mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-20 18:00:57 +00:00
1839 lines
46 KiB
C++
1839 lines
46 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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* Copyright (C) 2012-2014 - OV2
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _XBOX
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#include <xtl.h>
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#include <xgraphics.h>
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#endif
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#include <formats/image.h>
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#include <compat/strl.h>
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#include <compat/posix_string.h>
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#include <file/file_path.h>
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#include "d3d.h"
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#include "../video_common.h"
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#include "../../dynamic.h"
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#include "render_chain_driver.h"
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#ifdef HAVE_THREADS
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#include "../video_thread_wrapper.h"
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#endif
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#include "../common/win32_common.h"
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#ifndef _XBOX
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#define HAVE_MONITOR
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#define HAVE_WINDOW
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#endif
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#ifdef HAVE_MENU
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#include "../../menu/menu_driver.h"
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#endif
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#include "../../performance.h"
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#include "../../defines/d3d_defines.h"
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#include "../../verbosity.h"
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
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#if defined(HAVE_CG)
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#define HAVE_SHADERS
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#endif
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#ifdef HAVE_HLSL
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#include "../drivers_shader/shader_hlsl.h"
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#endif
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#endif
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static LPDIRECT3D g_pD3D;
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/* forward declarations */
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static bool d3d_init_luts(d3d_video_t *d3d)
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{
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unsigned i;
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settings_t *settings = config_get_ptr();
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if (!d3d->renderchain_driver->add_lut)
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return true;
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for (i = 0; i < d3d->shader.luts; i++)
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{
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bool ret = d3d->renderchain_driver->add_lut(
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d3d->renderchain_data,
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d3d->shader.lut[i].id, d3d->shader.lut[i].path,
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d3d->shader.lut[i].filter == RARCH_FILTER_UNSPEC ?
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settings->video.smooth :
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(d3d->shader.lut[i].filter == RARCH_FILTER_LINEAR));
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if (!ret)
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return ret;
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}
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return true;
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}
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static bool d3d_process_shader(d3d_video_t *d3d);
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static bool d3d_init_chain(d3d_video_t *d3d,
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const video_info_t *video_info);
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static void d3d_viewport_info(void *data, struct video_viewport *vp)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (!d3d || !d3d->renderchain_driver || !d3d->renderchain_driver->viewport_info)
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return;
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d3d->renderchain_driver->viewport_info(d3d, vp);
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}
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#ifdef HAVE_OVERLAY
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static void d3d_free_overlays(d3d_video_t *d3d);
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#endif
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static void d3d_overlay_render(d3d_video_t *d3d, overlay_t *overlay)
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{
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struct video_viewport vp;
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unsigned width, height;
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void *verts;
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unsigned i;
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float vert[4][9];
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float overlay_width, overlay_height;
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#ifndef _XBOX1
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LPDIRECT3DVERTEXDECLARATION vertex_decl;
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/* set vertex declaration for overlay. */
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D3DVERTEXELEMENT vElems[4] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_TEXCOORD, 0},
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{0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_COLOR, 0},
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D3DDECL_END()
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};
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#endif
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if (!d3d)
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return;
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if (!overlay || !overlay->tex)
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return;
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if (!overlay->vert_buf)
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{
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overlay->vert_buf = d3d_vertex_buffer_new(
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d3d->dev, sizeof(vert), 0, 0, D3DPOOL_MANAGED, NULL);
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if (!overlay->vert_buf)
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return;
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}
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for (i = 0; i < 4; i++)
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{
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vert[i][2] = 0.5f;
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vert[i][5] = 1.0f;
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vert[i][6] = 1.0f;
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vert[i][7] = 1.0f;
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vert[i][8] = overlay->alpha_mod;
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}
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d3d_viewport_info(d3d, &vp);
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overlay_width = vp.width;
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overlay_height = vp.height;
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vert[0][0] = overlay->vert_coords[0] * overlay_width;
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vert[1][0] = (overlay->vert_coords[0] + overlay->vert_coords[2])
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* overlay_width;
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vert[2][0] = overlay->vert_coords[0] * overlay_width;
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vert[3][0] = (overlay->vert_coords[0] + overlay->vert_coords[2])
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* overlay_width;
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vert[0][1] = overlay->vert_coords[1] * overlay_height;
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vert[1][1] = overlay->vert_coords[1] * overlay_height;
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vert[2][1] = (overlay->vert_coords[1] + overlay->vert_coords[3])
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* overlay_height;
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vert[3][1] = (overlay->vert_coords[1] + overlay->vert_coords[3])
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* overlay_height;
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vert[0][3] = overlay->tex_coords[0];
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vert[1][3] = overlay->tex_coords[0] + overlay->tex_coords[2];
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vert[2][3] = overlay->tex_coords[0];
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vert[3][3] = overlay->tex_coords[0] + overlay->tex_coords[2];
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vert[0][4] = overlay->tex_coords[1];
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vert[1][4] = overlay->tex_coords[1];
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vert[2][4] = overlay->tex_coords[1] + overlay->tex_coords[3];
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vert[3][4] = overlay->tex_coords[1] + overlay->tex_coords[3];
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/* Align texels and vertices. */
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for (i = 0; i < 4; i++)
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{
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vert[i][0] -= 0.5f;
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vert[i][1] += 0.5f;
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}
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overlay->vert_buf->Lock(0, sizeof(vert), &verts, 0);
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memcpy(verts, vert, sizeof(vert));
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d3d_vertex_buffer_unlock(overlay->vert_buf);
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d3d_enable_blend_func(d3d->dev);
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#ifndef _XBOX1
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d3d->dev->CreateVertexDeclaration(vElems, &vertex_decl);
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d3d_set_vertex_declaration(d3d->dev, vertex_decl);
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vertex_decl->Release();
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#endif
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d3d_set_stream_source(d3d->dev, 0, overlay->vert_buf,
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0, sizeof(*vert));
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video_driver_get_size(&width, &height);
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if (overlay->fullscreen)
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{
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D3DVIEWPORT vp_full;
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vp_full.X = 0;
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vp_full.Y = 0;
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vp_full.Width = width;
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vp_full.Height = height;
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vp_full.MinZ = 0.0f;
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vp_full.MaxZ = 1.0f;
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d3d_set_viewports(d3d->dev, &vp_full);
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}
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/* Render overlay. */
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d3d_set_texture(d3d->dev, 0, overlay->tex);
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d3d_set_sampler_address_u(d3d->dev, 0, D3DTADDRESS_BORDER);
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d3d_set_sampler_address_v(d3d->dev, 0, D3DTADDRESS_BORDER);
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d3d_set_sampler_minfilter(d3d->dev, 0, D3DTEXF_LINEAR);
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d3d_set_sampler_magfilter(d3d->dev, 0, D3DTEXF_LINEAR);
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d3d_draw_primitive(d3d->dev, D3DPT_TRIANGLESTRIP, 0, 2);
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/* Restore previous state. */
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d3d_disable_blend_func(d3d->dev);
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d3d_set_viewports(d3d->dev, &d3d->final_viewport);
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}
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static void d3d_free_overlay(d3d_video_t *d3d, overlay_t *overlay)
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{
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if (!d3d)
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return;
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d3d_texture_free(overlay->tex);
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d3d_vertex_buffer_free(overlay->vert_buf, NULL);
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}
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static void d3d_deinit_chain(d3d_video_t *d3d)
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{
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if (!d3d || !d3d->renderchain_driver)
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return;
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if (d3d->renderchain_driver->chain_free)
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d3d->renderchain_driver->chain_free(d3d->renderchain_data);
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d3d->renderchain_driver = NULL;
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d3d->renderchain_data = NULL;
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}
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static void d3d_deinitialize(d3d_video_t *d3d)
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{
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if (!d3d)
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return;
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font_driver_free(NULL);
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d3d_deinit_chain(d3d);
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}
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void d3d_make_d3dpp(void *data,
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const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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settings_t *settings = config_get_ptr();
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#ifdef _XBOX
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/* TODO/FIXME - get rid of global state dependencies. */
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global_t *global = global_get_ptr();
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#endif
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memset(d3dpp, 0, sizeof(*d3dpp));
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d3dpp->Windowed = false;
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#ifndef _XBOX
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d3dpp->Windowed = settings->video.windowed_fullscreen || !info->fullscreen;
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#endif
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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if (info->vsync)
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{
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switch (settings->video.swap_interval)
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{
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default:
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case 1:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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break;
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case 2:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO;
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break;
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case 3:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE;
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break;
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case 4:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR;
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break;
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}
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}
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d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp->BackBufferCount = 2;
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#ifdef _XBOX
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d3dpp->BackBufferFormat =
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#ifdef _XBOX360
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global->console.screen.gamma_correction ?
