Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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Andrew a1d094e64e Minor race fix and small cleanup to dispmanx_gfx
It's unlikely it was causing issues, but another race existed in the
dispmanx driver, it incremented the pending page count after sending the
update request.

If a context switch happened between sending the update and incrementing
the page count, the vsync callback would decrement it from 0 and cause
the uint to overflow.

Throw in a minor C89 fix and some whitespace fixups too.
2017-04-29 17:09:07 -07:00
.github add more fields 2017-01-14 15:16:59 -05:00
audio Header include cleanups 2017-04-29 13:20:50 +02:00
bootstrap Small fix 2017-04-06 11:47:19 +02:00
camera Update arrays struct 2017-04-28 22:59:13 +02:00
cheevos Prevent the menu from getting garbage for the cheevos list 2017-04-29 18:50:52 +01:00
cores Use memcmp instead of string_is_equal for more instances 2017-04-23 12:17:51 +02:00
ctr Updated assets.7z 2017-02-28 16:32:52 +00:00
defines Header update #1 2017-01-22 13:40:32 +01:00
deps Turn ffmpeg FFT into C code and remove GLM dependency 2017-04-22 12:59:28 +02:00
dist-scripts [VITA] Fix dirs 2017-04-28 18:54:34 +02:00
docs mark these as deprecated 2016-08-27 21:56:37 -05:00
emscripten move these files over to the package dir 2016-08-28 19:09:55 -05:00
frontend Cleanups 2017-04-28 23:10:24 +02:00
gfx Minor race fix and small cleanup to dispmanx_gfx 2017-04-29 17:09:07 -07:00
griffin Remove rsemaphore 2017-04-21 20:41:26 +02:00
input Cleanup 2017-04-29 16:20:26 +02:00
intl Header include cleanups 2017-04-29 13:20:50 +02:00
libretro-common Directly initialize sinc_size 2017-04-29 18:54:34 +02:00
libretro-db Rewrite more string_is_equal call invocations as memcmp 2017-04-22 08:51:16 +02:00
location Update arrays struct 2017-04-28 22:59:13 +02:00
managers Move path variables 2017-04-29 00:39:29 +02:00
media disable shader dialog until video_threaded issues are fixed 2017-01-16 19:26:28 -05:00
memory (VITA) Add support for -mthumb 2016-11-14 19:13:07 +01:00
menu Code cleaning 2017-04-29 22:07:16 +02:00
network Fix the truncated game name in LAN rooms 2017-04-29 23:41:02 +02:00
pkg (msvc) use the correct config for x64 builds. 2017-04-11 17:58:35 +01:00
qb add wasapi audio driver 2017-04-11 00:24:37 +02:00
record Header include cleanups 2017-04-29 13:20:50 +02:00
tasks Header include cleanups 2017-04-29 13:20:50 +02:00
tools Make ranetplayer save the INFO packet as a sort of format header 2017-02-21 17:46:29 -05:00
ui Buildfixes 2017-04-29 02:00:50 +02:00
wifi Update arrays struct 2017-04-28 22:59:13 +02:00
wii/app_booter
wiiu WiiU Initial Keyboard Support 2017-02-09 12:34:12 -05:00
.editorconfig Add EditorConfig support 2016-09-16 10:44:33 -04:00
.gitignore Add msvc-2015 solution courtesy of spec-chum 2017-01-26 01:56:51 +01:00
.project
.travis.yml (Travis CI) Use freeglut3-dev 2016-12-16 14:39:11 +01:00
autosave.h Cleanups 2016-09-01 04:57:04 +02:00
CHANGES.md Update CHANGES.md 2017-04-23 12:46:30 -05:00
command.c Move path variables 2017-04-29 00:39:29 +02:00
command.h can now connect when starting a game too 2017-01-20 16:04:10 -05:00
config.def.h Unhardcode WASAPI default settings 2017-04-28 21:40:24 -05:00
config.def.keybinds.h Add QNX-specific settings to config.def.h, refactor default keybinds into a separate file for cleaner per-platform setup 2017-01-09 20:26:09 +00:00
config.features.h add wasapi audio driver 2017-04-11 00:24:37 +02:00
configuration.c No longer need to grab threaded variable from settings struct 2017-04-29 16:37:49 +02:00
