RetroArch/gfx
2016-11-08 15:30:28 +01:00
..
common win32_common.cpp - turn function static 2016-11-06 18:35:00 +01:00
drivers (WiiU) fixed random pixels being displayed on game start/close and exit 2016-11-07 02:42:12 +01:00
drivers_context (wayland_ctx.c) Prevent implicit memsets 2016-11-06 18:47:50 +01:00
drivers_font (VITA) Add uft8 support 2016-11-05 16:21:21 +01:00
drivers_font_renderer No need for inconsistency, let's just not have this at all. 2016-11-06 12:09:08 +01:00
drivers_shader (Android) Buildfix 2016-10-24 05:53:16 +02:00
drivers_tracker Get rid of slow wrapper function input_driver_state 2016-10-23 04:38:08 +02:00
include
video_filters
font_driver.c Enable STB unicode font for Android and Win32 too 2016-11-05 19:33:07 +01:00
font_driver.h (VITA) Add uft8 support 2016-11-05 16:21:21 +01:00
video_context_driver.c update copyright 2016-10-27 11:47:10 -04:00
video_context_driver.h update copyright 2016-10-27 11:47:10 -04:00
video_coord_array.c
video_coord_array.h
video_defines.h Create gfx/video_defines.h 2016-10-25 20:18:31 +02:00
video_driver.c Remove dependencies from gfx/video_frame.c 2016-11-08 15:26:15 +01:00
video_driver.h Create video_driver_reinit 2016-11-06 14:18:29 +01:00
video_filter.c
video_filter.h
video_frame.h Remove video_frame.c 2016-11-08 15:30:28 +01:00
video_shader_driver.c
video_shader_driver.h
video_shader_parse.c Prevent implicit memsets 2016-10-21 06:10:58 +02:00
video_shader_parse.h
video_state_tracker.c Move state tracker nput code to input/input_driver.c 2016-10-21 22:19:35 +02:00
video_state_tracker.h
video_thread_wrapper.c Reduce char variables size 2016-10-27 10:16:26 +02:00
video_thread_wrapper.h