.. |
context
|
(PS3) Take out triple buffering
|
2014-08-31 04:13:53 +02:00 |
d3d9
|
Refactor Soft Filter menu option for Wii/Xbox 1
|
2014-08-31 03:38:21 +02:00 |
filters
|
(SoftFilters) Options in blargg NTSC SNES .filt files work now
|
2014-08-19 19:49:18 +02:00 |
fonts
|
De-opaque core_info.
|
2014-06-17 17:28:39 +02:00 |
glsym
|
(glsym) OSX/iOS don't define these - have them in for copy/paste purposes
|
2014-07-13 23:07:53 +02:00 |
gx
|
Refactor Soft Filter menu option for Wii/Xbox 1
|
2014-08-31 03:38:21 +02:00 |
image
|
Fix texture_image_load/free.
|
2014-06-17 17:44:48 +02:00 |
inc/Cg
|
(OSX) OSX version now requires that you have Cg toolkit installed.
|
2014-08-16 08:42:51 +02:00 |
math
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
psp
|
(PSP) Move psp files to gfx/psp
|
2014-08-15 21:14:26 +02:00 |
py_state
|
Start getting rid of driver_funcs.h macros
|
2014-08-14 19:54:22 +02:00 |
rpng
|
[GX] overlays appear, still some bugs left
|
2014-02-20 17:58:06 -05:00 |
scaler
|
(scaler.c) Add missing RGBA4444 to ARGB8888 conversion
|
2014-08-19 16:55:32 -03:00 |
exynos_gfx.c
|
exynos: also use interpolate mode for menu blending
|
2014-08-09 16:43:48 +02:00 |
filter.c
|
(PSP1) Fix build
|
2014-08-22 10:46:14 +02:00 |
filter.h
|
(DSP Filters) Add code for HAVE_BUILTIN_FILTERS
|
2014-04-29 21:56:50 +02:00 |
gfx_common.c
|
(Win32) Fixup build
|
2014-08-03 03:30:59 +02:00 |
gfx_common.h
|
Just expose all aspect ratios - some users want these weird ratios
|
2014-07-18 04:10:22 +02:00 |
gfx_context.c
|
Don't use SDL GL contexts with OpenGL disabled.
|
2014-08-21 12:54:20 +02:00 |
gfx_context.h
|
(Wayland) Adding preliminary work by maister - input hookup still
|
2014-08-09 21:35:27 +02:00 |
gl_common.h
|
(Recording) Bake in HAVE_RECORD implicitly
|
2014-08-12 05:28:43 +02:00 |
gl.c
|
Avoid flicker during BFI and slow-motion or pause
|
2014-08-31 11:05:09 +01:00 |
nullgfx.c
|
Add null drivers
|
2014-08-14 03:05:44 +02:00 |
omap_gfx.c
|
Untested: Rewrite omap_gfx font rendering.
|
2014-06-09 12:52:21 +02:00 |
sdl2_gfx.c
|
(SDL*) Refactor *set_handles() functions
|
2014-08-28 13:31:57 -03:00 |
sdl_gfx.c
|
(SDL*) Refactor *set_handles() functions
|
2014-08-28 13:31:57 -03:00 |
shader_cg.c
|
Cleanup extraneous elses
|
2014-08-27 03:28:22 +02:00 |
shader_cg.h
|
(PS3 Cg) Fixed crash at game start - Cg state was never properly
|
2014-05-29 01:36:41 +02:00 |
shader_common.c
|
(gfx) Cleanups
|
2014-08-03 02:16:02 +02:00 |
shader_common.h
|
Move DEFAULT_SHADER_TYPE from driver.h to gfx/shader_common.h
|
2014-08-26 19:48:56 +02:00 |
shader_glsl.c
|
Cleanup extraneous elses
|
2014-08-27 03:28:22 +02:00 |
shader_glsl.h
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
shader_hlsl.c
|
Cleanup extraneous elses
|
2014-08-27 03:28:22 +02:00 |
shader_hlsl.h
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
shader_parse.c
|
(D3D PC) Build fix and deopaque things
|
2014-06-17 20:42:38 +02:00 |
shader_parse.h
|
Get rid of gfx_filter_type which is being problematic
|
2014-08-17 19:02:03 +02:00 |
state_tracker.c
|
Start getting rid of driver_funcs.h macros
|
2014-08-14 19:54:22 +02:00 |
state_tracker.h
|
Allow unix-like build under mingw
|
2014-08-29 16:40:25 -03:00 |
thread_wrapper.h
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
vg.c
|
make the vg backend compile without freetype
|
2014-06-15 21:46:45 +02:00 |
video_thread_wrapper.c
|
video_thread_wrapper.c - make code safer - prevent more null pointer
|
2014-08-14 16:39:35 +02:00 |
xenon360_gfx.c
|
(Xenon) xenon360_gfx.c - cleanup
|
2014-08-15 21:32:36 +02:00 |
xvideo.c
|
Fix Xvideo build.
|
2014-06-08 14:08:26 +02:00 |