mirror of
https://github.com/CTCaer/RetroArch.git
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705 lines
22 KiB
C
705 lines
22 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "shader_cg.h"
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include "general.h"
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#include <string.h>
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#include "strl.h"
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#include "conf/config_file.h"
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#include "image.h"
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//#define SSNES_CG_DEBUG
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// Used when we call deactivate() since just unbinding the program didn't seem to work... :(
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static const char* stock_cg_program =
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"void main_vertex"
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"("
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" float4 position : POSITION,"
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" float4 color : COLOR,"
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" float2 texCoord : TEXCOORD0,"
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""
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" uniform float4x4 modelViewProj,"
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""
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" out float4 oPosition : POSITION,"
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" out float4 oColor : COLOR,"
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" out float2 otexCoord : TEXCOORD0"
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")"
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"{"
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" oPosition = mul(modelViewProj, position);"
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" oColor = color;"
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" otexCoord = texCoord;"
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"}"
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""
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"float4 main_fragment(float2 tex : TEXCOORD0, uniform sampler2D s0 : TEXUNIT0) : COLOR"
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"{"
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" return tex2D(s0, tex);"
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"}";
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#ifdef SSNES_CG_DEBUG
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static void cg_error_handler(CGcontext ctx, CGerror error, void *data)
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{
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(void)ctx;
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(void)data;
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switch (error)
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{
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case CG_INVALID_PARAM_HANDLE_ERROR:
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SSNES_ERR("Invalid param handle.\n");
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break;
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case CG_INVALID_PARAMETER_ERROR:
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SSNES_ERR("Invalid parameter.\n");
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break;
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default:
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break;
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}
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SSNES_ERR("CG error!: \"%s\".\n", cgGetErrorString(error));
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}
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#endif
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static CGcontext cgCtx;
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struct cg_fbo_params
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{
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CGparameter vid_size_f;
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CGparameter tex_size_f;
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CGparameter vid_size_v;
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CGparameter tex_size_v;
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CGparameter tex;
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CGparameter coord;
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};
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#define MAX_SHADERS 16
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#define MAX_TEXTURES 8
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struct cg_program
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{
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CGprogram vprg;
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CGprogram fprg;
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CGparameter vid_size_f;
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CGparameter tex_size_f;
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CGparameter out_size_f;
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CGparameter frame_cnt_f;
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CGparameter vid_size_v;
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CGparameter tex_size_v;
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CGparameter out_size_v;
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CGparameter frame_cnt_v;
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CGparameter mvp;
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struct cg_fbo_params fbo[MAX_SHADERS];
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struct cg_fbo_params orig;
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};
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#define FILTER_UNSPEC 0
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#define FILTER_LINEAR 1
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#define FILTER_NEAREST 2
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static struct cg_program prg[MAX_SHADERS];
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static bool cg_active = false;
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static CGprofile cgVProf, cgFProf;
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static unsigned active_index = 0;
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static unsigned cg_shader_num = 0;
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static struct gl_fbo_scale cg_scale[MAX_SHADERS];
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static unsigned fbo_smooth[MAX_SHADERS];
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static unsigned lut_textures[MAX_TEXTURES];
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static unsigned lut_textures_num = 0;
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static char lut_textures_uniform[MAX_TEXTURES][64];
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void gl_cg_set_proj_matrix(void)
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{
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if (cg_active && prg[active_index].mvp)
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cgGLSetStateMatrixParameter(prg[active_index].mvp, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
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}
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#define set_param_2f(param, x, y) \
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if (param) cgGLSetParameter2f(param, x, y)
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#define set_param_1f(param, x) \
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if (param) cgGLSetParameter1f(param, x)
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void gl_cg_set_params(unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height,
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unsigned frame_count,
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const struct gl_tex_info *info,
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const struct gl_tex_info *fbo_info,
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unsigned fbo_info_cnt)
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{
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if (cg_active && active_index > 0)
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{
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// Set frame.
