RetroArch/gfx/video_driver.h
2015-04-11 06:12:27 +02:00

341 lines
10 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __VIDEO_DRIVER__H
#define __VIDEO_DRIVER__H
#include <stdint.h>
#include <stddef.h>
#include <sys/types.h>
#include <boolean.h>
#include <gfx/scaler/scaler.h>
#include "video_filter.h"
#include "video_shader_parse.h"
#include "video_viewport.h"
#include "../libretro.h"
#include "../input/input_driver.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct video_info
{
unsigned width;
unsigned height;
bool fullscreen;
bool vsync;
bool force_aspect;
#ifdef GEKKO
/* TODO - we can't really have driver system-specific
* variables in here. There should be some
* kind of publicly accessible driver implementation
* video struct for specific things like this.
*/
unsigned viwidth;
#endif
bool vfilter;
bool smooth;
/* Maximum input size: RARCH_SCALE_BASE * input_scale */
unsigned input_scale;
/* Use 32bit RGBA rather than native XBGR1555. */
bool rgb32;
} video_info_t;
enum text_alignment
{
TEXT_ALIGN_LEFT = 0,
TEXT_ALIGN_RIGHT,
TEXT_ALIGN_CENTER
};
struct font_params
{
float x;
float y;
float scale;
/* Drop shadow color multiplier. */
float drop_mod;
/* Drop shadow offset.
* If both are 0, no drop shadow will be rendered. */
int drop_x, drop_y;
/* ABGR. Use the macros. */
uint32_t color;
bool full_screen;
enum text_alignment text_align;
};
enum texture_filter_type
{
TEXTURE_FILTER_LINEAR = 0,
TEXTURE_FILTER_NEAREST,
TEXTURE_FILTER_MIPMAP_LINEAR,
TEXTURE_FILTER_MIPMAP_NEAREST,
};
#define FONT_COLOR_RGBA(r, g, b, a) (((r) << 24) | ((g) << 16) | ((b) << 8) | ((a) << 0))
#define FONT_COLOR_GET_RED(col) (((col) >> 24) & 0xff)
#define FONT_COLOR_GET_GREEN(col) (((col) >> 16) & 0xff)
#define FONT_COLOR_GET_BLUE(col) (((col) >> 8) & 0xff)
#define FONT_COLOR_GET_ALPHA(col) (((col) >> 0) & 0xff)
#define FONT_COLOR_ARGB_TO_RGBA(col) ( (((col) >> 24) & 0xff) | (((col) << 8) & 0xffffff00) )
/* Optionally implemented interface to poke more
* deeply into video driver. */
typedef struct video_poke_interface
{
void (*set_video_mode)(void *data, unsigned width, unsigned height, bool fullscreen);
void (*set_filtering)(void *data, unsigned index, bool smooth);
void (*get_video_output_size)(void *data, unsigned *width, unsigned *height);
void (*get_video_output_prev)(void *data);
void (*get_video_output_next)(void *data);
#ifdef HAVE_FBO
uintptr_t (*get_current_framebuffer)(void *data);
#endif
retro_proc_address_t (*get_proc_address)(void *data, const char *sym);
void (*set_aspect_ratio)(void *data, unsigned aspectratio_index);
void (*apply_state_changes)(void *data);
#ifdef HAVE_MENU
/* Update texture. */
void (*set_texture_frame)(void *data, const void *frame, bool rgb32,
unsigned width, unsigned height, float alpha);
/* Enable or disable rendering. */
void (*set_texture_enable)(void *data, bool enable, bool full_screen);
#endif
void (*set_osd_msg)(void *data, const char *msg,
const struct font_params *params, void *font);
void (*show_mouse)(void *data, bool state);
void (*grab_mouse_toggle)(void *data);
struct video_shader *(*get_current_shader)(void *data);
} video_poke_interface_t;
typedef struct video_driver
{
/* Should the video driver act as an input driver as well?
