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77 lines
4.9 KiB
C
77 lines
4.9 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#define audio_init_func(device, rate, latency) driver.audio->init(device, rate, latency)
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#define audio_write_func(buf, size) driver.audio->write(driver.audio_data, buf, size)
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#define audio_stop_func() driver.audio->stop(driver.audio_data)
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#define audio_start_func() driver.audio->start(driver.audio_data)
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#define audio_set_nonblock_state_func(state) driver.audio->set_nonblock_state(driver.audio_data, state)
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#define audio_free_func() driver.audio->free(driver.audio_data)
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#define audio_use_float_func() driver.audio->use_float(driver.audio_data)
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#define audio_write_avail_func() driver.audio->write_avail(driver.audio_data)
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#define audio_buffer_size_func() driver.audio->buffer_size(driver.audio_data)
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/*============================================================
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PLAYSTATION3
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============================================================ */
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#ifdef __CELLOS_LV2__
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#define video_init_func(video_info, input, input_data) \
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gl_init(video_info, input, input_data)
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#define video_frame_func(data, width, height, pitch, msg) \
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gl_frame(driver.video_data, data, width, height, pitch, msg)
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#define video_set_nonblock_state_func(state) driver.video->set_nonblock_state(driver.video_data, state)
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#define video_alive_func() gl_alive(driver.video_data)
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#define video_focus_func() gl_focus(driver.video_data)
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#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
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#define video_free_func() gl_free(driver.video_data)
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#define video_set_rotation_func(orientation) ps3graphics_set_orientation(driver.video_data, orientation)
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#define video_set_aspect_ratio_func(aspectratio_idx) ps3graphics_set_aspect_ratio(driver.video_data, aspectratio_idx)
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#define input_init_func() ps3_input_initialize()
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#define input_poll_func() ps3_input_poll(driver.input_data)
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#define input_input_state_func(snes_keybinds, port, device, index, id) \
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ps3_input_state(driver.input_data, snes_keybinds, port, device, index, id)
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#define input_key_pressed_func(key) ps3_key_pressed(driver.input_data, key)
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#define input_free_func() ps3_free_input(driver.input_data)
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/*============================================================
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XBOX 360
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============================================================ */
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#elif defined(_XBOX)
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#define video_init_func(video_info, input, input_data) \
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xdk360_gfx_init(video_info, input, input_data)
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#define video_frame_func(data, width, height, pitch, msg) \
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xdk360_gfx_frame(driver.video_data, data, width, height, pitch, msg)
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#define video_set_nonblock_state_func(state) driver.video->set_nonblock_state(driver.video_data, state)
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#define video_alive_func() xdk360_gfx_alive(driver.video_data)
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#define video_focus_func() xdk360_gfx_focus(driver.video_data)
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#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
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#define video_free_func() xdk360_gfx_free(driver.video_data)
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#define video_set_rotation_func(orientation) xdk360_set_orientation(driver.video_data, orientation)
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#define video_set_aspect_ratio_func(aspectratio_idx) xdk360_set_aspect_ratio(driver.video_data, aspectratio_idx)
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#define input_init_func() xdk360_input_initialize()
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#define input_poll_func() xdk360_input_poll(driver.input_data)
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#define input_input_state_func(snes_keybinds, port, device, index, id) \
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xdk360_input_state(driver.input_data, snes_keybinds, port, device, index, id)
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#define input_key_pressed_func(key) xdk360_key_pressed(driver.input_data, key)
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#define input_free_func() xdk360_free_input(driver.input_data)
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#endif
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