RetroArch/cores/libretro-test-gl-ff/libretro_gl_ff_test.c

367 lines
7.9 KiB
C

#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <glsym/glsym.h>
#include <libretro.h>
#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
static struct retro_hw_render_callback hw_render;
#if defined(HAVE_PSGL)
#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER_OES
#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_OES
#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
#elif defined(OSX_PPC)
#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT
#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT
#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
#else
#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER
#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE
#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0
#endif
#define BASE_WIDTH 320
#define BASE_HEIGHT 240
#ifdef GLES
#define MAX_WIDTH 1024
#define MAX_HEIGHT 1024
#else
#define MAX_WIDTH 2048
#define MAX_HEIGHT 2048
#endif
static unsigned width = BASE_WIDTH;
static unsigned height = BASE_HEIGHT;
void retro_init(void)
{}
void retro_deinit(void)
{}
unsigned retro_api_version(void)
{
return RETRO_API_VERSION;
}
void retro_set_controller_port_device(unsigned port, unsigned device)
{
(void)port;
(void)device;
}
void retro_get_system_info(struct retro_system_info *info)
{
memset(info, 0, sizeof(*info));
info->library_name = "TestCore GL (FF)";
info->library_version = "v1";
info->need_fullpath = false;
info->valid_extensions = NULL; // Anything is fine, we don't care.
}
void retro_get_system_av_info(struct retro_system_av_info *info)
{
info->timing = (struct retro_system_timing) {
.fps = 60.0,
.sample_rate = 30000.0,
};
info->geometry = (struct retro_game_geometry) {
.base_width = BASE_WIDTH,
.base_height = BASE_HEIGHT,
.max_width = MAX_WIDTH,
.max_height = MAX_HEIGHT,
.aspect_ratio = 4.0 / 3.0,
};
}
static retro_video_refresh_t video_cb;
static retro_audio_sample_t audio_cb;
static retro_audio_sample_batch_t audio_batch_cb;
static retro_environment_t environ_cb;
static retro_input_poll_t input_poll_cb;
static retro_input_state_t input_state_cb;
void retro_set_environment(retro_environment_t cb)
{
environ_cb = cb;
struct retro_variable variables[] = {
{
"testgl_resolution",
#ifdef GLES
"Internal resolution; 320x240|360x480|480x272|512x384|512x512|640x240|640x448|640x480|720x576|800x600|960x720|1024x768",
#else
"Internal resolution; 320x240|360x480|480x272|512x384|512x512|640x240|640x448|640x480|720x576|800x600|960x720|1024x768|1024x1024|1280x720|1280x960|1600x1200|1920x1080|1920x1440|1920x1600|2048x2048",
#endif
},
#ifdef CORE
{ "testgl_multisample", "Multisampling; 1x|2x|4x" },
#endif
{ NULL, NULL },
};
bool no_rom = true;
cb(RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME, &no_rom);
cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
}
void retro_set_audio_sample(retro_audio_sample_t cb)
{
audio_cb = cb;
}
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
audio_batch_cb = cb;
}
void retro_set_input_poll(retro_input_poll_t cb)
{
input_poll_cb = cb;
}
void retro_set_input_state(retro_input_state_t cb)
{
input_state_cb = cb;
}
void retro_set_video_refresh(retro_video_refresh_t cb)
{
video_cb = cb;
}
static void update_variables(void)
{
struct retro_variable var = {
.key = "testgl_resolution",
};
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
char *pch;
char str[100];
snprintf(str, sizeof(str), "%s", var.value);
pch = strtok(str, "x");
if (pch)
width = strtoul(pch, NULL, 0);