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(D3DFORMAT)MAKESRGBFMT(info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5) :
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#endif
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info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5;
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#else
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d3dpp->hDeviceWindow = win32_get_window();
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d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
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#endif
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if (!d3dpp->Windowed)
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{
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#ifdef _XBOX
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unsigned width = 0;
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unsigned height = 0;
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gfx_ctx_get_video_size(&width, &height);
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video_driver_set_size(&width, &height);
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#endif
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video_driver_get_size(&d3dpp->BackBufferWidth, &d3dpp->BackBufferHeight);
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}
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#ifdef _XBOX
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d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
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d3dpp->EnableAutoDepthStencil = FALSE;
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#if defined(_XBOX1)
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/* Get the "video mode" */
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DWORD video_mode = XGetVideoFlags();
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/* Check if we are able to use progressive mode. */
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if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else
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d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
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/* Only valid in PAL mode, not valid for HDTV modes. */
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if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
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{
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if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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d3dpp->FullScreen_RefreshRateInHz = 60;
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else
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d3dpp->FullScreen_RefreshRateInHz = 50;
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}
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if (XGetAVPack() == XC_AV_PACK_HDTV)
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{
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if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p)
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d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
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d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
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}
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if (widescreen_mode)
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d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN;
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#elif defined(_XBOX360)
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if (!widescreen_mode)
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d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
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if (global->console.screen.gamma_correction)
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d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
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else
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d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
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d3dpp->MultiSampleQuality = 0;
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#endif
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#endif
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}
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static bool d3d_init_base(void *data, const video_info_t *info)
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{
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D3DPRESENT_PARAMETERS d3dpp;
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d_make_d3dpp(d3d, info, &d3dpp);
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g_pD3D = D3DCREATE_CTX(D3D_SDK_VERSION);
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if (!g_pD3D)
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{
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RARCH_ERR("Failed to create D3D interface.\n");
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return false;
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}
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#ifdef _XBOX360
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d3d->cur_mon_id = 0;
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#endif
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if (FAILED(d3d->d3d_err = g_pD3D->CreateDevice(
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d3d->cur_mon_id,
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D3DDEVTYPE_HAL,
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win32_get_window(),
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D3DCREATE_HARDWARE_VERTEXPROCESSING,
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&d3dpp,
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&d3d->dev)))
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{
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RARCH_WARN("[D3D]: Failed to init device with hardware vertex processing (code: 0x%x). Trying to fall back to software vertex processing.\n",
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(unsigned)d3d->d3d_err);
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if (FAILED(d3d->d3d_err = g_pD3D->CreateDevice(
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d3d->cur_mon_id,
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D3DDEVTYPE_HAL,
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win32_get_window(),
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D3DCREATE_SOFTWARE_VERTEXPROCESSING,
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&d3dpp,
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&d3d->dev)))
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{
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RARCH_ERR("Failed to initialize device.\n");
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return false;
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}
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}
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return true;
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}
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static void d3d_calculate_rect(void *data,
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unsigned *width, unsigned *height,
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int *x, int *y,
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bool force_full,
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bool allow_rotate)
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{
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float device_aspect = (float)*width / *height;
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d3d_video_t *d3d = (d3d_video_t*)data;
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settings_t *settings = config_get_ptr();
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video_driver_get_size(width, height);
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gfx_ctx_translate_aspect(&device_aspect, *width, *height);
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*x = 0;
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*y = 0;
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if (settings->video.scale_integer && !force_full)
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{
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struct video_viewport vp = {0};
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video_viewport_get_scaled_integer(&vp,
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*width,
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*height,
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video_driver_get_aspect_ratio(), d3d->keep_aspect);
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*x = vp.x;
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*y = vp.y;
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*width = vp.width;
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*height = vp.height;
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}
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else if (d3d->keep_aspect && !force_full)
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{
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float desired_aspect = video_driver_get_aspect_ratio();
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#if defined(HAVE_MENU)
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if (settings->video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
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{
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video_viewport_t *custom = video_viewport_get_custom();
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if (custom)
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{
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*x = custom->x;
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*y = custom->y;
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*width = custom->width;
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*height = custom->height;
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}
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}
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else
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#endif
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{
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float delta;
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if (fabsf(device_aspect - desired_aspect) < 0.0001f)
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{
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/* If the aspect ratios of screen and desired aspect
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* ratio are sufficiently equal (floating point stuff),
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* assume they are actually equal.
