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https://github.com/CTCaer/RetroArch.git
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453 lines
12 KiB
C
453 lines
12 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <xtl.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <string>
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#include <xbdm.h>
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#include "menu.h"
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#include "xdk360_video.h"
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#include "../console/main_wrap.h"
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#include "../conf/config_file.h"
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#include "../conf/config_file_macros.h"
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#include "../general.h"
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#include "shared.h"
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#define DEVICE_MEMORY_UNIT0 1
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#define DEVICE_MEMORY_UNIT1 2
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#define DEVICE_MEMORY_ONBOARD 3
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#define DEVICE_CDROM0 4
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#define DEVICE_HARDISK0_PART1 5
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#define DEVICE_HARDISK0_SYSPART 6
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#define DEVICE_USB0 7
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#define DEVICE_USB1 8
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#define DEVICE_USB2 9
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#define DEVICE_TEST 10
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#define DEVICE_CACHE 11
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typedef struct _STRING {
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unsigned short Length;
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unsigned short MaximumLength;
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char * Buffer;
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} STRING;
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char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
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extern "C" int __stdcall ObCreateSymbolicLink( STRING*, STRING*);
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int Mounted[20];
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int ssnes_main(int argc, char *argv[]);
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#undef main
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static int DriveMounted(std::string path)
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{
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WIN32_FIND_DATA findFileData;
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memset(&findFileData,0,sizeof(WIN32_FIND_DATA));
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std::string searchcmd = path + "\\*.*";
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HANDLE hFind = FindFirstFile(searchcmd.c_str(), &findFileData);
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if (hFind == INVALID_HANDLE_VALUE)
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return 0;
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FindClose(hFind);
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return 1;
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}
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static int Mount( int Device, char* MountPoint )
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{
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char MountConv[260];
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sprintf_s( MountConv,"\\??\\%s", MountPoint );
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char * SysPath = NULL;
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switch( Device )
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{
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case DEVICE_MEMORY_UNIT0:
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SysPath = "\\Device\\Mu0";
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break;
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case DEVICE_MEMORY_UNIT1:
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SysPath = "\\Device\\Mu1";
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break;
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case DEVICE_MEMORY_ONBOARD:
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SysPath = "\\Device\\BuiltInMuSfc";
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break;
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case DEVICE_CDROM0:
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SysPath = "\\Device\\Cdrom0";
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break;
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case DEVICE_HARDISK0_PART1:
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SysPath = "\\Device\\Harddisk0\\Partition1";
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break;
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case DEVICE_HARDISK0_SYSPART:
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SysPath = "\\Device\\Harddisk0\\SystemPartition";
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break;
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case DEVICE_USB0:
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SysPath = "\\Device\\Mass0";
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break;
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case DEVICE_USB1:
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SysPath = "\\Device\\Mass1";
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break;
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case DEVICE_USB2:
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SysPath = "\\Device\\Mass2";
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break;
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case DEVICE_CACHE:
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SysPath = "\\Device\\Harddisk0\\Cache0";
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break;
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}
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STRING sSysPath = { (USHORT)strlen( SysPath ), (USHORT)strlen( SysPath ) + 1, SysPath };
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STRING sMountConv = { (USHORT)strlen( MountConv ), (USHORT)strlen( MountConv ) + 1, MountConv };
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int res = ObCreateSymbolicLink( &sMountConv, &sSysPath );
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if (res != 0)
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return res;
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return DriveMounted(MountPoint);
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}
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static void set_default_settings (void)
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{
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//g_settings
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g_settings.rewind_enable = false;
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g_settings.video.vsync = true;
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g_settings.video.smooth = true;
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for(uint32_t x = 0; x < MAX_PLAYERS; x++)
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{
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_B].id = SNES_DEVICE_ID_JOYPAD_B;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_B].joykey = XINPUT_GAMEPAD_A;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_Y].id = SNES_DEVICE_ID_JOYPAD_Y;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_Y].joykey = XINPUT_GAMEPAD_X;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_SELECT].id = SNES_DEVICE_ID_JOYPAD_SELECT;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_SELECT].joykey = XINPUT_GAMEPAD_BACK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_START].id = SNES_DEVICE_ID_JOYPAD_START;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_START].joykey = XINPUT_GAMEPAD_START;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_UP].id = SNES_DEVICE_ID_JOYPAD_UP;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_UP].joykey = XINPUT_GAMEPAD_DPAD_UP;
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//g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_UP].joyaxis = CTRL_LSTICK_UP_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_DOWN].id = SNES_DEVICE_ID_JOYPAD_DOWN;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_DOWN].joykey = XINPUT_GAMEPAD_DPAD_DOWN;
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//g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_DOWN].joyaxis = CTRL_LSTICK_DOWN_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_LEFT].id = SNES_DEVICE_ID_JOYPAD_LEFT;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_LEFT].joykey = XINPUT_GAMEPAD_DPAD_LEFT;
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//g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_LEFT].joyaxis = CTRL_LSTICK_LEFT_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_RIGHT].id = SNES_DEVICE_ID_JOYPAD_RIGHT;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_RIGHT].joykey = XINPUT_GAMEPAD_DPAD_RIGHT;
