mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-27 13:16:14 +00:00
372 lines
9.8 KiB
C++
372 lines
9.8 KiB
C++
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
|
* Copyright (C) 2011-2015 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "d3d.h"
|
|
#include "d3d_wrapper.h"
|
|
#ifndef _XBOX
|
|
#include "render_chain.h"
|
|
#endif
|
|
|
|
void d3d_swap(void *data, LPDIRECT3DDEVICE dev)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
#if defined(_XBOX1)
|
|
D3DDevice_Swap(0);
|
|
#elif defined(_XBOX360)
|
|
D3DDevice_Present(dev);
|
|
#else
|
|
if (dev->Present(NULL, NULL, NULL, NULL) != D3D_OK)
|
|
{
|
|
RARCH_ERR("[D3D]: Present() failed.\n");
|
|
d3d->needs_restore = true;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void d3d_set_transform(LPDIRECT3DDEVICE dev,
|
|
D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX *matrix)
|
|
{
|
|
#ifdef _XBOX1
|
|
D3DDevice_SetTransform(state, matrix);
|
|
#elif !defined(_XBOX360)
|
|
/* XBox 360 D3D9 does not support fixed-function pipeline. */
|
|
dev->SetTransform(state, matrix);
|
|
#endif
|
|
}
|
|
|
|
LPDIRECT3DTEXTURE d3d_texture_new(LPDIRECT3DDEVICE dev,
|
|
const char *path, unsigned width, unsigned height,
|
|
unsigned miplevels, unsigned usage, D3DFORMAT format,
|
|
D3DPOOL pool, unsigned filter, unsigned mipfilter,
|
|
D3DCOLOR color_key, D3DXIMAGE_INFO *src_info,
|
|
PALETTEENTRY *palette)
|
|
{
|
|
HRESULT hr;
|
|
LPDIRECT3DTEXTURE buf;
|
|
|
|
if (!dev)
|
|
return NULL;
|
|
|
|
if (path)
|
|
hr = D3DXCreateTextureFromFileExA(dev,
|
|
path, width, height, miplevels, usage, format,
|
|
pool, filter, mipfilter, color_key, src_info,
|
|
palette, &buf);
|
|
else
|
|
{
|
|
hr = dev->CreateTexture(width, height, miplevels, usage,
|
|
format, pool, &buf
|
|
#ifndef _XBOX1
|
|
, NULL
|
|
#endif
|
|
);
|
|
}
|
|
|
|
if (FAILED(hr))
|
|
return NULL;
|
|
|
|
return buf;
|
|
}
|
|
|
|
void d3d_texture_free(LPDIRECT3DTEXTURE tex)
|
|
{
|
|
if (tex)
|
|
tex->Release();
|
|
tex = NULL;
|
|
}
|
|
|
|
LPDIRECT3DVERTEXBUFFER d3d_vertex_buffer_new(LPDIRECT3DDEVICE dev,
|
|
unsigned length, unsigned usage, unsigned fvf,
|
|
D3DPOOL pool, void *handle)
|
|
{
|
|
HRESULT hr;
|
|
LPDIRECT3DVERTEXBUFFER buf;
|
|
|
|
#if defined(HAVE_D3D8)
|
|
hr = IDirect3DDevice8_CreateVertexBuffer(dev, length, usage, fvf, pool,
|
|
&buf);
|
|
#elif defined(HAVE_D3D9)
|
|
hr = IDirect3DDevice9_CreateVertexBuffer(dev, length, usage, fvf, pool,
|
|
&buf, NULL);
|
|
#else
|
|
hr = dev->CreateVertexBuffer(length, usage, fvf, pool, &buf, NULL);
|
|
#endif
|
|
|
|
if (FAILED(hr))
|
|
return NULL;
|
|
|
|
return buf;
|
|
}
|
|
|
|
void d3d_vertex_buffer_unlock(LPDIRECT3DVERTEXBUFFER vertbuf)
|
|
{
|
|
/* This is a stub on Xbox 1, see docs. */
|
|
#ifndef _XBOX1
|
|
|
|
#ifdef _XBOX360
|
|
D3DVertexBuffer_Unlock(vertbuf);
|
|
#else
|
|
vertbuf->Unlock();
|
|
#endif
|
|
|
|
#endif
|
|
}
|
|
|
|
void *d3d_vertex_buffer_lock(LPDIRECT3DVERTEXBUFFER vertbuf)
|
|
{
|
|
void *buf;
|
|
|
|
#if defined(_XBOX1)
|
|
buf = (void*)D3DVertexBuffer_Lock2(vertbuf, 0);
|
|
#elif defined(_XBOX360)
|
|
buf = D3DVertexBuffer_Lock(vertbuf, 0, 0, 0);
|
|
#else
|
|
vertbuf->Lock(0, sizeof(buf), &buf, 0);
|
|
#endif
|
|
|
|
if (!buf)
|
|
return NULL;
|
|
|
|
return buf;
|
|
}
|
|
|
|
void d3d_vertex_buffer_free(void *vertex_data, void *vertex_declaration)
|
|
{
|
|
if (vertex_data)
|
|
{
|
|
