RetroArch/360/xdk360_input.cpp
2012-02-14 02:41:35 +01:00

146 lines
4.0 KiB
C++

/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#include <xtl.h>
#include "../driver.h"
#include "../general.h"
#include "../libsnes.hpp"
#include "xdk360_video.h"
#include "shared.h"
static XINPUT_STATE state[4];
static unsigned pads_connected;
#define DEADZONE (16000)
static void xdk360_input_poll(void *data)
{
(void)data;
pads_connected = 0;
for (unsigned i = 0; i < 4; i++)
{
unsigned long retval = XInputGetState(i, &state[i]);
pads_connected += (retval == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1;
}
}
static int16_t xdk360_input_state(void *data, const struct snes_keybind **binds,
bool port, unsigned device,
unsigned index, unsigned id)
{
(void)data;
unsigned player;
uint64_t button;
player = 0;
if (device != SNES_DEVICE_JOYPAD)
return 0;
if (port == SNES_PORT_2)
{
if(pads_connected < 2)
return 0;
player = 1;
if (device == SNES_DEVICE_MULTITAP)
player += index;
}
button = binds[player][id].joykey;
return (state[player].Gamepad.wButtons & button) ? 1 : 0;
}
static void xdk360_free_input(void *data)
{
(void)data;
}
static void* xdk360_input_init(void)
{
return (void*)-1;
}
static bool xdk360_key_pressed(void *data, int key)
{
(void)data;
XInputGetState(0, &state[0]);
bool retval;
retval = false;
switch(key)
{
case SSNES_FAST_FORWARD_HOLD_KEY:
return ((state[0].Gamepad.sThumbRY < -DEADZONE) && !(state[0].Gamepad.bRightTrigger > 128));
case SSNES_LOAD_STATE_KEY:
return ((state[0].Gamepad.sThumbRY > DEADZONE) && (state[0].Gamepad.bRightTrigger > 128));
case SSNES_SAVE_STATE_KEY:
return ((state[0].Gamepad.sThumbRY < -DEADZONE) && (state[0].Gamepad.bRightTrigger > 128));
case SSNES_STATE_SLOT_PLUS:
return ((state[0].Gamepad.sThumbRX > DEADZONE) && (state[0].Gamepad.bRightTrigger > 128));
case SSNES_STATE_SLOT_MINUS:
return ((state[0].Gamepad.sThumbRX < -DEADZONE) && (state[0].Gamepad.bRightTrigger > 128));
case SSNES_FRAMEADVANCE:
if(g_console.frame_advance_enable)
{
g_console.menu_enable = true;
g_console.ingame_menu_enable = true;
g_console.mode_switch = MODE_MENU;
}
return false;
case SSNES_REWIND:
return ((state[0].Gamepad.sThumbRY > DEADZONE) && !(state[0].Gamepad.bRightTrigger > 128));
case SSNES_QUIT_KEY:
if(IS_TIMER_EXPIRED())
{
uint32_t left_thumb_pressed = (state[0].Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
uint32_t right_thumb_pressed = (state[0].Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
g_console.menu_enable = right_thumb_pressed && left_thumb_pressed && IS_TIMER_EXPIRED();
g_console.ingame_menu_enable = right_thumb_pressed && !left_thumb_pressed;
if(g_console.menu_enable || (g_console.ingame_menu_enable
&& !g_console.menu_enable))
{
g_console.mode_switch = MODE_MENU;
SET_TIMER_EXPIRATION(30);
retval = g_console.menu_enable;
}
retval = g_console.ingame_menu_enable ? g_console.ingame_menu_enable : g_console.menu_enable;
}
}
return retval;
}
const input_driver_t input_xdk360 = {
xdk360_input_init,
xdk360_input_poll,
xdk360_input_state,
xdk360_key_pressed,
xdk360_free_input,
"xdk360"};