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//g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_RIGHT].joyaxis = CTRL_LSTICK_RIGHT_MASK;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_A].id = SNES_DEVICE_ID_JOYPAD_A;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_A].joykey = XINPUT_GAMEPAD_B;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_X].id = SNES_DEVICE_ID_JOYPAD_X;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_X].joykey = XINPUT_GAMEPAD_Y;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_L].id = SNES_DEVICE_ID_JOYPAD_L;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_L].joykey = XINPUT_GAMEPAD_LEFT_SHOULDER;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_R].id = SNES_DEVICE_ID_JOYPAD_R;
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g_settings.input.binds[x][SNES_DEVICE_ID_JOYPAD_R].joykey = XINPUT_GAMEPAD_RIGHT_SHOULDER;
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}
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//g_console
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g_console.block_config_read = true;
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g_console.throttle_enable = true;
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g_console.initialize_ssnes_enable = false;
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g_console.emulator_initialized = 0;
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g_console.mode_switch = MODE_MENU;
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strlcpy(g_console.default_rom_startup_dir, "game:\\roms\\", sizeof(g_console.default_rom_startup_dir));
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//g_extern
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g_extern.state_slot = 0;
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g_extern.audio_data.mute = 0;
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g_extern.verbose = true;
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}
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static bool file_exists(const char * filename)
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{
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unsigned long file_attr;
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file_attr = GetFileAttributes(filename);
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if (0xFFFFFFFF == file_attr)
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return false;
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return true;
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}
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static void init_settings (void)
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{
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if(!file_exists(SYS_CONFIG_FILE))
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{
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SSNES_ERR("Config file \"%s\" desn't exist. Creating...\n", "game:\\ssnes.cfg");
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FILE * f;
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f = fopen(SYS_CONFIG_FILE, "w");
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fclose(f);
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}
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config_file_t * conf = config_file_new(SYS_CONFIG_FILE);
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// g_settings
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CONFIG_GET_BOOL(rewind_enable, "rewind_enable");
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CONFIG_GET_BOOL(video.smooth, "video_smooth");
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CONFIG_GET_BOOL(video.vsync, "video_vsync");
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// g_console
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CONFIG_GET_BOOL_CONSOLE(throttle_enable, "throttle_enable");
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CONFIG_GET_STRING_CONSOLE(default_rom_startup_dir, "default_rom_startup_dir");
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// g_extern
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CONFIG_GET_INT_EXTERN(state_slot, "state_slot");
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CONFIG_GET_INT_EXTERN(audio_data.mute, "audio_mute");
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}
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static void save_settings (void)
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{
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if(!file_exists(SYS_CONFIG_FILE))
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{
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FILE * f;
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f = fopen(SYS_CONFIG_FILE, "w");
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fclose(f);
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}
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config_file_t * conf = config_file_new(SYS_CONFIG_FILE);
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if(conf == NULL)
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conf = config_file_new(NULL);
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// g_settings
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config_set_bool(conf, "rewind_enable", g_settings.rewind_enable);
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config_set_bool(conf, "video_smooth", g_settings.video.smooth);
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config_set_bool(conf, "video_vsync", g_settings.video.vsync);
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// g_console
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config_set_string(conf, "default_rom_startup_dir", g_console.default_rom_startup_dir);
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config_set_bool(conf, "throttle_enable", g_console.throttle_enable);
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// g_extern
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config_set_int(conf, "state_slot", g_extern.state_slot);
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config_set_int(conf, "audio_mute", g_extern.audio_data.mute);
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if (!config_file_write(conf, SYS_CONFIG_FILE))
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SSNES_ERR("Failed to write config file to \"%s\". Check permissions.\n", SYS_CONFIG_FILE);
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free(conf);
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}
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static void get_environment_settings (void)
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{
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//for devkits only, we will need to mount all partitions for retail
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//in a different way
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//DmMapDevkitDrive();
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memset(&Mounted, 0, 20);
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Mounted[DEVICE_USB0] = Mount(DEVICE_USB0,"Usb0:");
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Mounted[DEVICE_USB1] = Mount(DEVICE_USB1,"Usb1:");
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Mounted[DEVICE_USB2] = Mount(DEVICE_USB2,"Usb2:");
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Mounted[DEVICE_HARDISK0_PART1] = Mount(DEVICE_HARDISK0_PART1,"Hdd1:");
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Mounted[DEVICE_HARDISK0_SYSPART] = Mount(DEVICE_HARDISK0_SYSPART,"HddX:");
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Mounted[DEVICE_MEMORY_UNIT0] = Mount(DEVICE_MEMORY_UNIT0,"Memunit0:");
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Mounted[DEVICE_MEMORY_UNIT1] = Mount(DEVICE_MEMORY_UNIT1,"Memunit1:");
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Mounted[DEVICE_MEMORY_ONBOARD] = Mount(DEVICE_MEMORY_ONBOARD,"OnBoardMU:");
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Mounted[DEVICE_CDROM0] = Mount(DEVICE_CDROM0,"Dvd:");
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int result_filecache = XSetFileCacheSize(0x100000);
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if(result_filecache != TRUE)
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{
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SSNES_ERR("Couldn't change number of bytes reserved for file system cache.\n");
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}
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unsigned long result = XMountUtilityDriveEx(XMOUNTUTILITYDRIVE_FORMAT0,8192, 0);
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if(result != ERROR_SUCCESS)
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{
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SSNES_ERR("Couldn't mount/format utility drive.\n");
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}
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// detect install environment
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unsigned long license_mask;
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if (XContentGetLicenseMask(&license_mask, NULL) != ERROR_SUCCESS)
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{
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printf("SSNES was launched as a standalone DVD, or using DVD emulation, or from the development area of the HDD.\n");
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}
