RetroArch/menu/drivers/nuklear/nk_menu.h

99 lines
2.6 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2014-2015 - Jean-André Santoni
* Copyright (C) 2016 - Andrés Suárez
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
/* This file is intended for helper functions, custom controls, etc. */
#ifndef _NK_MENU_H
#define _NK_MENU_H
#include "nk_common.h"
#include "../../menu_display.h"
#include "../../menu_input.h"
enum
{
NK_TEXTURE_POINTER = 0,
NK_TEXTURE_LAST
};
enum
{
NK_WND_MAIN = 0,
NK_WND_SETTINGS,
NK_WND_FILE_PICKER,
NK_WND_SHADER_PARAMETERS,
NK_WND_LAST
};
struct icons {
struct nk_image folder;
struct nk_image monitor;
struct nk_image gamepad;
struct nk_image settings;
struct nk_image speaker;
struct nk_image invader;
struct nk_image page_on;
struct nk_image page_off;
};
struct window {
bool open;
struct nk_vec2 position;
struct nk_vec2 size;
};
typedef struct nk_menu_handle
{
/* nuklear mandatory */
void *memory;
struct nk_context ctx;
struct nk_memory_status status;
enum menu_action action;
/* window control variables */
struct nk_vec2 size;
bool size_changed;
struct window window[5];
/* menu driver variables */
char box_message[PATH_MAX_LENGTH];
/* image & theme related variables */
char assets_directory[PATH_MAX_LENGTH];
struct icons icons;
struct
{
menu_texture_item bg;
menu_texture_item list[NK_TEXTURE_LAST];
} textures;
video_font_raster_block_t list_block;
} nk_menu_handle_t;
void nk_wnd_shader_parameters(nk_menu_handle_t *nk);
void nk_wnd_main(nk_menu_handle_t *nk, const char* title);
bool nk_wnd_file_picker(nk_menu_handle_t *nk, char* title, char* in, char* out, char* filter);
void nk_wnd_settings(nk_menu_handle_t *nk);
void nk_wnd_set_state(nk_menu_handle_t *nk, const int id,
struct nk_vec2 pos, struct nk_vec2 size);
void nk_wnd_get_state(nk_menu_handle_t *nk, const int id,
struct nk_vec2 *pos, struct nk_vec2 *size);
void nk_common_set_style(struct nk_context *ctx, enum theme theme);
#endif