* The video initialization might preinitialize an input driver
* to override the settings in case the video driver relies on
* input driver for event handling. */
void *(*init)(const video_info_t *video, const input_driver_t **input,
void **input_data);
/* msg is for showing a message on the screen along with the video frame. */
bool (*frame)(void *data, const void *frame, unsigned width,
unsigned height, unsigned pitch, const char *msg);
/* Should we care about syncing to vblank? Fast forwarding. */
void (*set_nonblock_state)(void *data, bool toggle);
/* Is the window still active? */
bool (*alive)(void *data);
/* Does the window have focus? */
bool (*focus)(void *data);
/* Should the screensaver be suppressed? */
bool (*suppress_screensaver)(void *data, bool enable);
/* Does the graphics context support windowed mode? */
bool (*has_windowed)(void *data);
/* Sets shader. Might not be implemented. Will be moved to
* poke_interface later. */
bool (*set_shader)(void *data, enum rarch_shader_type type,
const char *path);
/* Frees driver. */
void (*free)(void *data);
/* Human-readable identifier. */
const char *ident;
void (*set_rotation)(void *data, unsigned rotation);
void (*viewport_info)(void *data, struct video_viewport *vp);
/* Reads out in BGR byte order (24bpp). */
bool (*read_viewport)(void *data, uint8_t *buffer);
/* Returns a pointer to a newly allocated buffer that can
* (and must) be passed to free() by the caller, containing a
* copy of the current raw frame in the active pixel format
* and sets width, height and pitch to the correct values. */
void* (*read_frame_raw)(void *data, unsigned *width,
unsigned *height, size_t *pitch);
#ifdef HAVE_OVERLAY
void (*overlay_interface)(void *data, const video_overlay_interface_t **iface);
#endif
void (*poke_interface)(void *data, const video_poke_interface_t **iface);
unsigned (*wrap_type_to_enum)(enum gfx_wrap_type type);
} video_driver_t;
extern video_driver_t video_gl;
extern video_driver_t video_psp1;
extern video_driver_t video_vita;
extern video_driver_t video_ctr;
extern video_driver_t video_d3d;
extern video_driver_t video_gx;
extern video_driver_t video_xenon360;
extern video_driver_t video_xvideo;
extern video_driver_t video_xdk_d3d;
extern video_driver_t video_sdl;
extern video_driver_t video_sdl2;
extern video_driver_t video_vg;
extern video_driver_t video_omap;
extern video_driver_t video_exynos;
extern video_driver_t video_dispmanx;
extern video_driver_t video_sunxi;
extern video_driver_t video_null;
enum rarch_display_type
{
/* Non-bindable types like consoles, KMS, VideoCore, etc. */
RARCH_DISPLAY_NONE = 0,
/* video_display => Display*, video_window => Window */
RARCH_DISPLAY_X11,
/* video_display => N/A, video_window => HWND */
RARCH_DISPLAY_WIN32,
RARCH_DISPLAY_OSX
};
/**
* video_driver_find_handle:
* @index : index of driver to get handle to.
*
* Returns: handle to video driver at index. Can be NULL
* if nothing found.
**/
const void *video_driver_find_handle(int index);
/**
* video_driver_find_ident:
* @index : index of driver to get handle to.
*
* Returns: Human-readable identifier of video driver at index. Can be NULL
* if nothing found.
**/
const char *video_driver_find_ident(int index);
/**
* config_get_video_driver_options:
*
* Get an enumerated list of all video driver names, separated by '|'.
*
* Returns: string listing of all video driver names, separated by '|'.
**/
const char* config_get_video_driver_options(void);
void find_video_driver(void);
/**
* video_driver_get_ptr:
* @drv : real video driver will be set to this.
*
* Use this if you need the real video driver
* and driver data pointers.
*
* Returns: video driver's userdata.
**/
void *video_driver_get_ptr(const video_driver_t **drv);
/**
* video_driver_get_current_framebuffer:
*
* Gets pointer to current hardware renderer framebuffer object.
* Used by RETRO_ENVIRONMENT_SET_HW_RENDER.
*
* Returns: pointer to hardware framebuffer object, otherwise 0.
**/
uintptr_t video_driver_get_current_framebuffer(void);
retro_proc_address_t video_driver_get_proc_address(const char *sym);
bool video_driver_is_alive(void);
bool video_driver_has_focus(void);
bool video_driver_set_shader(enum rarch_shader_type type,
const char *shader);
void uninit_video_input(void);
void init_video(void);
bool video_driver_has_windowed(void);
void video_driver_set_nonblock_state(bool toggle);
bool video_driver_set_rotation(unsigned rotation);
void video_driver_set_video_mode(unsigned width,
unsigned height, bool fullscreen);
bool video_driver_get_video_output_size(
unsigned *width, unsigned *height);
void video_driver_set_aspect_ratio(unsigned aspectratio_index);
void video_driver_show_mouse(bool state);
void video_driver_set_osd_msg(const char *msg,
const struct font_params *params, void *font);
void video_driver_set_texture_enable(bool enable, bool full_screen);
void video_driver_set_texture_frame(const void *frame, bool rgb32,
unsigned width, unsigned height, float alpha);
bool video_driver_viewport_info(struct video_viewport *vp);
bool video_driver_read_viewport(uint8_t *buffer);
bool video_driver_set_shader(enum rarch_shader_type type,
const char *path);
bool video_driver_focus(void);
#ifdef HAVE_OVERLAY
bool video_driver_overlay_interface(const video_overlay_interface_t **iface);
#endif
void * video_driver_read_frame_raw(unsigned *width,
unsigned *height, size_t *pitch);
void video_driver_set_filtering(unsigned index, bool smooth);
void video_driver_apply_state_changes(void);
void video_driver_get_video_output_next(void);
void video_driver_get_video_output_prev(void);
bool video_driver_frame(const void *frame, unsigned width,
unsigned height, unsigned pitch, const char *msg);
bool video_driver_suppress_screensaver(bool enable);
#ifdef __cplusplus
}
#endif
#endif