RetroArch/ps3/ps3_video_psgl.h

65 lines
2.2 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _PS3_VIDEO_PSGL_H
#define _PS3_VIDEO_PSGL_H
#include "../gfx/gl_common.h"
#include "../gfx/gfx_common.h"
#include "../gfx/image.h"
#include "../console/console_ext.h"
#include <cell/dbgfont.h>
enum
{
FBO_DEINIT = 0,
FBO_INIT,
FBO_REINIT
};
#define MIN_SCALING_FACTOR (1.0f)
#define MAX_SCALING_FACTOR (4.0f)
#define IS_TIMER_NOT_EXPIRED(getter) (gl->frame_count < getter)
#define IS_TIMER_EXPIRED(getter) (!(IS_TIMER_NOT_EXPIRED(getter)))
#define SET_TIMER_EXPIRATION(setter, value) setter = gl->frame_count + value;
bool ps3_setup_texture(void);
const char * ps3_get_resolution_label(uint32_t resolution);
int ps3_check_resolution(uint32_t resolution_id);
void gl_frame_menu(void);
void gl_deinit_fbo(gl_t * gl);
void gl_init_fbo(gl_t * gl, unsigned width, unsigned height);
void gl_set_fbo_enable(bool enable);
void ps3_previous_resolution (void);
void ps3_next_resolution (void);
void ps3_set_filtering(unsigned index, bool set_smooth);
void ps3_video_deinit(void);
void ps3graphics_reinit_fbos (void);
void ps3graphics_set_overscan(bool overscan_enable, float amount, bool recalculate_viewport);
void ps3graphics_set_vsync(uint32_t vsync);
void ps3graphics_video_init(bool get_all_resolutions);
void ps3graphics_video_reinit(void);
bool gl_cg_reinit(const char *path);
bool gl_cg_save_cgp(const char *path, const struct gl_cg_cgp_info *info);
bool gl_cg_load_shader(unsigned index, const char *path);
unsigned gl_cg_get_lut_info(struct gl_cg_lut_info *info, unsigned elems);
#endif