mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-24 19:56:06 +00:00
438 lines
13 KiB
Objective-C
438 lines
13 KiB
Objective-C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2013-2014 - Jason Fetters
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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#include "../common/RetroArch_Apple.h"
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#include "../../input/drivers/apple_input.h"
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#include "../../settings_data.h"
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#include "../common/apple_gamecontroller.h"
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#include "menu.h"
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#include "../../menu/menu.h"
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#import "views.h"
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#include "bluetooth/btpad.h"
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#include "bluetooth/btdynamic.h"
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#include "bluetooth/btpad.h"
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#include "../../menu/drivers/ios.h"
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id<RetroArch_Platform> apple_platform;
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CADisplayLink *displayLink;
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/* forward decls */
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void apple_rarch_exited(void);
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void main_exit_save_config(void);
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void apple_rarch_exited(void)
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{
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[apple_platform unloadingCore];
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}
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apple_frontend_settings_t apple_frontend_settings;
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int get_ios_version_major(void)
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{
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static int version = -1;
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if (version < 0)
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version = (int)[[[UIDevice currentDevice] systemVersion] floatValue];
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return version;
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}
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const void* apple_get_frontend_settings(void)
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{
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static rarch_setting_t settings[9];
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if (settings[0].type == ST_NONE)
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{
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const char *GROUP_NAME = "Frontend Settings";
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const char *SUBGROUP_NAME = "Frontend";
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settings[0] = setting_data_group_setting(ST_GROUP, "Frontend Settings");
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settings[1] = setting_data_group_setting(ST_SUB_GROUP, "Frontend");
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settings[2] = setting_data_string_setting(ST_STRING, "ios_btmode", "Bluetooth Input Type", apple_frontend_settings.bluetooth_mode,
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sizeof(apple_frontend_settings.bluetooth_mode), "none", "<null>", GROUP_NAME, SUBGROUP_NAME, NULL, NULL);
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// Set ios_btmode options based on runtime environment
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if (btstack_try_load())
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settings[2].values = "icade|keyboard|small_keyboard|btstack";
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else
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settings[2].values = "icade|keyboard|small_keyboard";
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settings[3] = setting_data_string_setting(ST_STRING, "ios_orientations", "Screen Orientations", apple_frontend_settings.orientations,
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sizeof(apple_frontend_settings.orientations), "both", "<null>", GROUP_NAME, SUBGROUP_NAME, NULL, NULL);
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settings[3].values = "both|landscape|portrait";
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settings[4] = setting_data_group_setting(ST_END_SUB_GROUP, 0);
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settings[5] = setting_data_group_setting(ST_END_GROUP, 0);
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}
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return settings;
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}
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extern CGFloat apple_gfx_ctx_get_native_scale(void);
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/* Input helpers: This is kept here because it needs ObjC */
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static void handle_touch_event(NSArray* touches)
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{
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NSUInteger i;
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apple_input_data_t *apple = (apple_input_data_t*)driver.input_data;
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CGFloat scale = apple_gfx_ctx_get_native_scale();
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if (!apple)
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return;
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apple->touch_count = 0;
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for(i = 0; i < touches.count && (apple->touch_count < MAX_TOUCHES); i ++)
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{
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UITouch* touch = [touches objectAtIndex:i];
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if (touch.view != [RAGameView get].view)
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continue;
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const CGPoint coord = [touch locationInView:[touch view]];
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if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled)
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{
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apple->touches[apple->touch_count ].screen_x = coord.x * scale;
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apple->touches[apple->touch_count ++].screen_y = coord.y * scale;
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}
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}
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}
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// iO7 Keyboard support
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@interface UIEvent(iOS7Keyboard)
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@property(readonly, nonatomic) long long _keyCode;
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@property(readonly, nonatomic) _Bool _isKeyDown;
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@property(retain, nonatomic) NSString *_privateInput;
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@property(nonatomic) long long _modifierFlags;
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- (struct __IOHIDEvent { }*)_hidEvent;
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@end
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@interface UIApplication(iOS7Keyboard)
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- (id)_keyCommandForEvent:(UIEvent*)event;
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@end
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@interface RApplication : UIApplication
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@end
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@implementation RApplication
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/* Keyboard handler for iOS 7. */
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/* This is copied here as it isn't
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* defined in any standard iOS header */
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enum
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{
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NSAlphaShiftKeyMask = 1 << 16,
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NSShiftKeyMask = 1 << 17,
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NSControlKeyMask = 1 << 18,
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NSAlternateKeyMask = 1 << 19,
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NSCommandKeyMask = 1 << 20,
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NSNumericPadKeyMask = 1 << 21,
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NSHelpKeyMask = 1 << 22,
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NSFunctionKeyMask = 1 << 23,
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NSDeviceIndependentModifierFlagsMask = 0xffff0000U
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};
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- (id)_keyCommandForEvent:(UIEvent*)event
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{
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NSUInteger i;
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// This gets called twice with the same timestamp for each keypress, that's fine for polling
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// but is bad for business with events.
