mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-27 13:16:14 +00:00
212 lines
4.5 KiB
C
212 lines
4.5 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <pspkernel.h>
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#include <pspdisplay.h>
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#include <pspgu.h>
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#include <pspgum.h>
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#include "../psp/sdk_defines.h"
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#include "../general.h"
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#include "../driver.h"
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#ifndef SCEGU_SCR_WIDTH
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#define SCEGU_SCR_WIDTH 480
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#endif
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#ifndef SCEGU_SCR_HEIGHT
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#define SCEGU_SCR_HEIGHT 272
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#endif
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#ifndef SCEGU_VRAM_WIDTH
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#define SCEGU_VRAM_WIDTH 512
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#endif
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typedef struct psp1_video
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{
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bool rgb32;
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unsigned tex_w;
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unsigned tex_h;
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} psp1_video_t;
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static unsigned int __attribute__((aligned(16))) list[262144];
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static void init_texture(void *data, const video_info_t *video)
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{
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psp1_video_t *vid = (psp1_video_t*)data;
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sceGuInit();
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sceGuStart(GU_DIRECT, list);
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sceGuDrawBuffer(vid->rgb32 ? GU_PSM_8888 : GU_PSM_5650, (void*)0, SCEGU_VRAM_WIDTH);
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sceGuDispBuffer(SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT, (void*)0x88000, SCEGU_VRAM_WIDTH);
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sceGuClear(GU_COLOR_BUFFER_BIT);
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sceGuOffset(2048 - (SCEGU_SCR_WIDTH / 2), 2048 - (SCEGU_SCR_HEIGHT / 2));
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sceGuViewport(2048, 2048, SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT);
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/* FIXME - we will want to disable all this */
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sceGuScissor(0, 0, SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT);
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sceGuEnable(GU_SCISSOR_TEST);
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sceGuTexMode(vid->rgb32 ? GU_PSM_8888 : GU_PSM_5650, 0, 0, GU_FALSE);
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sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
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sceGuTexFilter(GU_LINEAR, GU_LINEAR);
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sceGuEnable(GU_TEXTURE_2D);
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sceGuFrontFace(GU_CW);
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sceGuDisable(GU_BLEND);
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sceGuFinish();
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sceGuSync(0, 0);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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vid->rgb32 = video->rgb32;
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}
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static void *psp_init(const video_info_t *video,
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const input_driver_t **input, void **input_data)
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{
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*input = NULL;
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*input_data = NULL;
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(void)video;
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if (driver.video_data)
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{
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psp1_video_t *vid = (psp1_video_t*)driver.video_data;
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/* Reinitialize textures here */
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//init_texture(vid, video);
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return driver.video_data;
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}
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psp1_video_t *vid = (psp1_video_t*)calloc(1, sizeof(psp1_video_t));
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if (!vid)
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goto error;
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init_texture(vid, video);
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vid->tex_w = 512;
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vid->tex_h = 512;
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return vid;
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error:
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RARCH_ERR("PSP1 video could not be initialized.\n");
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return (void*)-1;
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}
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static bool psp_frame(void *data, const void *frame,
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unsigned width, unsigned height, unsigned pitch, const char *msg)
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{
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(void)width;
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(void)height;
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(void)pitch;
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(void)msg;
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if(!frame)
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return true;
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#if 0
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psp1_video_t *vid = (psp1_video_t*)data;
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sceKernelDcacheWritebackInvalidateAll();
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sceGuStart(GU_DIRECT, list);
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sceGumMatrixMode(GU_PROJECTION);
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sceGumLoadIdentity();
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sceGumPerspective(75.0f,16.0f/9.0f,0.5f,1000.0f);
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sceGumMatrixMode(GU_VIEW);
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sceGumLoadIdentity();
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sceGuClearColor(GU_COLOR(0.0f,0.0f,0.0f,1.0f));
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sceGuClearDepth(0);
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sceGuFinish();
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sceDisplayWaitVblankStart();
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void *frame_ptr = &frame;
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DisplaySetFrameBuf(frame_ptr, pitch,
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vid->rgb32 ? PSP_DISPLAY_PIXEL_FORMAT_8888 : PSP_DISPLAY_PIXEL_FORMAT_565,
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PSP_DISPLAY_SETBUF_IMMEDIATE);
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#endif
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return true;
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}
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static void psp_set_nonblock_state(void *data, bool toggle)
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{
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(void)data;
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(void)toggle;
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}
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static bool psp_alive(void *data)
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{
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(void)data;
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return true;
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}
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static bool psp_focus(void *data)
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{
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(void)data;
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return true;
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}
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static void psp_free(void *data)
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{
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(void)data;
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sceGuTerm();
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}
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#ifdef RARCH_CONSOLE
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static void psp_start(void) {}
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static void psp_restart(void) {}
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static void psp_stop(void) {}
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#endif
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static void psp_set_rotation(void *data, unsigned rotation)
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{
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}
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const video_driver_t video_psp1 = {
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psp_init,
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psp_frame,
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psp_set_nonblock_state,
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psp_alive,
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psp_focus,
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NULL,
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psp_free,
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"psp1",
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#ifdef RARCH_CONSOLE
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psp_start,
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psp_stop,
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psp_restart,
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NULL,
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NULL,
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#endif
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psp_set_rotation,
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};
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