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42 lines
1.5 KiB
C
42 lines
1.5 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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* Copyright (C) 2011 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <sys/process.h>
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#include <sysutil/sysutil_common.h>
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#include <sys/spu_initialize.h>
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#include <stddef.h>
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int ssnes_main(int argc, char *argv[]);
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SYS_PROCESS_PARAM(1001, 0x100000)
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#undef main
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// Temporary, a more sane implementation should go here.
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int main(int argc, char *argv[])
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{
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sys_spu_initialize(4, 3);
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char arg1[] = "ssnes";
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char arg2[] = "/dev_hdd0/game/SNES90000/USRDIR/main.sfc";
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char arg3[] = "-v";
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char arg4[] = "-c";
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char arg5[] = "/dev_hdd0/game/SSNE10000/USRDIR/ssnes.cfg";
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char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL};
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return ssnes_main(5, argv_);
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}
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