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set_param_2f(prg[active_index].vid_size_f, width, height);
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set_param_2f(prg[active_index].tex_size_f, tex_width, tex_height);
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set_param_2f(prg[active_index].out_size_f, out_width, out_height);
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set_param_1f(prg[active_index].frame_cnt_f, (float)frame_count);
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set_param_2f(prg[active_index].vid_size_v, width, height);
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set_param_2f(prg[active_index].tex_size_v, tex_width, tex_height);
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set_param_2f(prg[active_index].out_size_v, out_width, out_height);
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set_param_1f(prg[active_index].frame_cnt_v, (float)frame_count);
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// Set orig texture.
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CGparameter param = prg[active_index].orig.tex;
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if (param)
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{
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cgGLSetTextureParameter(param, info->tex);
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//fprintf(stderr, "ORIGtex = (%d) %d\n", cgGLGetTextureParameter(param), cgGLGetTextureEnum(param) - GL_TEXTURE0);
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cgGLEnableTextureParameter(param);
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}
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set_param_2f(prg[active_index].orig.vid_size_v, info->input_size[0], info->input_size[1]);
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set_param_2f(prg[active_index].orig.vid_size_f, info->input_size[0], info->input_size[1]);
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set_param_2f(prg[active_index].orig.tex_size_v, info->tex_size[0], info->tex_size[1]);
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set_param_2f(prg[active_index].orig.tex_size_f, info->tex_size[0], info->tex_size[1]);
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if (prg[active_index].orig.coord)
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{
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cgGLSetParameterPointer(prg[active_index].orig.coord, 2, GL_FLOAT, 0, info->coord);
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cgGLEnableClientState(prg[active_index].orig.coord);
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}
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// Set lookup textures.
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for (unsigned i = 0; i < lut_textures_num; i++)
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{
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CGparameter param = cgGetNamedParameter(prg[active_index].fprg, lut_textures_uniform[i]);
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if (param)
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{
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cgGLSetTextureParameter(param, lut_textures[i]);
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cgGLEnableTextureParameter(param);
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//fprintf(stderr, "LUTtex = (%d) %d\n", cgGLGetTextureParameter(param), cgGLGetTextureEnum(param) - GL_TEXTURE0);
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}
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}
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// Set FBO textures.
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if (active_index > 2)
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{
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for (unsigned i = 0; i < fbo_info_cnt; i++)
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{
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if (prg[active_index].fbo[i].tex)
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{
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cgGLSetTextureParameter(prg[active_index].fbo[i].tex, fbo_info[i].tex);
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cgGLEnableTextureParameter(prg[active_index].fbo[i].tex);
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}
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set_param_2f(prg[active_index].fbo[i].vid_size_v,
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fbo_info[i].input_size[0], fbo_info[i].input_size[1]);
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set_param_2f(prg[active_index].fbo[i].vid_size_f,
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fbo_info[i].input_size[0], fbo_info[i].input_size[1]);
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set_param_2f(prg[active_index].fbo[i].tex_size_v,
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fbo_info[i].tex_size[0], fbo_info[i].tex_size[1]);
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set_param_2f(prg[active_index].fbo[i].tex_size_f,
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fbo_info[i].tex_size[0], fbo_info[i].tex_size[1]);
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if (prg[active_index].fbo[i].coord)
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{
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cgGLSetParameterPointer(prg[active_index].fbo[i].coord, 2, GL_FLOAT, 0, fbo_info[i].coord);
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cgGLEnableClientState(prg[active_index].fbo[i].coord);
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}
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}
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}
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}
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}
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void gl_cg_deinit(void)
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{
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if (cg_active)
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cgDestroyContext(cgCtx);
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cg_active = false;
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cg_shader_num = 0;
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memset(prg, 0, sizeof(prg));
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memset(cg_scale, 0, sizeof(cg_scale));
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memset(fbo_smooth, 0, sizeof(fbo_smooth));
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glDeleteTextures(lut_textures_num, lut_textures);
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lut_textures_num = 0;
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}
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static bool load_plain(const char *path)
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{
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SSNES_LOG("Loading Cg file: %s\n", path);
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if (strlen(g_settings.video.second_pass_shader) > 0)
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SSNES_LOG("Loading 2nd pass: %s\n", g_settings.video.second_pass_shader);
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prg[0].fprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgFProf, "main_fragment", 0);
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prg[0].vprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgVProf, "main_vertex", 0);
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prg[1].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgFProf, "main_fragment", 0);
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prg[1].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgVProf, "main_vertex", 0);
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if (strlen(g_settings.video.second_pass_shader) > 0)
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{
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prg[2].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, g_settings.video.second_pass_shader, cgFProf, "main_fragment", 0);
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prg[2].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, g_settings.video.second_pass_shader, cgVProf, "main_vertex", 0);
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cg_shader_num = 2;
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}
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else
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{
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prg[2] = prg[0];
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cg_shader_num = 1;
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}
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for (int i = 0; i < cg_shader_num + 1; i++)
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{
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if (!prg[i].fprg || !prg[i].vprg)
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{
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CGerror err = cgGetError();
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SSNES_ERR("CG error: %s\n", cgGetErrorString(err));
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return false;
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}
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cgGLLoadProgram(prg[i].fprg);
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cgGLLoadProgram(prg[i].vprg);
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}
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return true;
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}
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#ifdef HAVE_CONFIGFILE
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static bool load_textures(const char *dir_path, config_file_t *conf)
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{
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char *textures;
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if (!config_get_string(conf, "textures", &textures)) // No textures here ...
