mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-24 11:45:16 +00:00
153 lines
4.5 KiB
C
153 lines
4.5 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
|
* Copyright (C) 2011-2016 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef __RARCH_NETPLAY_PRIVATE_H
|
|
#define __RARCH_NETPLAY_PRIVATE_H
|
|
#include "netplay.h"
|
|
#include <net/net_compat.h>
|
|
#include <retro_endianness.h>
|
|
#include "../command_event.h"
|
|
#include "../general.h"
|
|
#include "../autosave.h"
|
|
#include "../dynamic.h"
|
|
#include "../movie.h"
|
|
#include "../msg_hash.h"
|
|
#include "../system.h"
|
|
#include "../runloop.h"
|
|
#include "../verbosity.h"
|
|
|
|
#ifdef ANDROID
|
|
#define HAVE_IPV6
|
|
#endif
|
|
|
|
#define UDP_FRAME_PACKETS 16
|
|
#define UDP_WORDS_PER_FRAME 4 /* Allows us to send 128 bits worth of state per frame. */
|
|
#define MAX_SPECTATORS 16
|
|
#define RARCH_DEFAULT_PORT 55435
|
|
|
|
#define PREV_PTR(x) ((x) == 0 ? netplay->buffer_size - 1 : (x) - 1)
|
|
#define NEXT_PTR(x) ((x + 1) % netplay->buffer_size)
|
|
|
|
struct delta_frame
|
|
{
|
|
void *state;
|
|
|
|
uint32_t real_input_state[UDP_WORDS_PER_FRAME - 1];
|
|
uint32_t simulated_input_state[UDP_WORDS_PER_FRAME - 1];
|
|
uint32_t self_state[UDP_WORDS_PER_FRAME - 1];
|
|
|
|
bool is_simulated;
|
|
bool used_real;
|
|
};
|
|
|
|
struct netplay_callbacks {
|
|
void (*pre_frame) (netplay_t *netplay);
|
|
void (*post_frame)(netplay_t *netplay);
|
|
bool (*info_cb) (netplay_t *netplay, unsigned frames);
|
|
};
|
|
|
|
struct netplay
|
|
{
|
|
char nick[32];
|
|
char other_nick[32];
|
|
struct sockaddr_storage other_addr;
|
|
|
|
struct retro_callbacks cbs;
|
|
/* TCP connection for state sending, etc. Also used for commands */
|
|
int fd;
|
|
/* UDP connection for game state updates. */
|
|
int udp_fd;
|
|
/* Which port is governed by netplay (other user)? */
|
|
unsigned port;
|
|
bool has_connection;
|
|
|
|
struct delta_frame *buffer;
|
|
size_t buffer_size;
|
|
|
|
/* Pointer where we are now. */
|
|
size_t self_ptr;
|
|
/* Points to the last reliable state that self ever had. */
|
|
size_t other_ptr;
|
|
/* Pointer to where we are reading.
|
|
* Generally, other_ptr <= read_ptr <= self_ptr. */
|
|
size_t read_ptr;
|
|
/* A temporary pointer used on replay. */
|
|
size_t tmp_ptr;
|
|
|
|
size_t state_size;
|
|
|
|
/* Are we replaying old frames? */
|
|
bool is_replay;
|
|
/* We don't want to poll several times on a frame. */
|
|
bool can_poll;
|
|
|
|
/* To compat UDP packet loss we also send
|
|
* old data along with the packets. */
|
|
uint32_t packet_buffer[UDP_FRAME_PACKETS * UDP_WORDS_PER_FRAME];
|
|
uint32_t frame_count;
|
|
uint32_t read_frame_count;
|
|
uint32_t other_frame_count;
|
|
uint32_t tmp_frame_count;
|
|
struct addrinfo *addr;
|
|
struct sockaddr_storage their_addr;
|
|
bool has_client_addr;
|
|
|
|
unsigned timeout_cnt;
|
|
|
|
/* Spectating. */
|
|
struct {
|
|
bool enabled;
|
|
int fds[MAX_SPECTATORS];
|
|
uint16_t *input;
|
|
size_t input_ptr;
|
|
size_t input_sz;
|
|
} spectate;
|
|
bool is_server;
|
|
/* User flipping
|
|
* Flipping state. If ptr >= flip_frame, we apply the flip.
|
|
* If not, we apply the opposite, effectively creating a trigger point.
|
|
* To avoid collition we need to make sure our client/host is synced up
|
|
* well after flip_frame before allowing another flip. */
|
|
bool flip;
|
|
uint32_t flip_frame;
|
|
|
|
/* Netplay pausing
|
|
*/
|
|
bool pause;
|
|
uint32_t pause_frame;
|
|
|
|
struct netplay_callbacks* net_cbs;
|
|
};
|
|
|
|
extern void *netplay_data;
|
|
|
|
struct netplay_callbacks* netplay_get_cbs_net(void);
|
|
struct netplay_callbacks* netplay_get_cbs_spectate(void);
|
|
void np_log_connection(const struct sockaddr_storage *their_addr,
|
|
unsigned slot, const char *nick);
|
|
|
|
bool np_get_nickname(netplay_t *netplay, int fd);
|
|
bool np_send_nickname(netplay_t *netplay, int fd);
|
|
bool np_send_info(netplay_t *netplay);
|
|
uint32_t *np_bsv_header_generate(size_t *size, uint32_t magic);
|
|
bool np_bsv_parse_header(const uint32_t *header, uint32_t magic);
|
|
uint32_t np_impl_magic(void);
|
|
bool np_send_info(netplay_t *netplay);
|
|
bool np_get_info(netplay_t *netplay);
|
|
bool np_is_server(netplay_t* netplay);
|
|
bool np_is_spectate(netplay_t* netplay);
|
|
#endif
|