mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-22 18:58:21 +00:00
ba76528b8f
connection nonblocking.
302 lines
8.8 KiB
C
302 lines
8.8 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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* Copyright (C) 2016 - Gregor Richards
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <compat/strl.h>
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#include <stdio.h>
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#include <net/net_compat.h>
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#include <net/net_socket.h>
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#include <retro_endianness.h>
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#include "netplay_private.h"
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#include "retro_assert.h"
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#include "../../autosave.h"
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/**
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* netplay_spectate_pre_frame:
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* @netplay : pointer to netplay object
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*
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* Pre-frame for Netplay (spectator version).
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**/
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static bool netplay_spectate_pre_frame(netplay_t *netplay)
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{
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if (netplay_is_server(netplay))
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{
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fd_set fds;
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int new_fd, idx, i;
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struct sockaddr_storage their_addr;
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socklen_t addr_size;
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retro_ctx_serialize_info_t serial_info;
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uint32_t header[3];
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struct timeval tmp_tv = {0};
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netplay->can_poll = true;
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input_poll_net();
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/* Send our input to any connected spectators */
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for (i = 0; i < MAX_SPECTATORS; i++)
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{
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if (netplay->spectate.fds[i] >= 0)
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{
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netplay->input_packet_buffer[2] = htonl(netplay->self_frame_count - netplay->spectate.frames[i]);
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if (!socket_send_all_blocking(netplay->spectate.fds[i], netplay->input_packet_buffer, sizeof(netplay->input_packet_buffer), false))
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{
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socket_close(netplay->spectate.fds[i]);
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netplay->spectate.fds[i] = -1;
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}
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}
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}
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/* Check for connections */
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FD_ZERO(&fds);
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FD_SET(netplay->fd, &fds);
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if (socket_select(netplay->fd + 1, &fds, NULL, NULL, &tmp_tv) <= 0)
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return true;
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if (!FD_ISSET(netplay->fd, &fds))
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return true;
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addr_size = sizeof(their_addr);
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new_fd = accept(netplay->fd, (struct sockaddr*)&their_addr, &addr_size);
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if (new_fd < 0)
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{
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RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_ACCEPT_INCOMING_SPECTATOR));
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return true;
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}
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idx = -1;
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for (i = 0; i < MAX_SPECTATORS; i++)
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{
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if (netplay->spectate.fds[i] == -1)
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{
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idx = i;
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break;
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}
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}
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/* No vacant client streams :( */
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if (idx == -1)
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{
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socket_close(new_fd);
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return true;
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}
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if (!netplay_get_nickname(netplay, new_fd))
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{
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RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_GET_NICKNAME_FROM_CLIENT));
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socket_close(new_fd);
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return true;
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}
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if (!netplay_send_nickname(netplay, new_fd))
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{
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RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_SEND_NICKNAME_TO_CLIENT));
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socket_close(new_fd);
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return true;
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}
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/* Wait until it's safe to serialize */
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if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
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{
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netplay->is_replay = true;
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netplay->replay_ptr = netplay->self_ptr;
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netplay->replay_frame_count = netplay->self_frame_count;
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netplay_wait_and_init_serialization(netplay);
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netplay->is_replay = false;
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}
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/* Start them at the current frame */
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netplay->spectate.frames[idx] = netplay->self_frame_count;
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serial_info.data_const = NULL;
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serial_info.data = netplay->buffer[netplay->self_ptr].state;
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serial_info.size = netplay->state_size;
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if (core_serialize(&serial_info))
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{
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/* Send them the savestate */
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header[0] = htonl(NETPLAY_CMD_LOAD_SAVESTATE);
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header[1] = htonl(serial_info.size + sizeof(uint32_t));
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header[2] = htonl(0);
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if (!socket_send_all_blocking(new_fd, header, sizeof(header), false))
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{
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socket_close(new_fd);
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return true;
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}
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if (!socket_send_all_blocking(new_fd, serial_info.data, serial_info.size, false))
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{
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socket_close(new_fd);
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return true;
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}
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}
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/* And send them this frame's input */
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netplay->input_packet_buffer[2] = htonl(0);
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if (!socket_send_all_blocking(new_fd, netplay->input_packet_buffer, sizeof(netplay->input_packet_buffer), false))
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{
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socket_close(new_fd);
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return true;
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}
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netplay->spectate.fds[idx] = new_fd;
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}
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else
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{
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if (netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->self_ptr], netplay->self_frame_count))
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{
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/* Mark our own data as already read, so we ignore local input */
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netplay->buffer[netplay->self_ptr].have_local = true;
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}
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netplay->can_poll = true;
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input_poll_net();
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/* Only proceed if we have data */
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if (netplay->read_frame_count <= netplay->self_frame_count)
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return false;
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}
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return true;
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}
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/**
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* netplay_spectate_post_frame:
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* @netplay : pointer to netplay object
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*
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* Post-frame for Netplay (spectator version).
