RetroArch/network/netplay/netplay_spectate.c
2016-12-18 19:28:39 -05:00

302 lines
8.8 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2016 - Gregor Richards
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <compat/strl.h>
#include <stdio.h>
#include <net/net_compat.h>
#include <net/net_socket.h>
#include <retro_endianness.h>
#include "netplay_private.h"
#include "retro_assert.h"
#include "../../autosave.h"
/**
* netplay_spectate_pre_frame:
* @netplay : pointer to netplay object
*
* Pre-frame for Netplay (spectator version).
**/
static bool netplay_spectate_pre_frame(netplay_t *netplay)
{
if (netplay_is_server(netplay))
{
fd_set fds;
int new_fd, idx, i;
struct sockaddr_storage their_addr;
socklen_t addr_size;
retro_ctx_serialize_info_t serial_info;
uint32_t header[3];
struct timeval tmp_tv = {0};
netplay->can_poll = true;
input_poll_net();
/* Send our input to any connected spectators */
for (i = 0; i < MAX_SPECTATORS; i++)
{
if (netplay->spectate.fds[i] >= 0)
{
netplay->input_packet_buffer[2] = htonl(netplay->self_frame_count - netplay->spectate.frames[i]);
if (!socket_send_all_blocking(netplay->spectate.fds[i], netplay->input_packet_buffer, sizeof(netplay->input_packet_buffer), false))
{
socket_close(netplay->spectate.fds[i]);
netplay->spectate.fds[i] = -1;
}
}
}
/* Check for connections */
FD_ZERO(&fds);
FD_SET(netplay->fd, &fds);
if (socket_select(netplay->fd + 1, &fds, NULL, NULL, &tmp_tv) <= 0)
return true;
if (!FD_ISSET(netplay->fd, &fds))
return true;
addr_size = sizeof(their_addr);
new_fd = accept(netplay->fd, (struct sockaddr*)&their_addr, &addr_size);
if (new_fd < 0)
{
RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_ACCEPT_INCOMING_SPECTATOR));
return true;
}
idx = -1;
for (i = 0; i < MAX_SPECTATORS; i++)
{
if (netplay->spectate.fds[i] == -1)
{
idx = i;
break;
}
}
/* No vacant client streams :( */
if (idx == -1)
{
socket_close(new_fd);
return true;
}
if (!netplay_get_nickname(netplay, new_fd))
{
RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_GET_NICKNAME_FROM_CLIENT));
socket_close(new_fd);
return true;
}
if (!netplay_send_nickname(netplay, new_fd))
{
RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_SEND_NICKNAME_TO_CLIENT));
socket_close(new_fd);
return true;
}
/* Wait until it's safe to serialize */
if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
{
netplay->is_replay = true;
netplay->replay_ptr = netplay->self_ptr;
netplay->replay_frame_count = netplay->self_frame_count;
netplay_wait_and_init_serialization(netplay);
netplay->is_replay = false;
}
/* Start them at the current frame */
netplay->spectate.frames[idx] = netplay->self_frame_count;
serial_info.data_const = NULL;
serial_info.data = netplay->buffer[netplay->self_ptr].state;
serial_info.size = netplay->state_size;
if (core_serialize(&serial_info))
{
/* Send them the savestate */
header[0] = htonl(NETPLAY_CMD_LOAD_SAVESTATE);
header[1] = htonl(serial_info.size + sizeof(uint32_t));
header[2] = htonl(0);
if (!socket_send_all_blocking(new_fd, header, sizeof(header), false))
{
socket_close(new_fd);
return true;
}
if (!socket_send_all_blocking(new_fd, serial_info.data, serial_info.size, false))
{
socket_close(new_fd);
return true;
}
}
/* And send them this frame's input */
netplay->input_packet_buffer[2] = htonl(0);
if (!socket_send_all_blocking(new_fd, netplay->input_packet_buffer, sizeof(netplay->input_packet_buffer), false))
{
socket_close(new_fd);
return true;
}
netplay->spectate.fds[idx] = new_fd;
}
else
{
if (netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->self_ptr], netplay->self_frame_count))
{
/* Mark our own data as already read, so we ignore local input */
netplay->buffer[netplay->self_ptr].have_local = true;
}
netplay->can_poll = true;
input_poll_net();
/* Only proceed if we have data */
if (netplay->read_frame_count <= netplay->self_frame_count)
return false;
}
return true;
}
/**
* netplay_spectate_post_frame:
* @netplay : pointer to netplay object
*
* Post-frame for Netplay (spectator version).
* Not much here, just fast forward if we're behind the server.
**/
static void netplay_spectate_post_frame(netplay_t *netplay)
{
netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
netplay->self_frame_count++;
if (netplay_is_server(netplay))
{
/* Not expecting any client data */
netplay->read_ptr = netplay->other_ptr = netplay->self_ptr;
netplay->read_frame_count = netplay->other_frame_count = netplay->self_frame_count;
}
else
{
/* If we must rewind, it's because we got a save state */
if (netplay->force_rewind)
{
retro_ctx_serialize_info_t serial_info;
/* Replay frames. */
netplay->is_replay = true;
netplay->replay_ptr = netplay->other_ptr;
netplay->replay_frame_count = netplay->other_frame_count;
/* Wait until it's safe to serialize */
if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
netplay_wait_and_init_serialization(netplay);
serial_info.data = NULL;
serial_info.data_const = netplay->buffer[netplay->replay_ptr].state;
serial_info.size = netplay->state_size;
core_unserialize(&serial_info);
while (netplay->replay_frame_count < netplay->self_frame_count)
{
autosave_lock();
core_run();
autosave_unlock();
netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
netplay->replay_frame_count++;
}
netplay->is_replay = false;
netplay->force_rewind = false;
}
/* We're in sync by definition */
if (netplay->read_frame_count < netplay->self_frame_count)
{
netplay->other_ptr = netplay->read_ptr;
netplay->other_frame_count = netplay->read_frame_count;
}
else
{
netplay->other_ptr = netplay->self_ptr;
netplay->other_frame_count = netplay->self_frame_count;
}
/* If the server gets significantly ahead, skip to catch up */
if (netplay->self_frame_count + netplay->delay_frames <= netplay->read_frame_count)
{
/* "Replay" into the future */
netplay->is_replay = true;
netplay->replay_ptr = netplay->self_ptr;
netplay->replay_frame_count = netplay->self_frame_count;
while (netplay->replay_frame_count < netplay->read_frame_count - 1)
{
autosave_lock();
core_run();
autosave_unlock();
netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
netplay->replay_frame_count++;
netplay->self_ptr = netplay->replay_ptr;
netplay->self_frame_count = netplay->replay_frame_count;
}
netplay->is_replay = false;
}
}
}
static bool netplay_spectate_info_cb(netplay_t* netplay, unsigned frames)
{
if (netplay_is_server(netplay))
{
int i;
for (i = 0; i < MAX_SPECTATORS; i++)
netplay->spectate.fds[i] = -1;
}
else
{
if (!netplay_send_nickname(netplay, netplay->fd))
return false;
if (!netplay_get_nickname(netplay, netplay->fd))
return false;
}
netplay->status = RARCH_NETPLAY_CONNECTION_PLAYING;
return true;
}
struct netplay_callbacks* netplay_get_cbs_spectate(void)
{
static struct netplay_callbacks cbs = {
&netplay_spectate_pre_frame,
&netplay_spectate_post_frame,
&netplay_spectate_info_cb
};
return &cbs;
}