LPDIRECT3DVERTEXBUFFER buf = (LPDIRECT3DVERTEXBUFFER)vertex_data;
|
|
buf->Release();
|
|
buf = NULL;
|
|
}
|
|
|
|
#ifdef HAVE_D3D9
|
|
if (vertex_declaration)
|
|
{
|
|
LPDIRECT3DVERTEXDECLARATION vertex_decl = (LPDIRECT3DVERTEXDECLARATION)vertex_declaration;
|
|
vertex_decl->Release();
|
|
vertex_decl = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void d3d_set_stream_source(LPDIRECT3DDEVICE dev, unsigned stream_no,
|
|
LPDIRECT3DVERTEXBUFFER stream_vertbuf, unsigned offset_bytes,
|
|
unsigned stride)
|
|
{
|
|
#if defined(HAVE_D3D8)
|
|
IDirect3DDevice8_SetStreamSource(dev, stream_no, stream_vertbuf, stride);
|
|
#elif defined(_XBOX360)
|
|
D3DDevice_SetStreamSource_Inline(dev, stream_no, stream_vertbuf,
|
|
offset_bytes, stride);
|
|
#else
|
|
dev->SetStreamSource(stream_no, stream_vertbuf, offset_bytes, stride);
|
|
#endif
|
|
}
|
|
|
|
void d3d_set_sampler_address_u(LPDIRECT3DDEVICE dev,
|
|
unsigned sampler, unsigned value)
|
|
{
|
|
#if defined(_XBOX1)
|
|
D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler);
|
|
D3D__TextureState[sampler][D3DTSS_ADDRESSU] = value;
|
|
#elif defined(_XBOX360)
|
|
D3DDevice_SetSamplerState_AddressU_Inline(dev, sampler, value);
|
|
#else
|
|
dev->SetSamplerState(sampler, D3DSAMP_ADDRESSU, value);
|
|
#endif
|
|
}
|
|
|
|
void d3d_set_sampler_address_v(LPDIRECT3DDEVICE dev,
|
|
unsigned sampler, unsigned value)
|
|
{
|
|
#if defined(_XBOX1)
|
|
D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler);
|
|
D3D__TextureState[sampler][D3DTSS_ADDRESSV] = value;
|
|
#elif defined(_XBOX360)
|
|
D3DDevice_SetSamplerState_AddressV_Inline(dev, sampler, value);
|
|
#else
|
|
dev->SetSamplerState(sampler, D3DSAMP_ADDRESSV, value);
|
|
#endif
|
|
}
|
|
|
|
void d3d_set_sampler_minfilter(LPDIRECT3DDEVICE dev,
|
|
unsigned sampler, unsigned value)
|
|
{
|
|
#if defined(_XBOX1)
|
|
D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler);
|
|
D3D__TextureState[sampler][D3DTSS_MINFILTER] = value;
|
|
#elif defined(_XBOX360)
|
|
D3DDevice_SetSamplerState_MinFilter(dev, sampler, value);
|
|
#else
|
|
dev->SetSamplerState(sampler, D3DSAMP_MINFILTER, value);
|
|
#endif
|
|
}
|
|
|
|
void d3d_set_sampler_magfilter(LPDIRECT3DDEVICE dev,
|
|
unsigned sampler, unsigned value)
|
|
{
|
|
#if defined(_XBOX1)
|
|
D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler);
|
|
D3D__TextureState[sampler][D3DTSS_MAGFILTER] = value;
|
|
#elif defined(_XBOX360)
|
|
D3DDevice_SetSamplerState_MagFilter(dev, sampler, value);
|
|
#else
|
|
dev->SetSamplerState(sampler, D3DSAMP_MAGFILTER, value);
|
|
#endif
|
|
}
|
|
|
|
void d3d_draw_primitive(LPDIRECT3DDEVICE dev,
|
|
D3DPRIMITIVETYPE type, unsigned start, unsigned count)
|
|
{
|
|
#if defined(_XBOX1)
|
|
D3DDevice_DrawVertices(type, start, D3DVERTEXCOUNT(type, count));
|
|
#elif defined(_XBOX360)
|
|
D3DDevice_DrawVertices(dev, type, start, D3DVERTEXCOUNT(type, count));
|
|
#else
|
|
if (SUCCEEDED(dev->BeginScene()))
|
|
{
|
|
dev->DrawPrimitive(type, start, count);
|
|
dev->EndScene();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void d3d_clear(LPDIRECT3DDEVICE dev,
|
|
unsigned count, const D3DRECT *rects, unsigned flags,
|
|
D3DCOLOR color, float z, unsigned stencil)
|
|
{
|
|
#if defined(_XBOX1)
|
|
D3DDevice_Clear(count, rects, flags, color, z, stencil);
|
|
#elif defined(_XBOX360)
|
|
D3DDevice_Clear(dev, count, rects, flags, color, z,
|
|