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* Not much here, just fast forward if we're behind the server.
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**/
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static void netplay_spectate_post_frame(netplay_t *netplay)
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{
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netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
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netplay->self_frame_count++;
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if (netplay_is_server(netplay))
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{
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/* Not expecting any client data */
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netplay->read_ptr = netplay->other_ptr = netplay->self_ptr;
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netplay->read_frame_count = netplay->other_frame_count = netplay->self_frame_count;
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}
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else
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{
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/* If we must rewind, it's because we got a save state */
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if (netplay->force_rewind)
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{
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retro_ctx_serialize_info_t serial_info;
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/* Replay frames. */
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netplay->is_replay = true;
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netplay->replay_ptr = netplay->other_ptr;
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netplay->replay_frame_count = netplay->other_frame_count;
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/* Wait until it's safe to serialize */
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if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
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netplay_wait_and_init_serialization(netplay);
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serial_info.data = NULL;
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serial_info.data_const = netplay->buffer[netplay->replay_ptr].state;
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serial_info.size = netplay->state_size;
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core_unserialize(&serial_info);
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while (netplay->replay_frame_count < netplay->self_frame_count)
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{
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autosave_lock();
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core_run();
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autosave_unlock();
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netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
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netplay->replay_frame_count++;
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}
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netplay->is_replay = false;
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netplay->force_rewind = false;
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}
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/* We're in sync by definition */
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if (netplay->read_frame_count < netplay->self_frame_count)
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{
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netplay->other_ptr = netplay->read_ptr;
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netplay->other_frame_count = netplay->read_frame_count;
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}
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else
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{
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netplay->other_ptr = netplay->self_ptr;
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netplay->other_frame_count = netplay->self_frame_count;
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}
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/* If the server gets significantly ahead, skip to catch up */
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if (netplay->self_frame_count + netplay->delay_frames <= netplay->read_frame_count)
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{
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/* "Replay" into the future */
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netplay->is_replay = true;
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netplay->replay_ptr = netplay->self_ptr;
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netplay->replay_frame_count = netplay->self_frame_count;
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while (netplay->replay_frame_count < netplay->read_frame_count - 1)
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{
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autosave_lock();
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core_run();
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autosave_unlock();
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netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
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netplay->replay_frame_count++;
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netplay->self_ptr = netplay->replay_ptr;
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netplay->self_frame_count = netplay->replay_frame_count;
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}
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netplay->is_replay = false;
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}
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}
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}
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static bool netplay_spectate_info_cb(netplay_t* netplay, unsigned frames)
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{
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if (netplay_is_server(netplay))
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{
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int i;
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for (i = 0; i < MAX_SPECTATORS; i++)
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netplay->spectate.fds[i] = -1;
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}
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else
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{
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if (!netplay_send_nickname(netplay, netplay->fd))
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return false;
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if (!netplay_get_nickname(netplay, netplay->fd))
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return false;
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}
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netplay->status = RARCH_NETPLAY_CONNECTION_PLAYING;
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return true;
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}
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struct netplay_callbacks* netplay_get_cbs_spectate(void)
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{
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static struct netplay_callbacks cbs = {
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&netplay_spectate_pre_frame,
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&netplay_spectate_post_frame,
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&netplay_spectate_info_cb
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};
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return &cbs;
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}
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