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*/
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}
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else if (device_aspect > desired_aspect)
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{
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delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
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*x = int(roundf(*width * (0.5f - delta)));
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*width = unsigned(roundf(2.0f * (*width) * delta));
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}
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else
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{
|
|
delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
|
|
*y = int(roundf(*height * (0.5f - delta)));
|
|
*height = unsigned(roundf(2.0f * (*height) * delta));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void d3d_set_viewport(void *data,
|
|
unsigned width, unsigned height,
|
|
bool force_full,
|
|
bool allow_rotate)
|
|
{
|
|
D3DVIEWPORT viewport;
|
|
int x = 0;
|
|
int y = 0;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
d3d_calculate_rect(data, &width, &height, &x, &y,
|
|
force_full, allow_rotate);
|
|
|
|
/* D3D doesn't support negative X/Y viewports ... */
|
|
if (x < 0)
|
|
x = 0;
|
|
if (y < 0)
|
|
y = 0;
|
|
|
|
viewport.X = x;
|
|
viewport.Y = y;
|
|
viewport.Width = width;
|
|
viewport.Height = height;
|
|
viewport.MinZ = 0.0f;
|
|
viewport.MaxZ = 1.0f;
|
|
|
|
d3d->final_viewport = viewport;
|
|
|
|
if (d3d->renderchain_driver && d3d->renderchain_driver->set_font_rect)
|
|
d3d->renderchain_driver->set_font_rect(d3d, NULL);
|
|
}
|
|
|
|
static bool d3d_initialize(d3d_video_t *d3d, const video_info_t *info)
|
|
{
|
|
unsigned width, height;
|
|
bool ret = true;
|
|
settings_t *settings = config_get_ptr();
|
|
|
|
if (!d3d)
|
|
return false;
|
|
|
|
if (!g_pD3D)
|
|
ret = d3d_init_base(d3d, info);
|
|
else if (d3d->needs_restore)
|
|
{
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
|
|
d3d_make_d3dpp(d3d, info, &d3dpp);
|
|
|
|
if (!d3d_reset(d3d->dev, &d3dpp))
|
|
{
|
|
d3d_deinitialize(d3d);
|
|
d3d_device_free(NULL, g_pD3D);
|
|
g_pD3D = NULL;
|
|
|
|
ret = d3d_init_base(d3d, info);
|
|
if (ret)
|
|
RARCH_LOG("[D3D]: Recovered from dead state.\n");
|
|
}
|
|
}
|
|
|
|
if (!ret)
|
|
return ret;
|
|
|
|
if (!d3d_init_chain(d3d, info))
|
|
{
|
|
RARCH_ERR("Failed to initialize render chain.\n");
|
|
return false;
|
|
}
|
|
|
|
video_driver_get_size(&width, &height);
|
|
d3d_set_viewport(d3d,
|
|
width, height, false, true);
|
|
|
|
#if defined(_XBOX360)
|
|
strlcpy(settings->video.font_path, "game:\\media\\Arial_12.xpr",
|
|
sizeof(settings->video.font_path));
|
|
#endif
|
|
if (!font_driver_init_first(NULL, NULL,
|
|
d3d, settings->video.font_path, 0, false, FONT_DRIVER_RENDER_DIRECT3D_API))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to initialize font renderer.\n");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool d3d_restore(void *data)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return false;
|
|
|
|
d3d_deinitialize(d3d);
|
|
|
|
if (!d3d_initialize(d3d, &d3d->video_info))
|
|
{
|
|
RARCH_ERR("[D3D]: Restore error.\n");
|
|
return false;
|
|
}
|
|
|
|
d3d->needs_restore = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
static void d3d_set_nonblock_state(void *data, bool state)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
d3d->video_info.vsync = !state;
|
|
|
|
gfx_ctx_swap_interval(state ? 0 : 1);
|
|
#ifndef _XBOX
|
|
d3d->needs_restore = true;
|
|
d3d_restore(d3d);
|
|
#endif
|
|
}
|
|
|
|
static bool d3d_alive(void *data)
|
|
{
|
|
unsigned temp_width = 0, temp_height = 0;
|
|
bool ret = false;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
bool quit = false;
|
|
bool resize = false;
|
|
|
|
if (gfx_ctx_check_window(&quit, &resize,
|
|
&temp_width, &temp_height))
|
|
{
|
|
if (quit)
|
|
d3d->quitting = quit;
|
|
|
|
if (resize)
|
|
{
|
|
d3d->should_resize = true;
|
|
gfx_ctx_set_resize(temp_width, temp_height);
|
|
d3d_restore(d3d);
|
|
}
|
|
|
|
ret = !quit;
|
|
}
|
|
|
|
if (temp_width != 0 && temp_height != 0)
|
|
video_driver_set_size(&temp_width, &temp_height);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static bool d3d_focus(void *data)
|
|
{
|
|
return gfx_ctx_focus();
|
|
}
|
|
|
|
static bool d3d_suppress_screensaver(void *data, bool enable)
|
|
{
|
|
return gfx_ctx_suppress_screensaver(enable);
|
|
}
|
|
|
|
static bool d3d_has_windowed(void *data)
|
|
{
|
|
return gfx_ctx_has_windowed();
|
|
}
|
|
|
|
static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
enum rarch_display_ctl_state cmd = RARCH_DISPLAY_CTL_NONE;
|
|
|
|
switch (aspect_ratio_idx)
|
|
{
|
|
case ASPECT_RATIO_SQUARE:
|
|
cmd = RARCH_DISPLAY_CTL_SET_VIEWPORT_SQUARE_PIXEL;
|
|
break;
|
|
|
|
case ASPECT_RATIO_CORE:
|
|
cmd = RARCH_DISPLAY_CTL_SET_VIEWPORT_CORE;
|
|
break;
|
|
|
|
case ASPECT_RATIO_CONFIG:
|
|
cmd = RARCH_DISPLAY_CTL_SET_VIEWPORT_CONFIG;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (cmd != RARCH_DISPLAY_CTL_NONE)
|
|
video_driver_ctl(cmd, NULL);
|
|
|
|
video_driver_set_aspect_ratio_value(aspectratio_lut[aspect_ratio_idx].value);
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
d3d->keep_aspect = true;
|
|
d3d->should_resize = true;
|
|
}
|
|
|
|
static void d3d_apply_state_changes(void *data)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
if (d3d)
|
|
d3d->should_resize = true;
|
|
}
|
|
|
|
static void d3d_set_osd_msg(void *data, const char *msg,
|
|
const struct font_params *params, void *font)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (d3d->renderchain_driver->set_font_rect && params)
|
|
d3d->renderchain_driver->set_font_rect(d3d, params);
|
|
|
|
font_driver_render_msg(NULL, msg, params);
|
|
}
|
|
|
|
/* Delay constructor due to lack of exceptions. */
|
|
|
|
static bool d3d_construct(d3d_video_t *d3d,
|
|
const video_info_t *info, const input_driver_t **input,
|
|
void **input_data)
|
|
{
|
|
unsigned full_x, full_y;
|
|
settings_t *settings = config_get_ptr();
|
|
|
|
d3d->should_resize = false;
|
|
|
|
#if defined(HAVE_MENU)
|
|
d3d->menu = new overlay_t();
|
|
|
|
if (!d3d->menu)
|
|
return false;
|
|
|
|
d3d->menu->tex_coords[0] = 0;
|
|
d3d->menu->tex_coords[1] = 0;
|
|
d3d->menu->tex_coords[2] = 1;
|
|
d3d->menu->tex_coords[3] = 1;
|
|
d3d->menu->vert_coords[0] = 0;
|
|
d3d->menu->vert_coords[1] = 1;
|
|
d3d->menu->vert_coords[2] = 1;
|
|
d3d->menu->vert_coords[3] = -1;
|
|
#endif
|
|
|
|
memset(&d3d->windowClass, 0, sizeof(d3d->windowClass));
|
|
#ifndef _XBOX
|
|
d3d->windowClass.lpfnWndProc = WndProcD3D;
|
|
win32_window_init(&d3d->windowClass, true, NULL);
|
|
#endif
|
|
|
|
#ifdef HAVE_MONITOR
|
|
bool windowed_full;
|
|
RECT mon_rect;
|
|
MONITORINFOEX current_mon;
|
|
HMONITOR hm_to_use;
|
|
|
|
win32_monitor_info(¤t_mon, &hm_to_use, &d3d->cur_mon_id);
|
|
mon_rect = current_mon.rcMonitor;
|
|
g_resize_width = info->width;
|
|
g_resize_height = info->height;
|
|
|
|
windowed_full = settings->video.windowed_fullscreen;
|
|
|
|
full_x = (windowed_full || info->width == 0) ?
|
|
(mon_rect.right - mon_rect.left) : info->width;
|
|
full_y = (windowed_full || info->height == 0) ?
