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116 lines
2.7 KiB
C
116 lines
2.7 KiB
C
/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2011 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <gccore.h>
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#include <ogc/pad.h>
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#include "../driver.h"
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#include "../libsnes.hpp"
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#include <stdlib.h>
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// Just plain pads for now.
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static bool pad_state[5][SSNES_FIRST_META_KEY];
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static bool g_quit;
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static int16_t wii_input_state(void *data, const struct snes_keybind **binds,
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bool port, unsigned device,
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unsigned index, unsigned id)
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{
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(void)data;
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(void)binds;
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(void)index;
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if (device != SNES_DEVICE_JOYPAD)
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return 0;
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unsigned player = 0;
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if (port == SNES_PORT_2 && device == SNES_DEVICE_MULTITAP)
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player = index + 1;
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else if (port == SNES_PORT_2)
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player = 1;
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return pad_state[player][id];
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}
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static void wii_free_input(void *data)
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{
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(void)data;
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}
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static void reset_callback(void)
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{
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g_quit = true;
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}
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static void *wii_input_init(void)
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{
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PAD_Init();
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SYS_SetResetCallback(reset_callback);
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SYS_SetPowerCallback(reset_callback);
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return (void*)-1;
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}
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#define _B(btn) pad_state[i][SNES_DEVICE_ID_JOYPAD_##btn] = down & PAD_BUTTON_##btn
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static void wii_input_poll(void *data)
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{
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(void)data;
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unsigned pads = PAD_ScanPads();
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for (unsigned i = 0; i < pads; i++)
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{
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uint16_t down = PAD_ButtonsHeld(i);
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_B(B);
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_B(Y);
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pad_state[i][SNES_DEVICE_ID_JOYPAD_SELECT] = down & PAD_TRIGGER_Z;
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_B(START);
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_B(UP);
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_B(DOWN);
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_B(LEFT);
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_B(RIGHT);
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_B(A);
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_B(X);
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pad_state[i][SNES_DEVICE_ID_JOYPAD_L] = down & PAD_TRIGGER_L;
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pad_state[i][SNES_DEVICE_ID_JOYPAD_R] = down & PAD_TRIGGER_R;
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}
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}
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#undef _B
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static bool wii_key_pressed(void *data, int key)
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{
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(void)data;
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switch (key)
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{
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case SSNES_QUIT_KEY:
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return g_quit;
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default:
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return false;
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}
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}
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const input_driver_t input_wii = {
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.init = wii_input_init,
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.poll = wii_input_poll,
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.input_state = wii_input_state,
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.key_pressed = wii_key_pressed,
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.free = wii_free_input,
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.ident = "wii",
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};
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