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return true;
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const char *id = strtok(textures, ";");;
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while (id && lut_textures_num < MAX_TEXTURES)
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{
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char *path;
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if (!config_get_string(conf, id, &path))
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{
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SSNES_ERR("Cannot find path to texture \"%s\" ...\n", id);
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goto error;
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}
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char id_filter[64];
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snprintf(id_filter, sizeof(id_filter), "%s_linear", id);
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bool smooth;
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if (!config_get_bool(conf, id_filter, &smooth))
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smooth = true;
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char image_path[512];
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snprintf(image_path, sizeof(image_path), "%s%s", dir_path, path);
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SSNES_LOG("Loading image from: \"%s\".\n", image_path);
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struct texture_image img;
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if (!texture_image_load(image_path, &img))
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{
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SSNES_ERR("Failed to load picture ...\n");
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free(path);
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goto error;
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}
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strlcpy(lut_textures_uniform[lut_textures_num], id, sizeof(lut_textures_uniform[lut_textures_num]));
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glGenTextures(1, &lut_textures[lut_textures_num]);
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glBindTexture(GL_TEXTURE_2D, lut_textures[lut_textures_num]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, smooth ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, smooth ? GL_LINEAR : GL_NEAREST);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, img.width);
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glTexImage2D(GL_TEXTURE_2D,
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0, GL_RGBA, img.width, img.height, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, img.pixels);
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lut_textures_num++;
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free(img.pixels);
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free(path);
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id = strtok(NULL, ";");;
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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free(textures);
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return true;
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error:
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if (textures)
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free(textures);
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pglActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, 0);
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return false;
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}
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#endif
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static bool load_preset(const char *path)
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{
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#ifdef HAVE_CONFIGFILE
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// Create passthrough shader.
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prg[0].fprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgFProf, "main_fragment", 0);
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prg[0].vprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgVProf, "main_vertex", 0);
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if (!prg[0].fprg || !prg[0].vprg)
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{
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SSNES_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n");
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return false;
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}
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cgGLLoadProgram(prg[0].fprg);
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cgGLLoadProgram(prg[0].vprg);
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SSNES_LOG("Loading Cg meta-shader: %s\n", path);
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config_file_t *conf = config_file_new(path);
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if (!conf)
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{
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SSNES_ERR("Failed to load preset.\n");
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goto error;
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}
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int shaders;
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if (!config_get_int(conf, "shaders", &shaders))
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{
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SSNES_ERR("Cannot find \"shaders\" param.\n");
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goto error;
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}
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if (shaders < 1)
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{
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SSNES_ERR("Need to define at least 1 shader!\n");
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goto error;
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}
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cg_shader_num = shaders;
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if (shaders > MAX_SHADERS - 1)
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{
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SSNES_WARN("Too many shaders ... Capping shader amount to %d.\n", MAX_SHADERS - 1);
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cg_shader_num = shaders = MAX_SHADERS - 1;
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}
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prg[shaders] = prg[0];
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// Check filter params.
