2016-05-15 06:59:23 +02:00

55 lines
1.8 KiB
C

/* Copyright (C) 2010-2016 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this file (vector_2.c).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdint.h>
#include <math.h>
#include <gfx/math/vector_2.h>
float vec2_dot(const float *a, const float *b)
{
return (a[0]*b[0]) + (a[1]*b[1]);
}
float vec2_cross(const float *a, const float *b)
{
return (a[0]*b[1]) - (a[1]*b[0]);
}
void vec2_add(float *dst, const float *src)
{
dst[0] += src[0];
dst[1] += src[1];
}
void vec2_subtract(float *dst, const float *src)
{
dst[0] -= src[0];
dst[1] -= src[1];
}
void vec2_copy(float *dst, const float *src)
{
dst[0] = src[0];
dst[1] = src[1];
}