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cd281d5757
Previously, if two clients were connected to the same server and one of them was ahead of the server, the only way to rectify that situation was for the client to get so far ahead that it stalled, as the server could only catch up with an ahead client if all clients were ahead. That's unrealistic. This gives the server the alternate option of demanding that a client stall. This keeps things nicely in line even with >2 players. |
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httpserver | ||
netplay | ||
net_http_special.c | ||
net_http_special.h | ||
net_logger.c |