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105 lines
1.8 KiB
C
105 lines
1.8 KiB
C
#include <wiiu/gx2.h>
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#include "wiiu/tex_shader.h"
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#undef _X
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#undef _B
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#define _X 0x00
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#define _Y 0x01
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#define _Z 0x02
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#define _W 0x03
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#define _R 0x00
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#define _G 0x01
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#define _B 0x02
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#define _A 0x03
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#define _0 0x04
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#define _1 0x05
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#define GX2_COMP_SEL(c0, c1, c2, c3) (((c0) << 24) | ((c1) << 16) | ((c2) << 8) | (c3))
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#define COLOR_ABGR(r, g, b, a) (((unsigned)(a) << 24) | ((b) << 16) | ((g) << 8) | ((r) << 0))
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//#define GX2_CAN_ACCESS_DATA_SECTION
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typedef struct
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{
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int width;
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int height;
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GX2TVRenderMode mode;
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} wiiu_render_mode_t;
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typedef struct
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{
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float x;
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float y;
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} position_t;
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typedef struct
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{
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float u;
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float v;
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} tex_coord_t;
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struct gx2_overlay_data
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{
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GX2Texture tex;
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float tex_coord[8];
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float vertex_coord[8];
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float alpha_mod;
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};
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typedef struct
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{
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tex_shader_t* shader;
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struct
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{
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GX2Texture texture;
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int width;
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int height;
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bool enable;
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position_t* position;
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tex_coord_t* tex_coord;
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} menu;
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#ifdef HAVE_OVERLAY
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struct gx2_overlay_data *overlay;
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unsigned overlays;
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bool overlay_enable;
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bool overlay_full_screen;
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#endif
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GX2Sampler sampler_nearest;
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GX2Sampler sampler_linear;
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GX2Texture texture;
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position_t* position;
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tex_coord_t* tex_coord;
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int width;
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int height;
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struct
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{
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position_t* positions;
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tex_coord_t* tex_coords;
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int size;
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int current;
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} vertex_cache;
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void* drc_scan_buffer;
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void* tv_scan_buffer;
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GX2ColorBuffer color_buffer;
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GX2ContextState* ctx_state;
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void* cmd_buffer;
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wiiu_render_mode_t render_mode;
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video_viewport_t vp;
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int frames;
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OSTime last_vsync;
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bool vsync;
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bool rgb32;
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bool smooth;
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unsigned rotation;
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bool keep_aspect;
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bool should_resize;
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bool render_msg_enabled;
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} wiiu_video_t;
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