RetroArch/gfx/drivers/vulkan_shaders/pipeline_snow_simple.vert

16 lines
308 B
GLSL

#version 310 es
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
layout(std140, set = 0, binding = 0) uniform UBO
{
mat4 MVP;
} global;
void main()
{
gl_Position = global.MVP * vec4(TexCoord, 0.0, 1.0);
vTexCoord = TexCoord;
}