RetroArch/ps3/ps3_audio.c

202 lines
5.2 KiB
C

/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../driver.h"
#include "../general.h"
#include "shared.h"
#include <stdlib.h>
#include <cell/audio.h>
#include <sys/timer.h>
#include <string.h>
#include <pthread.h>
#include <sys/synchronization.h>
#include "../fifo_buffer.h"
#include <sys/event.h>
#define AUDIO_BLOCKS 8 // 8 or 16. Guess what we choose? :)
#define AUDIO_CHANNELS 2 // All hail glorious stereo!
typedef struct
{
uint32_t audio_port;
bool nonblocking;
volatile bool quit_thread;
fifo_buffer_t *buffer;
pthread_t thread;
sys_lwmutex_t lock;
sys_lwmutex_t cond_lock;
sys_lwcond_t cond;
} ps3_audio_t;
static void *event_loop(void *data)
{
ps3_audio_t *aud = data;
sys_event_queue_t id;
sys_ipc_key_t key;
sys_event_t event;
cellAudioCreateNotifyEventQueue(&id, &key);
cellAudioSetNotifyEventQueue(key);
float out_tmp[CELL_AUDIO_BLOCK_SAMPLES * AUDIO_CHANNELS] __attribute__((aligned(16)));
while (!aud->quit_thread)
{
sys_event_queue_receive(id, &event, SYS_NO_TIMEOUT);
sys_lwmutex_lock(&aud->lock, SYS_NO_TIMEOUT);
if (fifo_read_avail(aud->buffer) >= sizeof(out_tmp))
fifo_read(aud->buffer, out_tmp, sizeof(out_tmp));
else
memset(out_tmp, 0, sizeof(out_tmp));
sys_lwmutex_unlock(&aud->lock);
sys_lwcond_signal(&aud->cond);
cellAudioAddData(aud->audio_port, out_tmp, CELL_AUDIO_BLOCK_SAMPLES, 1.0);
}
cellAudioRemoveNotifyEventQueue(key);
pthread_exit(NULL);
return NULL;
}
static void *ps3_audio_init(const char *device, unsigned rate, unsigned latency)
{
(void)latency;
(void)device;
(void)rate; // Always use 48kHz.
g_settings.audio.out_rate = 48000.0;
ps3_audio_t *data = calloc(1, sizeof(*data));
if (!data)
return NULL;
CellAudioPortParam params;
cellAudioInit();
params.nChannel = AUDIO_CHANNELS;
params.nBlock = AUDIO_BLOCKS;
if(g_console.sound_mode == SOUND_MODE_HEADSET)
params.attr = CELL_AUDIO_PORTATTR_OUT_SECONDARY;
else
params.attr = 0;
if (cellAudioPortOpen(&params, &data->audio_port) != CELL_OK)
{
cellAudioQuit();
free(data);
return NULL;
}
data->buffer = fifo_new(CELL_AUDIO_BLOCK_SAMPLES * AUDIO_CHANNELS * AUDIO_BLOCKS * sizeof(float));
sys_lwmutex_attribute_t lock_attr, cond_lock_attr;
sys_lwcond_attribute_t cond_attr;
sys_lwmutex_attribute_initialize(lock_attr);
sys_lwmutex_attribute_initialize(cond_lock_attr);
sys_lwcond_attribute_initialize(cond_attr);
sys_lwmutex_create(&data->lock, &lock_attr);
sys_lwmutex_create(&data->cond_lock, &cond_lock_attr);
sys_lwcond_create(&data->cond, &data->cond_lock, &cond_attr);
cellAudioPortStart(data->audio_port);
pthread_create(&data->thread, NULL, event_loop, data);
return data;
}
static ssize_t ps3_audio_write(void *data, const void *buf, size_t size)
{
ps3_audio_t *aud = data;
if (aud->nonblocking)
{
if (fifo_write_avail(aud->buffer) < size)
return 0;
}
else
{
while (fifo_write_avail(aud->buffer) < size)
sys_lwcond_wait(&aud->cond, 0);
}
sys_lwmutex_lock(&aud->lock, SYS_NO_TIMEOUT);
fifo_write(aud->buffer, buf, size);
sys_lwmutex_unlock(&aud->lock);
return size;
}
static bool ps3_audio_stop(void *data)
{
ps3_audio_t *aud = data;
cellAudioPortStop(aud->audio_port);
return true;
}
static bool ps3_audio_start(void *data)
{
ps3_audio_t *aud = data;
cellAudioPortStart(aud->audio_port);
return true;
}
static void ps3_audio_set_nonblock_state(void *data, bool state)
{
ps3_audio_t *aud = data;
aud->nonblocking = state;
}
static void ps3_audio_free(void *data)
{
ps3_audio_t *aud = data;
aud->quit_thread = true;
cellAudioPortStart(aud->audio_port);
pthread_join(aud->thread, NULL);
cellAudioPortStop(aud->audio_port);
cellAudioPortClose(aud->audio_port);
cellAudioQuit();
fifo_free(aud->buffer);
sys_lwmutex_destroy(&aud->lock);
sys_lwmutex_destroy(&aud->cond_lock);
sys_lwcond_destroy(&aud->cond);
free(data);
}
static bool ps3_audio_use_float(void *data)
{
(void)data;
return true;
}
const audio_driver_t audio_ps3 = {
.init = ps3_audio_init,
.write = ps3_audio_write,
.stop = ps3_audio_stop,
.start = ps3_audio_start,
.set_nonblock_state = ps3_audio_set_nonblock_state,
.use_float = ps3_audio_use_float,
.free = ps3_audio_free,
.ident = "ps3"
};