|
|
(mon_rect.bottom - mon_rect.top) : info->height;
|
|
RARCH_LOG("[D3D]: Monitor size: %dx%d.\n",
|
|
(int)(mon_rect.right - mon_rect.left),
|
|
(int)(mon_rect.bottom - mon_rect.top));
|
|
#else
|
|
gfx_ctx_get_video_size(&full_x, &full_y);
|
|
#endif
|
|
{
|
|
unsigned new_width = info->fullscreen ? full_x : info->width;
|
|
unsigned new_height = info->fullscreen ? full_y : info->height;
|
|
video_driver_set_size(&new_width, &new_height);
|
|
}
|
|
|
|
#ifdef HAVE_WINDOW
|
|
DWORD style;
|
|
unsigned win_width, win_height;
|
|
RECT rect = {0};
|
|
/* Windows only reports the refresh rates for modelines as
|
|
* an integer, so video.refresh_rate needs to be rounded. Also, account
|
|
* for black frame insertion using video.refresh_rate set to half
|
|
* of the display refresh rate, as well as higher vsync swap intervals. */
|
|
float refresh_mod = settings->video.black_frame_insertion ? 2.0f : 1.0f;
|
|
unsigned refresh = roundf(settings->video.refresh_rate * refresh_mod * settings->video.swap_interval);
|
|
|
|
video_driver_get_size(&win_width, &win_height);
|
|
|
|
if (info->fullscreen)
|
|
{
|
|
if (windowed_full)
|
|
{
|
|
style = WS_EX_TOPMOST | WS_POPUP;
|
|
g_resize_width = win_width = mon_rect.right - mon_rect.left;
|
|
g_resize_height = win_height = mon_rect.bottom - mon_rect.top;
|
|
}
|
|
else
|
|
{
|
|
style = WS_POPUP | WS_VISIBLE;
|
|
|
|
if (!win32_monitor_set_fullscreen(win_width, win_height,
|
|
refresh, current_mon.szDevice))
|
|
{}
|
|
|
|
/* Display settings might have changed, get new coordinates. */
|
|
GetMonitorInfo(hm_to_use, (MONITORINFO*)¤t_mon);
|
|
mon_rect = current_mon.rcMonitor;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
style = WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
|
|
rect.right = win_width;
|
|
rect.bottom = win_height;
|
|
AdjustWindowRect(&rect, style, FALSE);
|
|
g_resize_width = win_width = rect.right - rect.left;
|
|
g_resize_height = win_height = rect.bottom - rect.top;
|
|
}
|
|
|
|
win32_window_create(d3d, style, &mon_rect, win_width,
|
|
win_height, info->fullscreen);
|
|
|
|
if (!info->fullscreen || windowed_full)
|
|
{
|
|
HWND window = win32_get_window();
|
|
|
|
if (!info->fullscreen && settings->ui.menubar_enable)
|
|
{
|
|
RECT rc_temp = {0, 0, (LONG)win_height, 0x7FFF};
|
|
|
|
SetMenu(window, LoadMenu(GetModuleHandle(NULL),MAKEINTRESOURCE(IDR_MENU)));
|
|
SendMessage(window, WM_NCCALCSIZE, FALSE, (LPARAM)&rc_temp);
|
|
g_resize_height = win_height += rc_temp.top + rect.top;
|
|
SetWindowPos(window, NULL, 0, 0, win_width, win_height, SWP_NOMOVE);
|
|
}
|
|
|
|
ShowWindow(window, SW_RESTORE);
|
|
UpdateWindow(window);
|
|
SetForegroundWindow(window);
|
|
SetFocus(window);
|
|
}
|
|
#endif
|
|
|
|
win32_show_cursor(!info->fullscreen);
|
|
|
|
|
|
#ifdef HAVE_SHADERS
|
|
/* This should only be done once here
|
|
* to avoid set_shader() to be overridden
|
|
* later. */
|
|
enum rarch_shader_type type =
|
|
video_shader_parse_type(settings->video.shader_path, RARCH_SHADER_NONE);
|
|
if (settings->video.shader_enable && type == RARCH_SHADER_CG)
|
|
d3d->shader_path = settings->video.shader_path;
|
|
|
|
if (!d3d_process_shader(d3d))
|
|
return false;
|
|
#endif
|
|
|
|
d3d->video_info = *info;
|
|
if (!d3d_initialize(d3d, &d3d->video_info))
|
|
return false;
|
|
|
|
gfx_ctx_input_driver(input, input_data);
|
|
|
|
RARCH_LOG("[D3D]: Init complete.\n");
|
|
return true;
|
|
}
|
|
|
|
static void d3d_set_rotation(void *data, unsigned rot)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
struct gfx_ortho ortho = {0, 1, 0, 1, -1, 1};
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
d3d->dev_rotation = rot;
|
|
}
|
|
|
|
static void d3d_show_mouse(void *data, bool state)
|
|
{
|
|
gfx_ctx_show_mouse(state);
|
|
}
|
|
|
|
static const gfx_ctx_driver_t *d3d_get_context(void *data)
|
|
{
|
|
/* Default to Direct3D9 for now.
|
|
TODO: GL core contexts through ANGLE? */
|
|
unsigned minor = 0;
|
|
settings_t *settings = config_get_ptr();
|
|
#if defined(HAVE_D3D8)
|
|
unsigned major = 8;
|
|
enum gfx_ctx_api api = GFX_CTX_DIRECT3D8_API;
|
|
#else
|
|
unsigned major = 9;
|
|
enum gfx_ctx_api api = GFX_CTX_DIRECT3D9_API;
|
|
#endif
|
|
return gfx_ctx_init_first(data,
|
|
settings->video.context_driver,
|
|
api, major, minor, false);
|
|
}
|
|
|
|
static void *d3d_init(const video_info_t *info,
|
|
const input_driver_t **input, void **input_data)
|
|
{
|
|
d3d_video_t *d3d = NULL;
|
|
const gfx_ctx_driver_t *ctx_driver = NULL;
|
|
|
|
#ifdef _XBOX
|
|
if (video_driver_get_ptr(false))
|
|
{
|
|
d3d = (d3d_video_t*)video_driver_get_ptr(false);
|
|
|
|
/* Reinitialize renderchain as we
|
|
* might have changed pixel formats.*/
|
|
if (d3d->renderchain_driver->reinit(d3d, (const void*)info))
|
|
{
|
|
d3d_deinit_chain(d3d);
|
|
d3d_init_chain(d3d, info);
|
|
|
|
input_driver_set(input, input_data);
|
|
|
|
video_driver_ctl(RARCH_DISPLAY_CTL_SET_OWN_DRIVER, NULL);
|
|
return d3d;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
d3d = new d3d_video_t();
|
|
if (!d3d)
|
|
goto error;
|
|
|
|
ctx_driver = d3d_get_context(d3d);
|
|
if (!ctx_driver)
|
|
goto error;
|
|
|
|
/* Default values */
|
|
d3d->dev = NULL;
|
|
d3d->dev_rotation = 0;
|
|
d3d->needs_restore = false;
|
|
#ifdef HAVE_OVERLAY
|
|
d3d->overlays_enabled = false;
|
|
#endif
|
|
#ifdef _XBOX
|
|
d3d->should_resize = false;
|
|
#else
|
|
#ifdef HAVE_MENU
|
|
