.. |
context
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(PS3) Removed g_frame_count - will use pointer to gl->frame_count
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2012-05-26 18:18:09 +02:00 |
ext
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ssnes_* => rarch_*.
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2012-04-21 23:25:32 +02:00 |
py_state
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Remove useless check.
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2012-05-25 11:55:00 +02:00 |
ext_gfx.c
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Restructuring of sdlwrap.c for portability reasons -
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2012-05-26 04:47:24 +02:00 |
fonts.c
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More fixups.
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2012-04-21 23:31:57 +02:00 |
fonts.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
gfx_common.c
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More fixups.
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2012-04-21 23:31:57 +02:00 |
gfx_common.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
gfx_context.h
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Restructuring of sdlwrap.c for portability reasons -
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2012-05-26 04:47:24 +02:00 |
gl_common.h
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Make GL texture types more generic.
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2012-05-26 16:29:22 +02:00 |
gl_font.c
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Move font code to gl_font.
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2012-05-26 15:22:48 +02:00 |
gl_font.h
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Move font code to gl_font.
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2012-05-26 15:22:48 +02:00 |
gl.c
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Make GL texture types more generic.
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2012-05-26 16:29:22 +02:00 |
image.c
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More fixups.
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2012-04-21 23:31:57 +02:00 |
image.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
sdl_gfx.c
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More fixups.
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2012-04-21 23:31:57 +02:00 |
shader_cg.c
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Fix coding derp.
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2012-05-06 22:38:25 +02:00 |
shader_cg.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
shader_glsl.c
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Restructuring of sdlwrap.c for portability reasons -
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2012-05-26 04:47:24 +02:00 |
shader_glsl.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
shader_hlsl.c
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(360) Got rid of crashes while repeatedly loading HLSL shaders -
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2012-05-24 09:39:03 +02:00 |
shader_hlsl.h
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(360) Very rough shader selection in Settings menu - second pass doesn't work yet - blank screen - some memory leaks when loading a lot of shaders one after another
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2012-05-21 18:02:59 +02:00 |
state_tracker.c
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More fixups.
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2012-04-21 23:31:57 +02:00 |
state_tracker.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
xvideo.c
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More fixups.
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2012-04-21 23:31:57 +02:00 |