pch = strtok(NULL, "x");
if (pch)
height = strtoul(pch, NULL, 0);
fprintf(stderr, "[libretro-test]: Got size: %u x %u.\n", width, height);
}
#ifdef CORE
var.key = "testgl_multisample";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
switch (*var.value)
{
case '1':
init_multisample(1);
break;
case '2':
init_multisample(2);
break;
case '4':
init_multisample(4);
break;
}
}
#endif
}
static unsigned frame_count;
void retro_run(void)
{
bool updated = false;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
update_variables();
input_poll_cb();
if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP))
{
}
float ratio = width / (float)height;
glBindFramebuffer(RARCH_GL_FRAMEBUFFER, hw_render.get_current_framebuffer());
glClearColor(0.3, 0.4, 0.5, 1.0);
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRotatef((float)frame_count * 2, 0.0f, 0.0f, 0.1f);
glLoadIdentity();
glBegin(GL_TRIANGLES);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glVertex2f(-0.5f, -0.5f);
glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
glVertex2f(0.5f, -0.5f);
glColor4f(0.0f, 1.0f, 1.0f, 1.0f);
glVertex2f(-0.5f, 0.5f);
glColor4f(1.0f, 0.0f, 1.0f, 1.0f);
glVertex2f(0.5f, 0.5f);
glEnd();
frame_count++;
video_cb(RETRO_HW_FRAME_BUFFER_VALID, width, height, 0);
}
static void context_reset(void)
{
fprintf(stderr, "Context reset!\n");
rglgen_resolve_symbols(hw_render.get_proc_address);
}
static void context_destroy(void)
{
fprintf(stderr, "Context destroy!\n");
}
#ifdef GLES
static bool retro_init_hw_context(void)
{
#if defined(GLES31)
hw_render.context_type = RETRO_HW_CONTEXT_OPENGLES_VERSION;
hw_render.version_major = 3;
hw_render.version_minor = 1;
#elif defined(GLES3)
hw_render.context_type = RETRO_HW_CONTEXT_OPENGLES3;
#else
hw_render.context_type = RETRO_HW_CONTEXT_OPENGLES2;
#endif
hw_render.context_reset = context_reset;
hw_render.context_destroy = context_destroy;
hw_render.depth = true;
hw_render.bottom_left_origin = true;
if (!environ_cb(RETRO_ENVIRONMENT_SET_HW_RENDER, &hw_render))
return false;
return true;
}
#else
static bool retro_init_hw_context(void)
{
hw_render.context_type = RETRO_HW_CONTEXT_OPENGL;
hw_render.context_reset = context_reset;
hw_render.context_destroy = context_destroy;
hw_render.depth = true;
hw_render.bottom_left_origin = true;
if (!environ_cb(RETRO_ENVIRONMENT_SET_HW_RENDER, &hw_render))
return false;
return true;
}
#endif
bool retro_load_game(const struct retro_game_info *info)
{
update_variables();
enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
{
fprintf(stderr, "XRGB8888 is not supported.\n");
return false;
}
if (!retro_init_hw_context())
{
fprintf(stderr, "HW Context could not be initialized, exiting...\n");
return false;
}
fprintf(stderr, "Loaded game!\n");
(void)info;
return true;
}
void retro_unload_game(void)
{}
unsigned retro_get_region(void)
{
return RETRO_REGION_NTSC;
}
bool retro_load_game_special(unsigned type, const struct retro_game_info *info, size_t num)
{
(void)type;
(void)info;
(void)num;
return false;
}
size_t retro_serialize_size(void)
{
return 0;
}
bool retro_serialize(void *data, size_t size)
{
(void)data;
(void)size;
return false;
}
bool retro_unserialize(const void *data, size_t size)
{
(void)data;
(void)size;
return false;
}
void *retro_get_memory_data(unsigned id)
{
(void)id;
return NULL;
}
size_t retro_get_memory_size(unsigned id)
{
(void)id;
return 0;
}
void retro_reset(void)
{}
void retro_cheat_reset(void)
{}
void retro_cheat_set(unsigned index, bool enabled, const char *code)
{
(void)index;
(void)enabled;
(void)code;
}