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static double last_time_stamp;
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if (last_time_stamp == event.timestamp)
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return [super _keyCommandForEvent:event];
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last_time_stamp = event.timestamp;
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// If the _hidEvent is null, [event _keyCode] will crash. (This happens with the on screen keyboard.)
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if (event._hidEvent)
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{
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NSString* ch = (NSString*)event._privateInput;
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uint32_t character = 0;
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uint32_t mod = 0;
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mod |= (event._modifierFlags & NSAlphaShiftKeyMask) ? RETROKMOD_CAPSLOCK : 0;
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mod |= (event._modifierFlags & NSShiftKeyMask ) ? RETROKMOD_SHIFT : 0;
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mod |= (event._modifierFlags & NSControlKeyMask ) ? RETROKMOD_CTRL : 0;
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mod |= (event._modifierFlags & NSAlternateKeyMask ) ? RETROKMOD_ALT : 0;
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mod |= (event._modifierFlags & NSCommandKeyMask ) ? RETROKMOD_META : 0;
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mod |= (event._modifierFlags & NSNumericPadKeyMask) ? RETROKMOD_NUMLOCK : 0;
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if (ch && ch.length != 0)
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{
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character = [ch characterAtIndex:0];
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apple_input_keyboard_event(event._isKeyDown,
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(uint32_t)event._keyCode, 0, mod,
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RETRO_DEVICE_KEYBOARD);
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for (i = 1; i < ch.length; i++)
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apple_input_keyboard_event(event._isKeyDown,
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0, [ch characterAtIndex:i], mod,
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RETRO_DEVICE_KEYBOARD);
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}
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apple_input_keyboard_event(event._isKeyDown,
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(uint32_t)event._keyCode, character, mod,
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RETRO_DEVICE_KEYBOARD);
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}
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return [super _keyCommandForEvent:event];
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}
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#define GSEVENT_TYPE_KEYDOWN 10
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#define GSEVENT_TYPE_KEYUP 11
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- (void)sendEvent:(UIEvent *)event
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{
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[super sendEvent:event];
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if (event.allTouches.count)
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handle_touch_event(event.allTouches.allObjects);
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if (!(get_ios_version_major() >= 7) && [event respondsToSelector:@selector(_gsEvent)])
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{
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// Stolen from: http://nacho4d-nacho4d.blogspot.com/2012/01/catching-keyboard-events-in-ios.html
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const uint8_t* eventMem = objc_unretainedPointer([event performSelector:@selector(_gsEvent)]);
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int eventType = eventMem ? *(int*)&eventMem[8] : 0;
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if (eventType == GSEVENT_TYPE_KEYDOWN || eventType == GSEVENT_TYPE_KEYUP)
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apple_input_keyboard_event(eventType == GSEVENT_TYPE_KEYDOWN,
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*(uint16_t*)&eventMem[0x3C], 0, 0, RETRO_DEVICE_KEYBOARD);
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}
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}
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@end
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@implementation RetroArch_iOS
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+ (RetroArch_iOS*)get
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{
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return (RetroArch_iOS*)[[UIApplication sharedApplication] delegate];
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}
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void switch_to_ios(void)
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{
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if (!apple_platform)
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return;
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RetroArch_iOS *ap = (RetroArch_iOS *)apple_platform;
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g_runloop.is_idle = true;
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[ap showPauseMenu:ap];
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}
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void notify_content_loaded(void)
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{
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if (!apple_platform)
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return;
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RetroArch_iOS *ap = (RetroArch_iOS *)apple_platform;
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[ap showGameView];
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}
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- (void)applicationDidFinishLaunching:(UIApplication *)application
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{
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apple_platform = self;
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[self setDelegate:self];
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// Setup window
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self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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[self showPauseMenu:self];
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[self.window makeKeyAndVisible];
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[self pushViewController:[RAMainMenu new] animated:YES];
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[apple_platform loadingCore:nil withFile:nil];
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if (rarch_main(0, NULL))
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apple_rarch_exited();
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if ( driver.menu_ctx && driver.menu_ctx == &menu_ctx_ios && driver.menu && driver.menu->userdata ) {
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ios_handle_t *ih = (ios_handle_t*)driver.menu->userdata;
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ih->switch_to_ios = switch_to_ios;
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ih->notify_content_loaded = notify_content_loaded;
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}
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apple_gamecontroller_init();
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[self apple_start_iteration];
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}
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static void rarch_main_event_pump(void)
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{
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SInt32 result;
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const CFTimeInterval seconds = 0.002;
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do {
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result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE);
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}while(result == kCFRunLoopRunHandledSource);
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}
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- (void) rarch_draw:(id)sender
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{
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int ret = 0;
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if (displayLink == nil)
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goto exit;
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rarch_main_event_pump();
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ret = rarch_main_iterate();
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if (ret == -1)
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goto exit;
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if (g_runloop.is_idle)