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for (unsigned i = 0; i < shaders; i++)
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{
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bool smooth;
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char filter_name_buf[64];
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snprintf(filter_name_buf, sizeof(filter_name_buf), "filter_linear%u", i);
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if (config_get_bool(conf, filter_name_buf, &smooth))
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fbo_smooth[i + 1] = smooth ? FILTER_LINEAR : FILTER_NEAREST;
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}
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// Bigass for-loop ftw. Check scaling params.
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for (unsigned i = 0; i < shaders; i++)
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{
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char *scale_type;
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char scale_name_buf[64];
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snprintf(scale_name_buf, sizeof(scale_name_buf), "scale_type%u", i);
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if (config_get_string(conf, scale_name_buf, &scale_type))
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{
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char attr_name_buf[64];
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double fattr;
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int iattr;
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struct gl_fbo_scale *scale = &cg_scale[i + 1]; // Shader 0 is passthrough shader. Start at 1.
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scale->valid = true;
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scale->type_x = SSNES_SCALE_INPUT;
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scale->type_y = SSNES_SCALE_INPUT;
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scale->scale_x = SSNES_SCALE_INPUT;
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scale->scale_y = SSNES_SCALE_INPUT;
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// Check source scale.
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if (strcmp(scale_type, "source") == 0)
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{
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale%u", i);
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if (config_get_double(conf, attr_name_buf, &fattr))
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{
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scale->scale_x = fattr;
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scale->scale_y = fattr;
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}
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else
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{
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_x%u", i);
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if (config_get_double(conf, attr_name_buf, &fattr))
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scale->scale_x = fattr;
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_y%u", i);
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if (config_get_double(conf, attr_name_buf, &fattr))
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scale->scale_y = fattr;
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}
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}
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// Viewport scale.
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else if (strcmp(scale_type, "viewport") == 0)
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{
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale%u", i);
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if (config_get_double(conf, attr_name_buf, &fattr))
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{
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scale->scale_x = fattr;
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scale->scale_y = fattr;
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scale->type_x = SSNES_SCALE_VIEWPORT;
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scale->type_y = SSNES_SCALE_VIEWPORT;
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}
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else
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{
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_x%u", i);
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if (config_get_double(conf, attr_name_buf, &fattr))
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{
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scale->scale_x = fattr;
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scale->type_x = SSNES_SCALE_VIEWPORT;
|
|
}
|
|
|
|
snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_y%u", i);
|
|
if (config_get_double(conf, attr_name_buf, &fattr))
|
|
{
|
|
scale->scale_y = fattr;
|
|
scale->type_y = SSNES_SCALE_VIEWPORT;
|
|
}
|
|
}
|
|
}
|
|
// Absolute pixel scale.
|
|
else if (strcmp(scale_type, "absolute") == 0)
|
|
{
|
|
snprintf(attr_name_buf, sizeof(attr_name_buf), "scale%u", i);
|
|
if (config_get_int(conf, attr_name_buf, &iattr))
|
|
{
|
|
scale->abs_x = iattr;
|
|
scale->abs_y = iattr;
|
|
scale->type_x = SSNES_SCALE_ABSOLUTE;
|
|
scale->type_y = SSNES_SCALE_ABSOLUTE;
|
|
}
|
|
else
|
|
{
|
|
snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_x%u", i);
|
|
if (config_get_int(conf, attr_name_buf, &iattr))
|
|
{
|
|
scale->abs_x = iattr;
|
|
scale->type_x = SSNES_SCALE_ABSOLUTE;
|
|
}
|
|
|
|
snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_y%u", i);
|
|
if (config_get_int(conf, attr_name_buf, &iattr))
|
|
{
|
|
scale->abs_y = iattr;
|
|
scale->type_y = SSNES_SCALE_ABSOLUTE;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SSNES_ERR("Invalid attribute: \"%s\"\n", scale_type);
|
|
free(scale_type);
|
|
goto error;
|
|
}
|
|
|
|
free(scale_type);
|
|
}
|
|
}
|
|
|
|
// Basedir.
|
|
char dir_path[256];
|
|
strlcpy(dir_path, path, sizeof(dir_path));
|
|
char *ptr = strrchr(dir_path, '/');
|
|
if (!ptr) ptr = strrchr(dir_path, '\\');
|
|
if (ptr)
|
|
ptr[1] = '\0';
|
|
else // No directory.
