RetroArch/libretro-common/include/queues/message_queue.h
2016-04-23 10:40:46 +02:00

89 lines
2.9 KiB
C

/* Copyright (C) 2010-2016 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this file (message_queue.h).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __LIBRETRO_SDK_MSG_QUEUE_H
#define __LIBRETRO_SDK_MSG_QUEUE_H
#include <stddef.h>
#include <retro_common_api.h>
RETRO_BEGIN_DECLS
typedef struct msg_queue msg_queue_t;
/**
* msg_queue_new:
* @size : maximum size of message
*
* Creates a message queue with maximum size different messages.
*
* Returns: NULL if allocation error, pointer to a message queue
* if successful. Has to be freed manually.
**/
msg_queue_t *msg_queue_new(size_t size);
/**
* msg_queue_push:
* @queue : pointer to queue object
* @msg : message to add to the queue
* @prio : priority level of the message
* @duration : how many times the message can be pulled
* before it vanishes (E.g. show a message for
* 3 seconds @ 60fps = 180 duration).
*
* Push a new message onto the queue.
**/
void msg_queue_push(msg_queue_t *queue, const char *msg,
unsigned prio, unsigned duration);
/**
* msg_queue_pull:
* @queue : pointer to queue object
*
* Pulls highest priority message in queue.
*
* Returns: NULL if no message in queue, otherwise a string
* containing the message.
**/
const char *msg_queue_pull(msg_queue_t *queue);
/**
* msg_queue_clear:
* @queue : pointer to queue object
*
* Clears out everything in the queue.
**/
void msg_queue_clear(msg_queue_t *queue);
/**
* msg_queue_free:
* @queue : pointer to queue object
*
* Frees message queue..
**/
void msg_queue_free(msg_queue_t *queue);
RETRO_END_DECLS
#endif