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else
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{
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XContentQueryVolumeDeviceType("GAME",&g_console.volume_device_type, NULL);
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switch(g_console.volume_device_type)
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{
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case XCONTENTDEVICETYPE_HDD:
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printf("SSNES was launched from a content package on HDD.\n");
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break;
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case XCONTENTDEVICETYPE_MU:
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printf("SSNES was launched from a content package on USB or Memory Unit.\n");
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break;
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case XCONTENTDEVICETYPE_ODD:
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printf("SSNES was launched from a content package on Optical Disc Drive.\n");
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break;
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default:
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printf("SSNES was launched from a content package on an unknown device type.\n");
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break;
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}
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}
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strlcpy(SYS_CONFIG_FILE, "game:\\ssnes.cfg", sizeof(SYS_CONFIG_FILE));
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}
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static void ingame_menu (void)
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{
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uint32_t menuitem_colors[MENU_ITEM_LAST];
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char comment[256];
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xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
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xdk360_block_swap();
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do
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{
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XINPUT_STATE state;
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XInputGetState(0, &state);
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static uint64_t blocking = 0;
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ssnes_render_cached_frame();
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if(IS_TIMER_EXPIRED() && blocking == false)
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{
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if(state.Gamepad.wButtons & XINPUT_GAMEPAD_B)
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{
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g_console.frame_advance_enable = false;
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g_console.ingame_menu_item = 0;
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g_console.ingame_menu_enable = false;
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g_console.mode_switch = MODE_EMULATION;
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}
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switch(g_console.ingame_menu_item)
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{
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case MENU_ITEM_LOAD_STATE:
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break;
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case MENU_ITEM_SAVE_STATE:
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break;
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case MENU_ITEM_KEEP_ASPECT_RATIO:
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break;
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case MENU_ITEM_OVERSCAN_AMOUNT:
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break;
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case MENU_ITEM_ORIENTATION:
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break;
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case MENU_ITEM_FRAME_ADVANCE:
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break;
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case MENU_ITEM_RESIZE_MODE:
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break;
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case MENU_ITEM_SCREENSHOT_MODE:
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break;
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case MENU_ITEM_RETURN_TO_GAME:
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break;
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case MENU_ITEM_RESET:
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break;
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case MENU_ITEM_RETURN_TO_MENU:
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break;
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case MENU_ITEM_RETURN_TO_DASHBOARD:
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break;
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}
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float x_position = 0.3f;
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float font_size = 1.1f;
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float ypos = 0.19f;
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float ypos_increment = 0.04f;
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vid->xdk360_render_device->Present(NULL, NULL, NULL, NULL);
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}
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}while(g_console.ingame_menu_enable);
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xdk360_unblock_swap();
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}
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int main(int argc, char *argv[])
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{
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get_environment_settings();
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ssnes_main_clear_state();
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config_set_defaults();
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set_default_settings();
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init_settings();
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xdk360_video_init();
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menu_init();
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begin_loop:
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if(g_console.mode_switch == MODE_EMULATION)
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{
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bool repeat = false;
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if(g_console.ingame_menu_item != 0)
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g_console.ingame_menu_enable = true;
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input_xdk360.poll(NULL);
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do{
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repeat = ssnes_main_iterate();
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}while(repeat && !g_console.frame_advance_enable);
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if(g_console.ingame_menu_enable)
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ingame_menu();
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}
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else if(g_console.mode_switch == MODE_MENU)
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{
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menu_loop();
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if(g_console.initialize_ssnes_enable)
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{
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if(g_console.emulator_initialized)
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ssnes_main_deinit();
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struct ssnes_main_wrap args = {0};
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args.verbose = g_extern.verbose;
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args.config_path = SYS_CONFIG_FILE;
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args.rom_path = g_console.rom_path;
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int init_ret = ssnes_main_init_wrap(&args);
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g_console.emulator_initialized = 1;
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g_console.initialize_ssnes_enable = 0;
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}
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}
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else
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goto begin_shutdown;
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goto begin_loop;
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begin_shutdown:
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if(file_exists(SYS_CONFIG_FILE))
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save_settings();
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xdk360_video_deinit();
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}
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