|
|
dir_path[0] = '\0';
|
|
|
|
// Finally load shaders :)
|
|
for (unsigned i = 0; i < shaders; i++)
|
|
{
|
|
char *shader_path;
|
|
char attr_buf[64];
|
|
char path_buf[512];
|
|
|
|
snprintf(attr_buf, sizeof(attr_buf), "shader%u", i);
|
|
if (config_get_string(conf, attr_buf, &shader_path))
|
|
{
|
|
strlcpy(path_buf, dir_path, sizeof(path_buf));
|
|
strlcat(path_buf, shader_path, sizeof(path_buf));
|
|
free(shader_path);
|
|
}
|
|
else
|
|
{
|
|
SSNES_ERR("Didn't find shader path in config ...\n");
|
|
goto error;
|
|
}
|
|
|
|
SSNES_LOG("Loading Cg shader: \"%s\".\n", path_buf);
|
|
|
|
struct cg_program *prog = &prg[i + 1];
|
|
prog->fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path_buf, cgFProf, "main_fragment", 0);
|
|
prog->vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path_buf, cgVProf, "main_vertex", 0);
|
|
|
|
if (!prog->fprg || !prog->vprg)
|
|
{
|
|
CGerror err = cgGetError();
|
|
SSNES_ERR("CG error: %s\n", cgGetErrorString(err));
|
|
goto error;
|
|
}
|
|
|
|
cgGLLoadProgram(prog->fprg);
|
|
cgGLLoadProgram(prog->vprg);
|
|
}
|
|
|
|
if (!load_textures(dir_path, conf))
|
|
{
|
|
SSNES_ERR("Failed to load lookup textures ...\n");
|
|
goto error;
|
|
}
|
|
|
|
config_file_free(conf);
|
|
return true;
|
|
|
|
error:
|
|
if (conf)
|
|
config_file_free(conf);
|
|
return false;
|
|
#else
|
|
(void)path;
|
|
SSNES_ERR("No config file support compiled in.\n");
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
bool gl_cg_init(const char *path)
|
|
{
|
|
cgCtx = cgCreateContext();
|
|
if (cgCtx == NULL)
|
|
{
|
|
SSNES_ERR("Failed to create Cg context\n");
|
|
return false;
|
|
}
|
|
|
|
#ifdef SSNES_CG_DEBUG
|
|
cgGLSetDebugMode(CG_TRUE);
|
|
cgSetErrorHandler(cg_error_handler, NULL);
|
|
#endif
|
|
|
|
cgFProf = cgGLGetLatestProfile(CG_GL_FRAGMENT);
|
|
cgVProf = cgGLGetLatestProfile(CG_GL_VERTEX);
|
|
if (cgFProf == CG_PROFILE_UNKNOWN || cgVProf == CG_PROFILE_UNKNOWN)
|
|
{
|
|
SSNES_ERR("Invalid profile type\n");
|
|
return false;
|
|
}
|
|
cgGLSetOptimalOptions(cgFProf);
|
|
cgGLSetOptimalOptions(cgVProf);
|
|
cgGLEnableProfile(cgFProf);
|
|
cgGLEnableProfile(cgVProf);
|
|
|
|
if (strstr(path, ".cgp"))
|
|
{
|
|
if (!load_preset(path))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if (!load_plain(path))
|
|
return false;
|
|
}
|
|
|
|
prg[0].mvp = cgGetNamedParameter(prg[0].vprg, "modelViewProj");
|
|
if (prg[0].mvp)
|
|
cgGLSetStateMatrixParameter(prg[0].mvp, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
|
|
|
|
for (unsigned i = 1; i < cg_shader_num + 1; i++)
|
|
{
|
|
cgGLBindProgram(prg[i].fprg);
|
|
cgGLBindProgram(prg[i].vprg);
|
|
|
|
prg[i].vid_size_f = cgGetNamedParameter(prg[i].fprg, "IN.video_size");
|
|
prg[i].tex_size_f = cgGetNamedParameter(prg[i].fprg, "IN.texture_size");
|
|
