mirror of
https://github.com/CTCaer/RetroArch.git
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200 lines
4.9 KiB
C
200 lines
4.9 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "driver.h"
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#include <stdlib.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <string.h>
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#include "SDL.h"
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#include "SDL_audio.h"
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#include "SDL_thread.h"
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#include "general.h"
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#include "fifo_buffer.h"
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typedef struct sdl_audio
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{
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bool nonblock;
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SDL_mutex *lock;
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SDL_cond *cond;
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fifo_buffer_t *buffer;
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} sdl_audio_t;
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static void sdl_audio_cb(void *data, Uint8 *stream, int len)
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{
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sdl_audio_t *sdl = data;
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size_t avail = fifo_read_avail(sdl->buffer);
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size_t write_size = len > avail ? avail : len;
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fifo_read(sdl->buffer, stream, write_size);
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SDL_CondSignal(sdl->cond);
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// If underrun, fill rest with silence.
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memset(stream + write_size, 0, len - write_size);
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}
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static inline int find_num_frames(int rate, int latency)
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{
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int frames = (rate * latency) / 1000;
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// SDL only likes 2^n sized buffers.
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return next_pow2(frames);
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}
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static void* sdl_audio_init(const char* device, unsigned rate, unsigned latency)
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{
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(void)device;
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
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return NULL;
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sdl_audio_t *sdl = calloc(1, sizeof(*sdl));
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if (!sdl)
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return NULL;
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// We have to buffer up some data ourselves, so we let SDL carry approx half of the latency. SDL double buffers audio and we do as well.
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int frames = find_num_frames(rate, latency / 4);
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SDL_AudioSpec spec = {
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.freq = rate,
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.format = AUDIO_S16SYS,
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.channels = 2,
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.samples = frames, // This is in audio frames, not samples ... :(
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.callback = sdl_audio_cb,
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.userdata = sdl
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};
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SDL_AudioSpec out;
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if (SDL_OpenAudio(&spec, &out) < 0)
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{
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SSNES_ERR("Failed to open SDL audio: %s\n", SDL_GetError());
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free(sdl);
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return 0;
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}
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g_settings.audio.out_rate = out.freq;
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sdl->lock = SDL_CreateMutex();
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sdl->cond = SDL_CreateCond();
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SSNES_LOG("SDL audio: Requested %d ms latency, got %d ms\n", latency, (int)(out.samples * 4 * 1000 / g_settings.audio.out_rate));
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// Create a buffer twice as big as needed and prefill the buffer.
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size_t bufsize = out.samples * 4 * sizeof(int16_t);
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void *tmp = calloc(1, bufsize);
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sdl->buffer = fifo_new(bufsize);
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if (tmp)
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{
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fifo_write(sdl->buffer, tmp, bufsize);
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free(tmp);
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}
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SDL_PauseAudio(0);
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return sdl;
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}
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static ssize_t sdl_audio_write(void* data, const void* buf, size_t size)
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{
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sdl_audio_t *sdl = data;
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ssize_t ret = 0;
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if (sdl->nonblock)
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{
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SDL_LockAudio();
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size_t avail = fifo_write_avail(sdl->buffer);
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size_t write_amt = avail > size ? size : avail;
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fifo_write(sdl->buffer, buf, write_amt);
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SDL_UnlockAudio();
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ret = write_amt;
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}
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else
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{
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size_t written = 0;
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while (written < size)
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{
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SDL_LockAudio();
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size_t avail = fifo_write_avail(sdl->buffer);
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if (avail == 0)
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{
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SDL_UnlockAudio();
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SDL_mutexP(sdl->lock);
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SDL_CondWait(sdl->cond, sdl->lock);
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SDL_mutexV(sdl->lock);
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}
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else
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{
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size_t write_amt = size - written > avail ? avail : size - written;
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fifo_write(sdl->buffer, (const char*)buf + written, write_amt);
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SDL_UnlockAudio();
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written += write_amt;
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}
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}
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ret = written;
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}
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return ret;
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}
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static bool sdl_audio_stop(void *data)
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{
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(void)data;
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SDL_PauseAudio(1);
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return true;
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}
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static bool sdl_audio_start(void *data)
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{
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(void)data;
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SDL_PauseAudio(0);
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return true;
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}
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static void sdl_audio_set_nonblock_state(void *data, bool state)
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{
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sdl_audio_t *sdl = data;
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sdl->nonblock = state;
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}
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static void sdl_audio_free(void *data)
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{
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SDL_CloseAudio();
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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sdl_audio_t *sdl = data;
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if (sdl)
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{
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fifo_free(sdl->buffer);
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SDL_DestroyMutex(sdl->lock);
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SDL_DestroyCond(sdl->cond);
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}
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free(sdl);
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}
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const audio_driver_t audio_sdl = {
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.init = sdl_audio_init,
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.write = sdl_audio_write,
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.stop = sdl_audio_stop,
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.start = sdl_audio_start,
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.set_nonblock_state = sdl_audio_set_nonblock_state,
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.free = sdl_audio_free,
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.ident = "sdl"
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};
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