RetroArch/driver.h
2011-01-06 20:01:32 +01:00

118 lines
3.6 KiB
C

/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __DRIVER__H
#define __DRIVER__H
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include <unistd.h>
#define SSNES_FAST_FORWARD_KEY 0x666 // Hurr, durr
void set_fast_forward_button(bool state);
struct snes_keybind
{
int id;
uint16_t key;
uint16_t joykey;
uint32_t joyaxis;
};
typedef struct video_info
{
int width;
int height;
bool fullscreen;
bool vsync;
bool force_aspect;
bool smooth;
int input_scale; // HQ2X => 2, HQ4X => 4, None => 1
} video_info_t;
typedef struct audio_driver
{
void* (*init)(const char* device, int rate, int latency);
ssize_t (*write)(void* data, const void* buf, size_t size);
bool (*stop)(void* data);
bool (*start)(void* data);
void (*set_nonblock_state)(void* data, bool toggle); // Should we care about blocking in audio thread? Fast forwarding.
void (*free)(void* data);
const char *ident;
} audio_driver_t;
#define AXIS_NEG_GET(x) ((x >> 16) & 0xFFFF)
#define AXIS_POS_GET(x) (x & 0xFFFF)
#define AXIS_NONE ((uint32_t)0xFFFFFFFFU)
typedef struct input_driver
{
void* (*init)(void);
void (*poll)(void* data);
int16_t (*input_state)(void* data, const struct snes_keybind **snes_keybinds, bool port, unsigned device, unsigned index, unsigned id);
bool (*key_pressed)(void* data, int key);
void (*free)(void* data);
const char *ident;
} input_driver_t;
typedef struct video_driver
{
void* (*init)(video_info_t *video, const input_driver_t **input, void **input_data);
// Should the video driver act as an input driver as well? :) The video init might preinitialize an input driver to override the settings in case the video driver relies on input driver for event handling, e.g.
bool (*frame)(void* data, const uint16_t* frame, int width, int height, int pitch);
void (*set_nonblock_state)(void* data, bool toggle); // Should we care about syncing to vblank? Fast forwarding.
// Is the window still active?
bool (*alive)(void *data);
void (*free)(void* data);
const char *ident;
} video_driver_t;
typedef struct driver
{
const audio_driver_t *audio;
const video_driver_t *video;
const input_driver_t *input;
void *audio_data;
void *video_data;
void *input_data;
} driver_t;
void init_drivers(void);
void uninit_drivers(void);
void init_video_input(void);
void uninit_video_input(void);
void init_audio(void);
void uninit_audio(void);
extern driver_t driver;
//////////////////////////////////////////////// Backends
extern const audio_driver_t audio_rsound;
extern const audio_driver_t audio_oss;
extern const audio_driver_t audio_alsa;
extern const audio_driver_t audio_roar;
extern const audio_driver_t audio_openal;
extern const audio_driver_t audio_jack;
extern const video_driver_t video_gl;
extern const input_driver_t input_sdl;
////////////////////////////////////////////////
#endif