prg[i].out_size_f = cgGetNamedParameter(prg[i].fprg, "IN.output_size");
|
|
prg[i].frame_cnt_f = cgGetNamedParameter(prg[i].fprg, "IN.frame_count");
|
|
prg[i].vid_size_v = cgGetNamedParameter(prg[i].vprg, "IN.video_size");
|
|
prg[i].tex_size_v = cgGetNamedParameter(prg[i].vprg, "IN.texture_size");
|
|
prg[i].out_size_v = cgGetNamedParameter(prg[i].vprg, "IN.output_size");
|
|
prg[i].frame_cnt_v = cgGetNamedParameter(prg[i].vprg, "IN.frame_count");
|
|
prg[i].mvp = cgGetNamedParameter(prg[i].vprg, "modelViewProj");
|
|
if (prg[i].mvp)
|
|
cgGLSetStateMatrixParameter(prg[i].mvp, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
|
|
|
|
prg[i].orig.tex = cgGetNamedParameter(prg[i].fprg, "ORIG.texture");
|
|
prg[i].orig.vid_size_v = cgGetNamedParameter(prg[i].vprg, "ORIG.video_size");
|
|
prg[i].orig.vid_size_f = cgGetNamedParameter(prg[i].fprg, "ORIG.video_size");
|
|
prg[i].orig.tex_size_v = cgGetNamedParameter(prg[i].vprg, "ORIG.texture_size");
|
|
prg[i].orig.tex_size_f = cgGetNamedParameter(prg[i].fprg, "ORIG.texture_size");
|
|
prg[i].orig.coord = cgGetNamedParameter(prg[i].vprg, "ORIG.tex_coord");
|
|
|
|
for (unsigned j = 0; j < i - 1; j++)
|
|
{
|
|
char attr_buf[64];
|
|
|
|
snprintf(attr_buf, sizeof(attr_buf), "PASS%u.texture", j + 1);
|
|
prg[i].fbo[j].tex = cgGetNamedParameter(prg[i].fprg, attr_buf);
|
|
|
|
snprintf(attr_buf, sizeof(attr_buf), "PASS%u.video_size", j + 1);
|
|
prg[i].fbo[j].vid_size_v = cgGetNamedParameter(prg[i].vprg, attr_buf);
|
|
prg[i].fbo[j].vid_size_f = cgGetNamedParameter(prg[i].fprg, attr_buf);
|
|
|
|
snprintf(attr_buf, sizeof(attr_buf), "PASS%u.texture_size", j + 1);
|
|
prg[i].fbo[j].tex_size_v = cgGetNamedParameter(prg[i].vprg, attr_buf);
|
|
prg[i].fbo[j].tex_size_f = cgGetNamedParameter(prg[i].fprg, attr_buf);
|
|
|
|
snprintf(attr_buf, sizeof(attr_buf), "PASS%u.tex_coord", j + 1);
|
|
prg[i].fbo[j].coord = cgGetNamedParameter(prg[i].vprg, attr_buf);
|
|
}
|
|
}
|
|
|
|
cgGLBindProgram(prg[1].fprg);
|
|
cgGLBindProgram(prg[1].vprg);
|
|
|
|
cg_active = true;
|
|
return true;
|
|
}
|
|
|
|
void gl_cg_use(unsigned index)
|
|
{
|
|
if (cg_active && prg[index].vprg && prg[index].fprg)
|
|
{
|
|
active_index = index;
|
|
cgGLBindProgram(prg[index].vprg);
|
|
cgGLBindProgram(prg[index].fprg);
|
|
}
|
|
}
|
|
|
|
unsigned gl_cg_num(void)
|
|
{
|
|
if (cg_active)
|
|
return cg_shader_num;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
bool gl_cg_filter_type(unsigned index, bool *smooth)
|
|
{
|
|
if (cg_active)
|
|
{
|
|
if (fbo_smooth[index] == FILTER_UNSPEC)
|
|
return false;
|
|
*smooth = (fbo_smooth[index] == FILTER_LINEAR);
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void gl_cg_shader_scale(unsigned index, struct gl_fbo_scale *scale)
|
|
{
|
|
if (cg_active)
|
|
*scale = cg_scale[index];
|
|
else
|
|
scale->valid = false;
|
|
}
|