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return;
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if (g_view)
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[g_view display];
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return;
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exit:
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main_exit_save_config();
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main_exit(NULL);
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}
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- (void) apple_start_iteration
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{
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displayLink = [CADisplayLink displayLinkWithTarget:self
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selector:@selector(rarch_draw:)];
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[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
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}
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- (void) apple_stop_iteration
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{
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[displayLink removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
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displayLink = nil;
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}
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- (void)applicationDidEnterBackground:(UIApplication *)application
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{
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}
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- (void)applicationWillTerminate:(UIApplication *)application
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{
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[self apple_stop_iteration];
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}
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- (void)applicationDidBecomeActive:(UIApplication *)application
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{
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[self showGameView];
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}
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- (void)applicationWillResignActive:(UIApplication *)application
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{
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dispatch_async(dispatch_get_main_queue(),
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^{
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main_exit_save_config();
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});
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[self showPauseMenu: self];
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}
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-(BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation
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{
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NSString* filename = (NSString*)url.path.lastPathComponent;
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NSError* error = nil;
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[[NSFileManager defaultManager] moveItemAtPath:[url path] toPath:[self.documentsDirectory stringByAppendingPathComponent:filename] error:&error];
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if (error)
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printf("%s\n", [[error description] UTF8String]);
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return true;
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}
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// UINavigationControllerDelegate
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- (void)navigationController:(UINavigationController *)navigationController willShowViewController:(UIViewController *)viewController animated:(BOOL)animated
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{
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apple_input_reset_icade_buttons();
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[self setToolbarHidden:![[viewController toolbarItems] count] animated:YES];
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// Workaround to keep frontend settings fresh
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[self refreshSystemConfig];
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}
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- (void)showGameView
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{
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[self popToRootViewControllerAnimated:NO];
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[self setToolbarHidden:true animated:NO];
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[[UIApplication sharedApplication] setStatusBarHidden:true withAnimation:UIStatusBarAnimationNone];
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[[UIApplication sharedApplication] setIdleTimerDisabled:true];
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[self.window setRootViewController:[RAGameView get]];
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g_runloop.is_paused = false;
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g_runloop.is_idle = false;
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}
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- (IBAction)showPauseMenu:(id)sender
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{
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g_runloop.is_paused = true;
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g_runloop.is_idle = true;
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[[UIApplication sharedApplication] setStatusBarHidden:false withAnimation:UIStatusBarAnimationNone];
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[[UIApplication sharedApplication] setIdleTimerDisabled:false];
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[self.window setRootViewController:self];
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}
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- (void)loadingCore:(NSString*)core withFile:(const char*)file
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{
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btpad_set_inquiry_state(false);
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[self refreshSystemConfig];
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[self showGameView];
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}
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- (void)unloadingCore
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{
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[self showPauseMenu:self];
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btpad_set_inquiry_state(true);
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}
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- (void)refreshSystemConfig
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{
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/* Get enabled orientations */
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apple_frontend_settings.orientation_flags = UIInterfaceOrientationMaskAll;
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if (!strcmp(apple_frontend_settings.orientations, "landscape"))
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apple_frontend_settings.orientation_flags = UIInterfaceOrientationMaskLandscape;
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else if (!strcmp(apple_frontend_settings.orientations, "portrait"))
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apple_frontend_settings.orientation_flags = UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
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// Set bluetooth mode
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bool small_keyboard = !(strcmp(apple_frontend_settings.bluetooth_mode, "small_keyboard"));
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bool is_icade = !(strcmp(apple_frontend_settings.bluetooth_mode, "icade"));
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bool is_btstack = !(strcmp(apple_frontend_settings.bluetooth_mode, "btstack"));
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apple_input_enable_small_keyboard(small_keyboard);
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apple_input_enable_icade(is_icade);
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btstack_set_poweron(is_btstack);
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}
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@end
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int main(int argc, char *argv[])
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{
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@autoreleasepool {
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return UIApplicationMain(argc, argv, NSStringFromClass([RApplication class]), NSStringFromClass([RetroArch_iOS class]));
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}
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}
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