as well. 2012-06-30 13:09:34 +02:00
Makefile.pandora (Pandora) Remind packager to include libretro cores. 2012-07-03 03:40:02 -04:00
Makefile.ps3 (PS3) ps3_audio.c no longer uses pthread 2012-07-01 17:54:04 +02:00
Makefile.ps3.retroarch (PS3) Use HAVE_OPENGLES11 for PS3 RGL/PSGL driver 2012-07-01 22:31:44 +02:00
Makefile.ps3.rgl (PS3) The separate libs for PS3 (libretroarch.a and librgl.a) should 2012-06-30 15:06:59 +02:00
Makefile.ps3.salamander (PS3) Add CELL_MK_DIR define to Salamander makefile 2012-06-26 17:19:59 +02:00
Makefile.psl1ght (PSL1GHT) Take out XML support 2012-07-02 02:33:19 +02:00
Makefile.wii Each platform now links in a differently named libretro file - ie. 2012-06-30 14:59:39 +02:00
Makefile.win Windows Makefile fix 2012-06-30 03:25:00 -04:00
Makefile.xenon Each platform now links in a differently named libretro file - ie. 2012-06-30 14:59:39 +02:00
message.c More fixups. 2012-04-21 23:31:57 +02:00
message.h More fixups. 2012-04-21 23:31:57 +02:00
movie.c More fixups. 2012-04-21 23:31:57 +02:00
movie.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
netplay_compat.h Don't include <fcntl.h> in Win32. 2012-05-27 14:18:37 +02:00
netplay.c Make sure that network is inited. 2012-06-01 15:20:53 +02:00
netplay.h Make sure that network is inited. 2012-06-01 15:20:53 +02:00
network_cmd.c Replace use of unsafe strtok() with strtok_r. 2012-06-24 02:37:19 +02:00
network_cmd.h Allow sending UDP commands from RetroArch. 2012-06-01 15:15:06 +02:00
patch.c More fixups. 2012-04-21 23:31:57 +02:00
patch.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
README.md Updated README.md to reflect changes 2012-06-30 16:41:35 +02:00
retroarch-mingw-build.sh Updates to mingw build. 2012-04-22 11:42:22 +02:00
retroarch-zip Updates to retroarch-zip. 2012-04-21 23:43:29 +02:00
retroarch.c Fix embarassing memory leak. *hides* 2012-06-30 01:18:08 +02:00
retroarch.cfg Add support for RETRO_DEVICE_ANALOG. 2012-06-28 18:32:06 +02:00
rewind.c More fixups. 2012-04-21 23:31:57 +02:00
rewind.h More fixups. 2012-04-21 23:31:57 +02:00
screenshot.c Add libpng screenshot support. 2012-06-17 13:11:39 +02:00
screenshot.h Add screenshot support from backbuffer. 2012-06-08 22:39:18 +02:00
settings.c Add support for RETRO_DEVICE_ANALOG. 2012-06-28 18:32:06 +02:00
thread.c More fixups. 2012-04-21 23:31:57 +02:00
thread.h Replace more SSNES strings/references 2012-04-22 02:06:34 +02:00

RetroArch

RetroArch (formerly known as SSNES) is a simple frontend for the libretro API. An API that attempts to generalize a retro gaming system, such as SNES, NES, GameBoy, Arcade machines, etc. Emulator/game cores are instantiated as loadable plugins.

libretro

libretro is an API that exposes the core of a retro gaming system. A frontend for libretro handles video output, audio output and input. A libretro core written in portable C or C++ can run seamlessly on many platforms.

libretro API header

Binaries

Latest Windows binaries are currently hosted on my homepage.

Related projects

Philosophy

RetroArch attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line. It is also designed to be portable.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Wii (Libogc)
  • Raspberry Pi

Dependencies (PC)

RetroArch requires these libraries to build:

  • SDL

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (bSNES XML shaders)
  • libfreetype2 (TTF font rendering on screen)
  • libsamplerate

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • XAudio2 (Win32)
  • PulseAudio

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file. Each user should create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg. The users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the retroarch-joyconfig tool. It is also possible to configure joypads using the RetroArch-Phoenix GUI frontend.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add 'pkg' as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called 'libretro_ps3.a'.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the 'msvc-360/RetroArch-360/Release' directory in order to link RetroArch 360. This file needs to be called 'libretro_xdk360.lib'.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called 'libretro_xenon360.a'.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called 'libretro_wii.a'.