d3d->menu = NULL;
|
|
#endif
|
|
#endif
|
|
|
|
gfx_ctx_set(ctx_driver);
|
|
|
|
if (!d3d_construct(d3d, info, input, input_data))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to init D3D.\n");
|
|
goto error;
|
|
}
|
|
|
|
d3d->keep_aspect = info->force_aspect;
|
|
#ifdef _XBOX
|
|
video_driver_ctl(RARCH_DISPLAY_CTL_SET_OWN_DRIVER, NULL);
|
|
video_driver_ctl(RARCH_INPUT_CTL_SET_OWN_DRIVER, NULL);
|
|
#endif
|
|
|
|
return d3d;
|
|
|
|
error:
|
|
gfx_ctx_destroy(ctx_driver);
|
|
if (d3d)
|
|
delete d3d;
|
|
return NULL;
|
|
}
|
|
|
|
static void d3d_free(void *data)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
HWND window = win32_get_window();
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
d3d_deinitialize(d3d);
|
|
#ifdef HAVE_OVERLAY
|
|
d3d_free_overlays(d3d);
|
|
#endif
|
|
|
|
gfx_ctx_free();
|
|
|
|
#ifndef _XBOX
|
|
#ifdef HAVE_MENU
|
|
d3d_free_overlay(d3d, d3d->menu);
|
|
if (d3d->menu)
|
|
delete d3d->menu;
|
|
#endif
|
|
#endif
|
|
|
|
d3d_device_free(d3d->dev, g_pD3D);
|
|
d3d->dev = NULL;
|
|
g_pD3D = NULL;
|
|
|
|
win32_monitor_from_window(window, true);
|
|
|
|
if (d3d)
|
|
delete d3d;
|
|
|
|
win32_destroy_window();
|
|
}
|
|
|
|
#ifndef DONT_HAVE_STATE_TRACKER
|
|
static bool d3d_init_imports(d3d_video_t *d3d)
|
|
{
|
|
state_tracker_t *state_tracker = NULL;
|
|
state_tracker_info tracker_info = {0};
|
|
|
|
if (!d3d->shader.variables)
|
|
return true;
|
|
if (!d3d->renderchain_driver->add_state_tracker)
|
|
return true;
|
|
|
|
tracker_info.wram = (uint8_t*)
|
|
core.retro_get_memory_data(RETRO_MEMORY_SYSTEM_RAM);
|
|
tracker_info.info = d3d->shader.variable;
|
|
tracker_info.info_elem = d3d->shader.variables;
|
|
|
|
#ifdef HAVE_PYTHON
|
|
if (*d3d->shader.script_path)
|
|
{
|
|
tracker_info.script = d3d->shader.script_path;
|
|
tracker_info.script_is_file = true;
|
|
}
|
|
|
|
tracker_info.script_class =
|
|
*d3d->shader.script_class ? d3d->shader.script_class : NULL;
|
|
#endif
|
|
|
|
state_tracker = state_tracker_init(&tracker_info);
|
|
if (!state_tracker)
|
|
{
|
|
RARCH_ERR("Failed to initialize state tracker.\n");
|
|
return false;
|
|
}
|
|
|
|
d3d->renderchain_driver->add_state_tracker(d3d->renderchain_data, state_tracker);
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
|
|
{
|
|
unsigned current_width, current_height, out_width, out_height;
|
|
unsigned i = 0;
|
|
LinkInfo link_info = {0};
|
|
|
|
(void)i;
|
|
(void)current_width;
|
|
(void)current_height;
|
|
(void)out_width;
|
|
(void)out_height;
|
|
|
|
/* Setup information for first pass. */
|
|
#ifndef _XBOX
|
|
link_info.pass = &d3d->shader.pass[0];
|
|
#endif
|
|
link_info.tex_w = link_info.tex_h =
|
|
video_info->input_scale * RARCH_SCALE_BASE;
|
|
|
|
if (!renderchain_init_first(&d3d->renderchain_driver,
|
|
&d3d->renderchain_data))
|
|
{
|
|
RARCH_ERR("Renderchain could not be initialized.\n");
|
|
return false;
|
|
}
|
|
|
|
if (!d3d->renderchain_driver || !d3d->renderchain_data)
|
|
return false;
|
|
|
|
RARCH_LOG("Renderchain driver: %s\n", d3d->renderchain_driver->ident);
|
|
|
|
if (!d3d->renderchain_driver->init_shader(d3d, d3d->renderchain_data))
|
|
{
|
|
RARCH_ERR("Failed to initialize shader subsystem.\n");
|
|
return false;
|
|
}
|
|
|
|
if (
|
|
!d3d->renderchain_driver->init(
|
|
d3d,
|
|
&d3d->video_info,
|
|
d3d->dev, &d3d->final_viewport, &link_info,
|
|
d3d->video_info.rgb32)
|
|
)
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to init render chain.\n");
|
|
return false;
|
|
}
|
|
|
|
#ifndef _XBOX
|
|
current_width = link_info.tex_w;
|
|
current_height = link_info.tex_h;
|
|
out_width = 0;
|
|
out_height = 0;
|
|
|
|
for (i = 1; i < d3d->shader.passes; i++)
|
|
{
|
|
d3d->renderchain_driver->convert_geometry(d3d->renderchain_data,
|
|
&link_info,
|
|
&out_width, &out_height,
|
|
current_width, current_height, &d3d->final_viewport);
|
|
|
|
link_info.pass = &d3d->shader.pass[i];
|
|
link_info.tex_w = next_pow2(out_width);
|
|
link_info.tex_h = next_pow2(out_height);
|
|
|
|
current_width = out_width;
|
|
current_height = out_height;
|
|
|
|
if (!d3d->renderchain_driver->add_pass(d3d->renderchain_data, &link_info))
|
|
{
|
|
RARCH_ERR("[D3D9]: Failed to add pass.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!d3d_init_luts(d3d))
|
|
{
|
|
RARCH_ERR("[D3D9]: Failed to init LUTs.\n");
|
|
return false;
|
|
}
|
|
|
|
#ifndef DONT_HAVE_STATE_TRACKER
|
|
if (!d3d_init_imports(d3d))
|
|
{
|
|
RARCH_ERR("[D3D9]: Failed to init imports.\n");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
|
|
#ifdef _XBOX1
|
|
#include <formats/image.h>
|
|
|
|
static bool texture_image_render(d3d_video_t *d3d,
|
|
struct texture_image *out_img,
|
|
int x, int y, int w, int h, bool force_fullscreen)
|
|
{
|
|
LPDIRECT3DTEXTURE d3dt;
|
|
LPDIRECT3DVERTEXBUFFER d3dv;
|
|
void *verts = NULL;
|
|
float fX = (float)(x);
|
|
float fY = (float)(y);
|
|
|
|
if (!d3d)
|
|
return false;
|
|
|
|
d3dt = (LPDIRECT3DTEXTURE)out_img->texture_buf;
|
|
d3dv = (LPDIRECT3DVERTEXBUFFER)out_img->vertex_buf;
|
|
|
|
if (!d3dt || !d3dv)
|
|
return false;
|
|
|
|
/* Create the new vertices. */
|
|
Vertex newVerts[] =
|
|
{
|
|
// x, y, z, color, u ,v
|
|
{fX, fY, 0.0f, 0, 0, 0},
|
|
{fX + w, fY, 0.0f, 0, 1, 0},
|
|
{fX + w, fY + h, 0.0f, 0, 1, 1},
|
|
{fX, fY + h, 0.0f, 0, 0, 1}
|
|
};
|
|
|
|
/* Load the existing vertices */
|
|
verts = d3d_vertex_buffer_lock(d3dv);
|
|
|
|
if (!verts)
|
