RetroArch/gfx/fonts/d3d_font.h

49 lines
1.4 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef D3D_FONT_H__
#define D3D_FONT_H__
#include <stdint.h>
#include "../../boolean.h"
#include "../../driver.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct d3d_font_renderer
{
bool (*init)(void *data, const char *font_path, unsigned font_size);
void (*deinit)(void *data);
void (*render_msg)(void *data, const char *msg,
const struct font_params *params);
const char *ident;
} d3d_font_renderer_t;
extern d3d_font_renderer_t d3d_xbox360_font;
extern d3d_font_renderer_t d3d_xdk1_font;
extern d3d_font_renderer_t d3d_win32_font;
const d3d_font_renderer_t *d3d_font_init_first(void *data,
const char *font_path, unsigned font_size);
#ifdef __cplusplus
}
#endif
#endif