RetroArch/ps3/main.c
2011-12-04 18:06:50 +01:00

42 lines
1.5 KiB
C

/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
* Copyright (C) 2011 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <sys/process.h>
#include <sysutil/sysutil_common.h>
#include <sys/spu_initialize.h>
#include <stddef.h>
int ssnes_main(int argc, char *argv[]);
SYS_PROCESS_PARAM(1001, 0x100000)
#undef main
// Temporary, a more sane implementation should go here.
int main(int argc, char *argv[])
{
sys_spu_initialize(4, 3);
char arg1[] = "ssnes";
char arg2[] = "/dev_hdd0/game/SNES90000/USRDIR/main.sfc";
char arg3[] = "-v";
char arg4[] = "-c";
char arg5[] = "/dev_hdd0/game/SSNE10000/USRDIR/ssnes.cfg";
char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL};
return ssnes_main(5, argv_);
}