|
return false;
|
|
|
|
/* Copy the new verts over the old verts */
|
|
memcpy(verts, newVerts, sizeof(newVerts));
|
|
d3d_vertex_buffer_unlock(d3dv);
|
|
|
|
d3d_enable_blend_func(d3d->dev);
|
|
d3d_enable_alpha_blend_texture_func(d3d->dev);
|
|
|
|
/* Draw the quad. */
|
|
d3d_set_texture(d3d->dev, 0, d3dt);
|
|
d3d_set_stream_source(d3d->dev, 0,
|
|
d3dv, 0, sizeof(Vertex));
|
|
d3d_set_vertex_shader(d3d->dev, D3DFVF_CUSTOMVERTEX, NULL);
|
|
|
|
if (force_fullscreen)
|
|
d3d_set_viewport(d3d, w, h, force_fullscreen, false);
|
|
d3d_draw_primitive(d3d->dev, D3DPT_QUADLIST, 0, 1);
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#ifdef HAVE_FBO
|
|
static bool d3d_init_multipass(d3d_video_t *d3d)
|
|
{
|
|
unsigned i;
|
|
bool use_extra_pass;
|
|
video_shader_pass *pass = NULL;
|
|
config_file_t *conf = config_file_new(d3d->shader_path.c_str());
|
|
|
|
if (!conf)
|
|
{
|
|
RARCH_ERR("Failed to load preset.\n");
|
|
return false;
|
|
}
|
|
|
|
memset(&d3d->shader, 0, sizeof(d3d->shader));
|
|
|
|
if (!video_shader_read_conf_cgp(conf, &d3d->shader))
|
|
{
|
|
config_file_free(conf);
|
|
RARCH_ERR("Failed to parse CGP file.\n");
|
|
return false;
|
|
}
|
|
|
|
config_file_free(conf);
|
|
|
|
video_shader_resolve_relative(&d3d->shader, d3d->shader_path.c_str());
|
|
|
|
RARCH_LOG("[D3D9 Meta-Cg] Found %u shaders.\n", d3d->shader.passes);
|
|
|
|
for (i = 0; i < d3d->shader.passes; i++)
|
|
{
|
|
if (d3d->shader.pass[i].fbo.valid)
|
|
continue;
|
|
|
|
d3d->shader.pass[i].fbo.scale_y = 1.0f;
|
|
d3d->shader.pass[i].fbo.scale_x = 1.0f;
|
|
d3d->shader.pass[i].fbo.type_x = RARCH_SCALE_INPUT;
|
|
d3d->shader.pass[i].fbo.type_y = RARCH_SCALE_INPUT;
|
|
}
|
|
|
|
use_extra_pass = d3d->shader.passes < GFX_MAX_SHADERS &&
|
|
d3d->shader.pass[d3d->shader.passes - 1].fbo.valid;
|
|
|
|
if (use_extra_pass)
|
|
{
|
|
d3d->shader.passes++;
|
|
pass = (video_shader_pass*)
|
|
&d3d->shader.pass[d3d->shader.passes - 1];
|
|
|
|
pass->fbo.scale_x = pass->fbo.scale_y = 1.0f;
|
|
pass->fbo.type_x = pass->fbo.type_y = RARCH_SCALE_VIEWPORT;
|
|
pass->filter = RARCH_FILTER_UNSPEC;
|
|
}
|
|
else
|
|
{
|
|
pass = (video_shader_pass*)
|
|
&d3d->shader.pass[d3d->shader.passes - 1];
|
|
|
|
pass->fbo.scale_x = pass->fbo.scale_y = 1.0f;
|
|
pass->fbo.type_x = pass->fbo.type_y = RARCH_SCALE_VIEWPORT;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
static bool d3d_init_singlepass(d3d_video_t *d3d)
|
|
{
|
|
#ifndef _XBOX
|
|
video_shader_pass *pass = NULL;
|
|
|
|
if (!d3d)
|
|
return false;
|
|
|
|
memset(&d3d->shader, 0, sizeof(d3d->shader));
|
|
d3d->shader.passes = 1;
|
|
|
|
pass = (video_shader_pass*)&d3d->shader.pass[0];
|
|
|
|
pass->fbo.valid = true;
|
|
pass->fbo.scale_y = 1.0;
|
|
pass->fbo.type_y = RARCH_SCALE_VIEWPORT;
|
|
pass->fbo.scale_x = pass->fbo.scale_y;
|
|
pass->fbo.type_x = pass->fbo.type_y;
|
|
strlcpy(pass->source.path, d3d->shader_path.c_str(),
|
|
sizeof(pass->source.path));
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool d3d_process_shader(d3d_video_t *d3d)
|
|
{
|
|
#ifdef HAVE_FBO
|
|
if (strcmp(path_get_extension(
|
|
d3d->shader_path.c_str()), "cgp") == 0)
|
|
return d3d_init_multipass(d3d);
|
|
#endif
|
|
|
|
return d3d_init_singlepass(d3d);
|
|
}
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
static void d3d_free_overlays(d3d_video_t *d3d)
|
|
{
|
|
unsigned i;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
for (i = 0; i < d3d->overlays.size(); i++)
|
|
d3d_free_overlay(d3d, &d3d->overlays[i]);
|
|
d3d->overlays.clear();
|
|
}
|
|
|
|
static void d3d_overlay_tex_geom(
|
|
void *data,
|
|
unsigned index,
|
|
float x, float y,
|
|
float w, float h)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
if (!d3d)
|
|
return;
|
|
|
|
d3d->overlays[index].tex_coords[0] = x;
|
|
d3d->overlays[index].tex_coords[1] = y;
|
|
d3d->overlays[index].tex_coords[2] = w;
|
|
d3d->overlays[index].tex_coords[3] = h;
|
|
}
|
|
|
|
static void d3d_overlay_vertex_geom(
|
|
void *data,
|
|
unsigned index,
|
|
float x, float y,
|
|
float w, float h)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
if (!d3d)
|
|
return;
|
|
|
|
y = 1.0f - y;
|
|
h = -h;
|
|
d3d->overlays[index].vert_coords[0] = x;
|
|
d3d->overlays[index].vert_coords[1] = y;
|
|
d3d->overlays[index].vert_coords[2] = w;
|
|
d3d->overlays[index].vert_coords[3] = h;
|
|
}
|
|
|
|
static bool d3d_overlay_load(void *data,
|
|
const void *image_data, unsigned num_images)
|
|
{
|
|
unsigned i, y;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
const struct texture_image *images = (const struct texture_image*)
|
|
image_data;
|
|
|
|
if (!d3d)
|
|
return false;
|
|
|
|
d3d_free_overlays(d3d);
|
|
d3d->overlays.resize(num_images);
|
|
|
|
for (i = 0; i < num_images; i++)
|
|
{
|
|
D3DLOCKED_RECT d3dlr;
|
|
unsigned width = images[i].width;
|
|
unsigned height = images[i].height;
|
|
overlay_t *overlay = (overlay_t*)&d3d->overlays[i];
|
|
|
|
overlay->tex = d3d_texture_new(d3d->dev, NULL,
|
|
width, height, 1,
|
|
0,
|
|
D3DFMT_A8R8G8B8,
|
|
D3DPOOL_MANAGED, 0, 0, 0,
|
|
NULL, NULL);
|
|
|
|
if (!overlay->tex)
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to create overlay texture\n");
|
|
return false;
|
|
}
|
|
|
|
if (d3d_lock_rectangle(overlay->tex, 0, &d3dlr,
|
|
NULL, 0, D3DLOCK_NOSYSLOCK))
|
|
{
|
|
uint32_t *dst = (uint32_t*)(d3dlr.pBits);
|
|
const uint32_t *src = images[i].pixels;
|
|
