RetroArch/discord/discord.c

243 lines
7.8 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2018 - Andrés Suárez
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <file/file_path.h>
#include "discord.h"
#include "../retroarch.h"
#include "../core.h"
#include "../core_info.h"
#include "../paths.h"
#include "../playlist.h"
#include "../msg_hash.h"
#ifdef HAVE_NETWORKING
#include "../../network/netplay/netplay.h"
#include "../../network/netplay/netplay_discovery.h"
#include "../../tasks/tasks_internal.h"
#endif
#ifdef HAVE_CHEEVOS
#include "../cheevos/cheevos.h"
#endif
static const char* APPLICATION_ID = "475456035851599874";
static int FrustrationLevel = 0;
static int64_t start_time = 0;
static int64_t pause_time = 0;
static int64_t ellapsed_time = 0;
static bool discord_ready = false;
static unsigned discord_status = 0;
struct netplay_room *room;
DiscordRichPresence discord_presence;
static void handle_discord_ready(const DiscordUser* connectedUser)
{
RARCH_LOG("[Discord] connected to user: %s#%s - avatar id: %s\n",
connectedUser->username,
connectedUser->discriminator,
connectedUser->userId);
}
static void handle_discord_disconnected(int errcode, const char* message)
{
RARCH_LOG("[Discord] disconnected (%d: %s)\n", errcode, message);
}
static void handle_discord_error(int errcode, const char* message)
{
RARCH_LOG("[Discord] error (%d: %s)\n", errcode, message);
}
static void handle_discord_join(const char* secret)
{
RARCH_LOG("[Discord] join (%s)\n", secret);
static struct string_list *list = NULL;
list = string_split(secret, "|");
char tmp_hostname[32];
snprintf(tmp_hostname,
sizeof(tmp_hostname),
"%s|%s", list->elems[0].data, list->elems[1].data);
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_DATA_INITED, NULL))
deinit_netplay();
netplay_driver_ctl(RARCH_NETPLAY_CTL_ENABLE_CLIENT, NULL);
task_push_netplay_crc_scan(atoi(list->elems[3].data),
list->elems[2].data,
tmp_hostname, list->elems[4].data);
}
static void handle_discord_spectate(const char* secret)
{
RARCH_LOG("[Discord] spectate (%s)\n", secret);
}
static void handle_discord_join_request(const DiscordUser* request)
{
int response = -1;
char yn[4];
RARCH_LOG("[Discord] join request from %s#%s - %s\n",
request->username,
request->discriminator,
request->userId);
}
void discord_update(enum discord_presence presence)
{
core_info_t *core_info = NULL;
core_info_get_current_core(&core_info);
if (!discord_ready)
return;
if (presence == discord_status)
return;
if (presence == DISCORD_PRESENCE_NONE || presence == DISCORD_PRESENCE_MENU)
memset(&discord_presence, 0, sizeof(discord_presence));
switch (presence)
{
case DISCORD_PRESENCE_MENU:
discord_presence.details = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISCORD_IN_MENU);
discord_presence.largeImageKey = "base";
discord_presence.largeImageText = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NO_CORE);
discord_presence.instance = 0;
break;
case DISCORD_PRESENCE_GAME_PAUSED:
discord_presence.smallImageKey = "paused";
discord_presence.smallImageText = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PAUSED);
discord_presence.details = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISCORD_IN_GAME_PAUSED);
pause_time = time(0);
ellapsed_time = difftime(time(0), start_time);
discord_presence.startTimestamp = pause_time;
break;
case DISCORD_PRESENCE_GAME:
if (core_info)
{
const char *system_id = core_info->system_id ? core_info->system_id : "core";
char *label = NULL;
playlist_t *current_playlist = playlist_get_cached();
if (current_playlist)
playlist_get_index_by_path(
current_playlist, path_get(RARCH_PATH_CONTENT), NULL, &label, NULL, NULL, NULL, NULL);
if (!label)
label = (char *)path_basename(path_get(RARCH_PATH_BASENAME));
#if 0
RARCH_LOG("[Discord] current core: %s\n", system_id);
RARCH_LOG("[Discord] current content: %s\n", label);
#endif
discord_presence.largeImageKey = system_id;
if (core_info->display_name)
discord_presence.largeImageText = core_info->display_name;
start_time = time(0);
if (pause_time != 0)
start_time = time(0) - ellapsed_time;
pause_time = 0;
ellapsed_time = 0;
discord_presence.smallImageKey = "playing";
discord_presence.smallImageText = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PLAYING);
discord_presence.startTimestamp = start_time;
discord_presence.details = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISCORD_IN_GAME);
discord_presence.state = label;
discord_presence.instance = 0;
}
break;
case DISCORD_PRESENCE_NETPLAY_HOSTING:
room = netplay_get_host_room();
if (room->id == 0)
return;
RARCH_LOG("[Discord] netplay room details: id=%d, nick=%s IP=%s port=%d\n",
room->id, room->nickname,
room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_address : room->address,
room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_port : room->port);
char party_id[128];
snprintf(party_id, sizeof(party_id), "%d|%s", room->id, room->nickname);
char join_secret[128];
snprintf(join_secret, sizeof(join_secret), "%s|%d|%s|%u|%s",
room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_address : room->address,
room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_port : room->port,
room->gamename, room->gamecrc, room->corename);
RARCH_LOG("%s\n", join_secret);
discord_presence.joinSecret = strdup(join_secret);
discord_presence.spectateSecret = "SPECSPECSPEC";
discord_presence.partyId = party_id;
discord_presence.partyMax = 0;
discord_presence.partySize = 0;
break;
case DISCORD_PRESENCE_NETPLAY_HOSTING_STOPPED:
case DISCORD_PRESENCE_NETPLAY_CLIENT:
default:
discord_presence.joinSecret = NULL;
break;
}
RARCH_LOG("[Discord] updating (%d)\n", presence);
Discord_UpdatePresence(&discord_presence);
discord_status = presence;
}
void discord_init(void)
{
DiscordEventHandlers handlers;
RARCH_LOG("[Discord] initializing ..\n");
start_time = time(0);
memset(&handlers, 0, sizeof(handlers));
handlers.ready = handle_discord_ready;
handlers.disconnected = handle_discord_disconnected;
handlers.errored = handle_discord_error;
handlers.joinGame = handle_discord_join;
handlers.spectateGame = handle_discord_spectate;
handlers.joinRequest = handle_discord_join_request;
Discord_Initialize(APPLICATION_ID, &handlers, 1, NULL);
discord_ready = true;
}
void discord_shutdown(void)
{
RARCH_LOG("[Discord] shutting down ..\n");
Discord_ClearPresence();
Discord_Shutdown();
discord_ready = false;
}
void discord_run_callbacks()
{
Discord_RunCallbacks();
}