mirror of
https://github.com/CTCaer/RetroArch.git
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140 lines
8.5 KiB
C
140 lines
8.5 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#define audio_init_func(device, rate, latency) driver.audio->init(device, rate, latency)
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#define audio_write_func(buf, size) driver.audio->write(driver.audio_data, buf, size)
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#define audio_stop_func() driver.audio->stop(driver.audio_data)
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#define audio_start_func() driver.audio->start(driver.audio_data)
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#define audio_set_nonblock_state_func(state) driver.audio->set_nonblock_state(driver.audio_data, state)
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#define audio_free_func() driver.audio->free(driver.audio_data)
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#define audio_use_float_func() driver.audio->use_float(driver.audio_data)
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#define audio_write_avail_func() driver.audio->write_avail(driver.audio_data)
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#define audio_buffer_size_func() driver.audio->buffer_size(driver.audio_data)
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/*============================================================
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PLAYSTATION3
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============================================================ */
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#if defined(__CELLOS_LV2__) && !defined(__PSL1GHT__)
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#define video_init_func(video_info, input, input_data) \
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gl_init(video_info, input, input_data)
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#define video_frame_func(data, width, height, pitch, msg) \
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gl_frame(driver.video_data, data, width, height, pitch, msg)
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#define video_set_nonblock_state_func(state) driver.video->set_nonblock_state(driver.video_data, state)
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#define video_alive_func() gl_alive(driver.video_data)
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#define video_focus_func() gl_focus(driver.video_data)
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#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
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#define video_free_func() gl_free(driver.video_data)
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#define video_set_rotation_func(rotation) gl_set_rotation(driver.video_data, rotation)
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#define video_set_aspect_ratio_func(aspectratio_idx) gfx_ctx_set_aspect_ratio(driver.video_data, aspectratio_idx)
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#define video_stop_func() gl_stop()
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#define video_start_func() gl_start()
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#define gfx_ctx_window_has_focus() (true)
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#define input_init_func() ps3_input_initialize()
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#define input_poll_func() ps3_input_poll(driver.input_data)
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#define input_input_state_func(retro_keybinds, port, device, index, id) \
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ps3_input_state(driver.input_data, retro_keybinds, port, device, index, id)
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#define input_key_pressed_func(key) ps3_key_pressed(driver.input_data, key)
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#define input_free_func() ps3_free_input(driver.input_data)
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/*============================================================
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XBOX 1 / XBOX 360
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============================================================ */
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#elif defined(_XBOX) && (defined(HAVE_D3D8) || defined(HAVE_D3D9))
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#define video_init_func(video_info, input, input_data) \
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xdk_d3d_init(video_info, input, input_data)
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#define video_frame_func(data, width, height, pitch, msg) \
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xdk_d3d_frame(driver.video_data, data, width, height, pitch, msg)
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#define video_set_nonblock_state_func(state) driver.video->set_nonblock_state(driver.video_data, state)
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#define video_alive_func() xdk_d3d_alive(driver.video_data)
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#define video_focus_func() xdk_d3d_focus(driver.video_data)
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#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
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#define video_free_func() xdk_d3d_free(driver.video_data)
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#define video_set_rotation_func(rotation) xdk_d3d_set_rotation(driver.video_data, rotation)
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#define video_set_aspect_ratio_func(aspectratio_idx) gfx_ctx_set_aspect_ratio(driver.video_data, aspectratio_idx)
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#define video_stop_func() xdk_d3d_stop()
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#define video_start_func() xdk_d3d_start()
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#define gfx_ctx_window_has_focus() (true)
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#define input_init_func() xinput_input_init()
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#define input_poll_func() xinput_input_poll(driver.input_data)
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#define input_input_state_func(retro_keybinds, port, device, index, id) \
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xinput_input_state(driver.input_data, retro_keybinds, port, device, index, id)
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#define input_key_pressed_func(key) xinput_input_key_pressed(driver.input_data, key)
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#define input_free_func() xinput_input_free_input(driver.input_data)
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/*============================================================
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GAMECUBE / WII
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============================================================ */
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#elif defined(GEKKO)
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#define video_init_func(video_info, input, input_data) gx_init(video_info, input, input_data)
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#define video_frame_func(data, width, height, pitch, msg) \
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gx_frame(driver.video_data, data, width, height, pitch, msg)
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#define video_set_nonblock_state_func(state) gx_set_nonblock_state(driver.video_data, state)
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#define video_alive_func() gx_alive(driver.video_data)
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#define video_focus_func() gx_focus(driver.video_data)
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#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
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#define video_free_func() gx_free(driver.video_data)
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#define video_set_rotation_func(orientation) gx_set_rotation(driver.video_data, orientation)
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#define video_set_aspect_ratio_func(aspectratio_idx) gx_set_aspect_ratio(driver.video_data, aspectratio_idx)
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#define video_stop_func() gx_stop()
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#define video_start_func() gx_start()
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#define video_viewport_size_func(width, height) ((void)0)
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#define video_read_viewport_func(buffer) (false)
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#define input_init_func() gx_input_initialize()
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#define input_poll_func() gx_input_poll(driver.input_data)
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#define input_input_state_func(retro_keybinds, port, device, index, id) \
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gx_input_state(driver.input_data, retro_keybinds, port, device, index, id)
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#define input_key_pressed_func(key) gx_key_pressed(driver.input_data, key)
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#define input_free_func() gx_free_input(driver.input_data)
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#define gfx_ctx_window_has_focus() (true)
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#else
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/*============================================================
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NULL
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============================================================ */
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#define video_init_func(video_info, input, input_data) null_gfx_init(video_info, input, input_data)
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#define video_frame_func(data, width, height, pitch, msg) \
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null_gfx_frame(driver.video_data, data, width, height, pitch, msg)
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#define video_set_nonblock_state_func(state) null_gfx_set_nonblock_state(driver.video_data, state)
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#define video_alive_func() null_gfx_alive(driver.video_data)
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#define video_focus_func() null_gfx_focus(driver.video_data)
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#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
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#define video_free_func() null_gfx_free(driver.video_data)
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#define video_set_rotation_func(orientation) (true)
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#define video_set_aspect_ratio_func(aspectratio_idx) (true)
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#define video_stop_func() null_gfx_stop()
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#define video_start_func() null_gfx_start()
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#define input_init_func() null_input_init()
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#define input_poll_func() null_input_poll(driver.input_data)
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#define input_input_state_func(retro_keybinds, port, device, index, id) \
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null_input_state(driver.input_data, retro_keybinds, port, device, index, id)
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#define input_key_pressed_func(key) null_input_key_pressed(driver.input_data, key)
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#define input_free_func() null_input_free(driver.input_data)
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#define gfx_ctx_window_has_focus() (true)
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#endif
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