unsigned pitch = d3dlr.Pitch >> 2;
|
|
|
|
for (y = 0; y < height; y++, dst += pitch, src += width)
|
|
memcpy(dst, src, width << 2);
|
|
d3d_unlock_rectangle(overlay->tex);
|
|
}
|
|
|
|
overlay->tex_w = width;
|
|
overlay->tex_h = height;
|
|
|
|
/* Default. Stretch to whole screen. */
|
|
d3d_overlay_tex_geom(d3d, i, 0, 0, 1, 1);
|
|
d3d_overlay_vertex_geom(d3d, i, 0, 0, 1, 1);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void d3d_overlay_enable(void *data, bool state)
|
|
{
|
|
unsigned i;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
for (i = 0; i < d3d->overlays.size(); i++)
|
|
d3d->overlays_enabled = state;
|
|
|
|
gfx_ctx_show_mouse(state);
|
|
}
|
|
|
|
static void d3d_overlay_full_screen(void *data, bool enable)
|
|
{
|
|
unsigned i;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
for (i = 0; i < d3d->overlays.size(); i++)
|
|
d3d->overlays[i].fullscreen = enable;
|
|
}
|
|
|
|
static void d3d_overlay_set_alpha(void *data, unsigned index, float mod)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
if (d3d)
|
|
d3d->overlays[index].alpha_mod = mod;
|
|
}
|
|
|
|
static const video_overlay_interface_t d3d_overlay_interface = {
|
|
d3d_overlay_enable,
|
|
d3d_overlay_load,
|
|
d3d_overlay_tex_geom,
|
|
d3d_overlay_vertex_geom,
|
|
d3d_overlay_full_screen,
|
|
d3d_overlay_set_alpha,
|
|
};
|
|
|
|
static void d3d_get_overlay_interface(void *data,
|
|
const video_overlay_interface_t **iface)
|
|
{
|
|
(void)data;
|
|
*iface = &d3d_overlay_interface;
|
|
}
|
|
#endif
|
|
|
|
static bool d3d_frame(void *data, const void *frame,
|
|
unsigned frame_width, unsigned frame_height,
|
|
uint64_t frame_count, unsigned pitch,
|
|
const char *msg)
|
|
{
|
|
unsigned width, height;
|
|
static struct retro_perf_counter d3d_frame = {0};
|
|
unsigned i = 0;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
settings_t *settings = config_get_ptr();
|
|
HWND window = win32_get_window();
|
|
|
|
(void)i;
|
|
|
|
if (!frame)
|
|
return true;
|
|
|
|
video_driver_get_size(&width, &height);
|
|
|
|
rarch_perf_init(&d3d_frame, "d3d_frame");
|
|
retro_perf_start(&d3d_frame);
|
|
|
|
/* We cannot recover in fullscreen. */
|
|
if (d3d->needs_restore)
|
|
{
|
|
if (IsIconic(window))
|
|
return true;
|
|
|
|
if (!d3d_restore(d3d))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to restore.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (d3d->should_resize)
|
|
{
|
|
d3d_set_viewport(d3d, width, height, false, true);
|
|
if (d3d->renderchain_driver->set_final_viewport)
|
|
d3d->renderchain_driver->set_final_viewport(d3d,
|
|
d3d->renderchain_data, &d3d->final_viewport);
|
|
|
|
d3d->should_resize = false;
|
|
}
|
|
|
|
/* render_chain() only clears out viewport,
|
|
* clear out everything. */
|
|
D3DVIEWPORT screen_vp;
|
|
screen_vp.X = 0;
|
|
screen_vp.Y = 0;
|
|
screen_vp.MinZ = 0;
|
|
screen_vp.MaxZ = 1;
|
|
screen_vp.Width = width;
|
|
screen_vp.Height = height;
|
|
d3d_set_viewports(d3d->dev, &screen_vp);
|
|
d3d_clear(d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
|
|
|
|
/* Insert black frame first, so we
|
|
* can screenshot, etc. */
|
|
if (settings->video.black_frame_insertion)
|
|
{
|
|
if (!d3d_swap(d3d, d3d->dev) || d3d->needs_restore)
|
|
return true;
|
|
d3d_clear(d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
|
|
}
|
|
|
|
if (
|
|
!d3d->renderchain_driver->render(
|
|
d3d,
|
|
frame, frame_width, frame_height,
|
|
pitch, d3d->dev_rotation))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to render scene.\n");
|
|
return false;
|
|
}
|
|
|
|
if (font_driver_has_render_msg() && msg)
|
|
{
|
|
struct font_params font_parms = {0};
|
|
#ifdef _XBOX
|
|
#if defined(_XBOX1)
|
|
float msg_width = 60;
|
|
float msg_height = 365;
|
|
#elif defined(_XBOX360)
|
|
float msg_width = d3d->resolution_hd_enable ? 160 : 100;
|
|
float msg_height = 120;
|
|
#endif
|
|
font_parms.x = msg_width;
|
|
font_parms.y = msg_height;
|
|
font_parms.scale = 21;
|
|
#endif
|
|
font_driver_render_msg(NULL, msg, &font_parms);
|
|
}
|
|
|
|
#ifdef HAVE_MENU
|
|
if (d3d->menu && d3d->menu->enabled)
|
|
{
|
|
d3d_overlay_render(d3d, d3d->menu);
|
|
menu_driver_ctl(RARCH_MENU_CTL_FRAME, NULL);
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
if (d3d->overlays_enabled)
|
|
{
|
|
for (i = 0; i < d3d->overlays.size(); i++)
|
|
d3d_overlay_render(d3d, &d3d->overlays[i]);
|
|
}
|
|
#endif
|
|
|
|
retro_perf_stop(&d3d_frame);
|
|
|
|
gfx_ctx_update_window_title();
|
|
|
|
gfx_ctx_swap_buffers();
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool d3d_read_viewport(void *data, uint8_t *buffer)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (!d3d || !d3d->renderchain_driver || !d3d->renderchain_driver->read_viewport)
|
|
return false;
|
|
|
|
return d3d->renderchain_driver->read_viewport(d3d, buffer);
|
|
}
|
|
|
|
static bool d3d_set_shader(void *data,
|
|
enum rarch_shader_type type, const char *path)
|
|
{
|
|
bool restore_old = false;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
std::string shader = "";
|
|
|
|
switch (type)
|
|
{
|
|
case RARCH_SHADER_CG:
|
|
if (path)
|
|
shader = path;
|
|
#ifdef HAVE_HLSL
|
|
d3d->shader = &hlsl_backend;
|
|
#endif
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
std::string old_shader = d3d->shader_path;
|
|
d3d->shader_path = shader;
|
|
|
|
if (!d3d_process_shader(d3d) || !d3d_restore(d3d))
|
|
{
|
|
RARCH_ERR("[D3D]: Setting shader failed.\n");