stencil, false);
|
|
#else
|
|
dev->Clear(count, rects, flags, color, z, stencil);
|
|
#endif
|
|
}
|
|
|
|
void d3d_lockrectangle_clear(void *data,
|
|
LPDIRECT3DTEXTURE tex,
|
|
unsigned level, D3DLOCKED_RECT *lock_rect, RECT *rect,
|
|
unsigned rectangle_height, unsigned flags)
|
|
{
|
|
#if defined(_XBOX)
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
D3DTexture_LockRect(tex, level, lock_rect, rect, flags);
|
|
memset(lock_rect->pBits, 0, d3d->tex_h * lock_rect->Pitch);
|
|
#else
|
|
if (SUCCEEDED(tex->LockRect(level, lock_rect, rect, flags)))
|
|
{
|
|
memset(lock_rect->pBits, level, rectangle_height * lock_rect->Pitch);
|
|
tex->UnlockRect(0);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void d3d_set_viewport(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp)
|
|
{
|
|
(void)dev;
|
|
#if defined(_XBOX360)
|
|
D3DDevice_SetViewport(dev, vp);
|
|
#elif defined(_XBOX1)
|
|
D3DDevice_SetViewport(vp);
|
|
#else
|
|
dev->SetViewport(vp);
|
|
#endif
|
|
}
|
|
|
|
void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler,
|
|
LPDIRECT3DTEXTURE tex)
|
|
{
|
|
#if defined(_XBOX1)
|
|
D3DDevice_SetTexture(sampler, tex);
|
|
#elif defined(_XBOX360)
|
|
unsigned fetchConstant =
|
|
GPU_CONVERT_D3D_TO_HARDWARE_TEXTUREFETCHCONSTANT(sampler);
|
|
uint64_t pendingMask3 =
|
|
D3DTAG_MASKENCODE(D3DTAG_START(D3DTAG_FETCHCONSTANTS)
|
|
+ fetchConstant, D3DTAG_START(D3DTAG_FETCHCONSTANTS)
|
|
+ fetchConstant);
|
|
D3DDevice_SetTexture(dev, sampler, tex, pendingMask3);
|
|
#else
|
|
dev->SetTexture(sampler, tex);
|
|
#endif
|
|
}
|
|
|
|
HRESULT d3d_set_vertex_shader(LPDIRECT3DDEVICE dev, unsigned index,
|
|
void *data)
|
|
{
|
|
#if defined(_XBOX1)
|
|
return dev->SetVertexShader(index);
|
|
#elif defined(_XBOX360)
|
|
LPDIRECT3DVERTEXSHADER shader = (LPDIRECT3DVERTEXSHADER)data;
|
|
D3DDevice_SetVertexShader(dev, shader);
|
|
return S_OK;
|
|
#else
|
|
LPDIRECT3DVERTEXSHADER shader = (LPDIRECT3DVERTEXSHADER)data;
|
|
return dev->SetVertexShader(shader);
|
|
#endif
|
|
}
|
|
|
|
|
|
void d3d_texture_blit(void *data, unsigned pixel_size,
|
|
LPDIRECT3DTEXTURE tex, D3DLOCKED_RECT *lr, const void *frame,
|
|
unsigned width, unsigned height, unsigned pitch)
|
|
{
|
|
unsigned y;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
(void)y;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
#ifdef _XBOX
|
|
/* Set the texture to NULL so D3D doesn't complain about it being in use... */
|
|
d3d_set_texture(d3d->dev, 0, NULL);
|
|
D3DTexture_LockRect(tex, 0, lr, NULL, D3DLOCK_NOSYSLOCK);
|
|
#if defined(_XBOX360)
|
|
D3DSURFACE_DESC desc;
|
|
tex->GetLevelDesc(0, &desc);
|
|
XGCopySurface(lr->pBits, lr->Pitch, width, height, desc.Format, NULL,
|
|
frame, pitch, desc.Format, NULL, 0, 0);
|
|
#elif defined(_XBOX1)
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
const uint8_t *in = (const uint8_t*)frame + y * pitch;
|
|
uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch;
|
|
memcpy(out, in, width * d3d->pixel_size);
|
|
}
|
|
#endif
|
|
D3DTexture_UnlockRect(tex, 0);
|
|
#else
|
|
if (SUCCEEDED(tex->LockRect(0, lr, NULL, D3DLOCK_NOSYSLOCK)))
|
|
{
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
const uint8_t *in = (const uint8_t*)frame + y * pitch;
|
|
uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch;
|
|
memcpy(out, in, width * pixel_size);
|
|
}
|
|
tex->UnlockRect(0);
|
|
}
|
|
#endif
|
|
}
|