mirror of
https://github.com/CTCaer/RetroArch.git
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65 lines
2.2 KiB
C
65 lines
2.2 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _PS3_VIDEO_PSGL_H
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#define _PS3_VIDEO_PSGL_H
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#include "../gfx/gl_common.h"
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#include "../gfx/gfx_common.h"
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#include "../gfx/image.h"
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#include "../console/console_ext.h"
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#include <cell/dbgfont.h>
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enum
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{
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FBO_DEINIT = 0,
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FBO_INIT,
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FBO_REINIT
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};
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#define MIN_SCALING_FACTOR (1.0f)
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#define MAX_SCALING_FACTOR (4.0f)
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#define IS_TIMER_NOT_EXPIRED(getter) (gl->frame_count < getter)
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#define IS_TIMER_EXPIRED(getter) (!(IS_TIMER_NOT_EXPIRED(getter)))
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#define SET_TIMER_EXPIRATION(setter, value) setter = gl->frame_count + value;
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bool ps3_setup_texture(void);
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const char * ps3_get_resolution_label(uint32_t resolution);
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int ps3_check_resolution(uint32_t resolution_id);
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void gl_frame_menu(void);
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void gl_deinit_fbo(gl_t * gl);
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void gl_init_fbo(gl_t * gl, unsigned width, unsigned height);
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void gl_set_fbo_enable(bool enable);
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void ps3_previous_resolution (void);
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void ps3_next_resolution (void);
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void ps3_set_filtering(unsigned index, bool set_smooth);
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void ps3_video_deinit(void);
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void ps3graphics_reinit_fbos (void);
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void ps3graphics_set_overscan(bool overscan_enable, float amount, bool recalculate_viewport);
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void ps3graphics_set_vsync(uint32_t vsync);
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void ps3graphics_video_init(bool get_all_resolutions);
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void ps3graphics_video_reinit(void);
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bool gl_cg_reinit(const char *path);
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bool gl_cg_save_cgp(const char *path, const struct gl_cg_cgp_info *info);
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bool gl_cg_load_shader(unsigned index, const char *path);
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unsigned gl_cg_get_lut_info(struct gl_cg_lut_info *info, unsigned elems);
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#endif
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