|
|
restore_old = true;
|
|
}
|
|
|
|
if (restore_old)
|
|
{
|
|
d3d->shader_path = old_shader;
|
|
d3d_process_shader(d3d);
|
|
d3d_restore(d3d);
|
|
}
|
|
|
|
return !restore_old;
|
|
}
|
|
|
|
#ifdef HAVE_MENU
|
|
static void d3d_set_menu_texture_frame(void *data,
|
|
const void *frame, bool rgb32, unsigned width, unsigned height,
|
|
float alpha)
|
|
{
|
|
D3DLOCKED_RECT d3dlr;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
(void)d3dlr;
|
|
(void)frame;
|
|
(void)rgb32;
|
|
(void)width;
|
|
(void)height;
|
|
(void)alpha;
|
|
|
|
if (!d3d->menu->tex || d3d->menu->tex_w != width
|
|
|| d3d->menu->tex_h != height)
|
|
{
|
|
if (d3d->menu)
|
|
d3d_texture_free(d3d->menu->tex);
|
|
|
|
d3d->menu->tex = d3d_texture_new(d3d->dev, NULL,
|
|
width, height, 1,
|
|
0, D3DFMT_A8R8G8B8,
|
|
D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL);
|
|
|
|
if (!d3d->menu->tex)
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to create menu texture.\n");
|
|
return;
|
|
}
|
|
|
|
d3d->menu->tex_w = width;
|
|
d3d->menu->tex_h = height;
|
|
}
|
|
|
|
d3d->menu->alpha_mod = alpha;
|
|
|
|
if (d3d_lock_rectangle(d3d->menu->tex, 0, &d3dlr,
|
|
NULL, 0, D3DLOCK_NOSYSLOCK))
|
|
{
|
|
unsigned h, w;
|
|
if (rgb32)
|
|
{
|
|
uint8_t *dst = (uint8_t*)d3dlr.pBits;
|
|
const uint32_t *src = (const uint32_t*)frame;
|
|
|
|
for (h = 0; h < height; h++, dst += d3dlr.Pitch, src += width)
|
|
{
|
|
memcpy(dst, src, width * sizeof(uint32_t));
|
|
memset(dst + width * sizeof(uint32_t), 0,
|
|
d3dlr.Pitch - width * sizeof(uint32_t));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32_t *dst = (uint32_t*)d3dlr.pBits;
|
|
const uint16_t *src = (const uint16_t*)frame;
|
|
|
|
for (h = 0; h < height; h++, dst += d3dlr.Pitch >> 2, src += width)
|
|
{
|
|
for (w = 0; w < width; w++)
|
|
{
|
|
uint16_t c = src[w];
|
|
uint32_t r = (c >> 12) & 0xf;
|
|
uint32_t g = (c >> 8) & 0xf;
|
|
uint32_t b = (c >> 4) & 0xf;
|
|
uint32_t a = (c >> 0) & 0xf;
|
|
r = ((r << 4) | r) << 16;
|
|
g = ((g << 4) | g) << 8;
|
|
b = ((b << 4) | b) << 0;
|
|
a = ((a << 4) | a) << 24;
|
|
dst[w] = r | g | b | a;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (d3d->menu)
|
|
d3d_unlock_rectangle(d3d->menu->tex);
|
|
}
|
|
}
|
|
|
|
static void d3d_set_menu_texture_enable(void *data,
|
|
bool state, bool full_screen)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (!d3d || !d3d->menu)
|
|
return;
|
|
|
|
d3d->menu->enabled = state;
|
|
d3d->menu->fullscreen = full_screen;
|
|
}
|
|
#endif
|
|
|
|
static void video_texture_load_d3d(d3d_video_t *d3d,
|
|
struct texture_image *ti,
|
|
enum texture_filter_type filter_type,
|
|
uintptr_t *id)
|
|
{
|
|
*id = (uintptr_t)d3d_texture_new(d3d->dev, NULL,
|
|
ti->width, ti->height, 1,
|
|
0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, 0, 0, 0,
|
|
NULL, NULL);
|
|
}
|
|
|
|
static int video_texture_load_wrap_d3d_mipmap(void *data)
|
|
{
|
|
uintptr_t id = 0;
|
|
video_texture_load_d3d((d3d_video_t*)video_driver_get_ptr(true), (struct texture_image*)data, TEXTURE_FILTER_MIPMAP_LINEAR, &id);
|
|
return id;
|
|
}
|
|
|
|
static int video_texture_load_wrap_d3d(void *data)
|
|
{
|
|
uintptr_t id = 0;
|
|
video_texture_load_d3d((d3d_video_t*)video_driver_get_ptr(true), (struct texture_image*)data, TEXTURE_FILTER_LINEAR, &id);
|
|
return id;
|
|
}
|
|
|
|
static uintptr_t d3d_load_texture(void *video_data, void *data,
|
|
bool threaded, enum texture_filter_type filter_type)
|
|
{
|
|
uintptr_t id = 0;
|
|
|
|
if (threaded)
|
|
{
|
|
custom_command_method_t func = video_texture_load_wrap_d3d;
|
|
|
|
switch (filter_type)
|
|
{
|
|
case TEXTURE_FILTER_MIPMAP_LINEAR:
|
|
case TEXTURE_FILTER_MIPMAP_NEAREST:
|
|
func = video_texture_load_wrap_d3d_mipmap;
|
|
break;
|
|
default:
|
|
func = video_texture_load_wrap_d3d;
|
|
break;
|
|
}
|
|
|
|
return rarch_threaded_video_texture_load(data, func);
|
|
}
|
|
|
|
video_texture_load_d3d((d3d_video_t*)video_driver_get_ptr(false), (struct texture_image*)data, filter_type, &id);
|
|
return id;
|
|
}
|
|
|
|
static void d3d_unload_texture(void *data, uintptr_t *id)
|
|
{
|
|
LPDIRECT3DTEXTURE texid = (LPDIRECT3DTEXTURE)id;
|
|
if (!id)
|
|
return;
|
|
|
|
d3d_texture_free(texid);
|
|
*id = NULL;
|
|
}
|
|
|
|
static const video_poke_interface_t d3d_poke_interface = {
|
|
d3d_load_texture,
|
|
d3d_unload_texture,
|
|
NULL,
|
|
NULL,
|
|
NULL, /* get_video_output_size */
|
|
NULL, /* get_video_output_prev */
|
|
NULL, /* get_video_output_next */
|
|
NULL, /* get_current_framebuffer */
|
|
NULL, /* get_proc_address */
|
|
d3d_set_aspect_ratio,
|
|
d3d_apply_state_changes,
|
|
#ifdef HAVE_MENU
|
|
d3d_set_menu_texture_frame,
|
|
d3d_set_menu_texture_enable,
|
|
#else
|
|
NULL,
|
|
NULL,
|
|
#endif
|
|
d3d_set_osd_msg,
|
|
|
|
d3d_show_mouse,
|
|
};
|
|
|
|
static void d3d_get_poke_interface(void *data,
|
|
const video_poke_interface_t **iface)
|
|
{
|
|
(void)data;
|
|
*iface = &d3d_poke_interface;
|
|
}
|
|
|
|
video_driver_t video_d3d = {
|
|
d3d_init,
|
|
d3d_frame,
|
|
d3d_set_nonblock_state,
|
|
d3d_alive,
|
|
d3d_focus,
|
|
d3d_suppress_screensaver,
|
|
d3d_has_windowed,
|
|
d3d_set_shader,
|
|
d3d_free,
|
|
"d3d",
|
|
d3d_set_viewport,
|
|
d3d_set_rotation,
|
|
d3d_viewport_info,
|
|
d3d_read_viewport,
|
|
NULL, /* read_frame_raw */
|
|
#ifdef HAVE_OVERLAY
|
|
d3d_get_overlay_interface,
|
|
#endif
|
|
d3d_get_poke_interface
|
|
};
|