configuration.h Header include cleanups 2017-04-29 13:20:50 +02:00
configure
content.h Update copyrights 2017-03-22 03:09:18 +01:00
CONTRIBUTING.md
COPYING
core_impl.c Update copyrights 2017-03-22 03:09:18 +01:00
core_info.c Move path variables 2017-04-29 00:39:29 +02:00
core_info.h Update copyrights 2017-03-22 03:09:18 +01:00
core_type.h Update copyrights 2017-03-22 03:09:18 +01:00
core.h core_impl.c - some cleanups 2017-01-23 14:50:00 +01:00
database_info.c Prevent some implicit memsets 2017-04-20 09:21:08 +02:00
database_info.h Update copyrights 2017-03-22 03:09:18 +01:00
defaults.h Update copyrights 2017-03-22 03:09:18 +01:00
diff.diff update diff.diff 2017-01-17 17:13:42 +01:00
dirs.c Header include cleanups 2017-04-29 13:20:50 +02:00
dirs.h Update copyrights 2017-03-22 03:09:18 +01:00
driver.c Create menu_driver_init 2017-04-29 17:23:09 +02:00
driver.h Update copyrights 2017-03-22 03:09:18 +01:00
dynamic.c Move path variables 2017-04-29 00:39:29 +02:00
dynamic.h Get rid of libretro_get_current_core_pathname 2017-04-23 16:13:58 +02:00
fetch-submodules.sh Add --recursive in case submodules have third-party dependencies 2016-09-11 19:43:16 -04:00
file_path_special.c Move path variables 2017-04-29 00:39:29 +02:00
file_path_special.h parsing now works 2017-01-19 00:52:53 -05:00
file_path_str.c Reimplement file_path_str 2017-04-22 09:54:22 +02:00
lakka.h Add missing copyright mention on some files 2016-10-27 18:17:43 +02:00
list_special.c Silence warnings 2017-04-28 15:32:15 +02:00
list_special.h Update copyrights 2017-03-22 03:09:18 +01:00
Makefile FreeBSD buildfix 2017-03-29 16:47:58 +00:00
Makefile.common Add HAVE_XINERAMA ifdefs 2017-04-26 15:29:21 +02:00
Makefile.ctr Move deps/zlib to deps/libz 2017-03-25 10:05:33 +01:00
Makefile.ctr.salamander Move deps/zlib to deps/libz 2017-03-25 10:05:33 +01:00
Makefile.emscripten Move deps/zlib to deps/libz 2017-03-25 10:05:33 +01:00
Makefile.griffin [VITA] Compress things a little 2017-04-27 08:10:35 +02:00
Makefile.openpandora
Makefile.pandora
Makefile.ps3 Move deps/zlib to deps/libz 2017-03-25 10:05:33 +01:00
Makefile.ps3.cobra Don't use HAVE_NETPLAY any more 2016-09-29 21:07:10 +02:00
Makefile.ps3.salamander Move deps/zlib to deps/libz 2017-03-25 10:05:33 +01:00
Makefile.psl1ght Move deps/zlib to deps/libz 2017-03-25 10:05:33 +01:00
Makefile.psp1 Move deps/zlib to deps/libz 2017-03-25 10:05:33 +01:00
Makefile.psp1.salamander Add compat_strcasestr to Salamander builds 2016-12-17 19:35:51 +01:00
Makefile.vita Move deps/zlib to deps/libz 2017-03-25 10:05:33 +01:00
Makefile.vita.salamander (VITA) Fix salamander 2017-01-17 13:52:29 +01:00
Makefile.wii.salamander Move deps/zlib to deps/libz 2017-03-25 10:05:33 +01:00
Makefile.wiiu Move deps/zlib to deps/libz 2017-03-25 10:05:33 +01:00
Makefile.wiiu.salamander Move deps/zlib to deps/libz 2017-03-25 10:05:33 +01:00
Makefile.win add wasapi audio driver 2017-04-11 00:24:37 +02:00
movie.c (movie.c) Cleanups 2017-04-29 14:10:00 +02:00
movie.h Create bsv_movie_is_playback_{on|off} 2017-04-20 10:40:11 +02:00
msg_hash.c Header include cleanups 2017-04-29 13:20:50 +02:00
msg_hash.h Add WASAPI audio driver settings to the menu 2017-04-28 20:36:52 -05:00
no-xib.diff
paths.c Move all bool settings 2017-04-28 14:11:34 +02:00
paths.h Update copyrights 2017-03-22 03:09:18 +01:00
performance_counters.c Update copyrights 2017-03-22 03:09:18 +01:00
performance_counters.h Update copyrights 2017-03-22 03:09:18 +01:00
playlist.c (Playlist) Prevent us writing the playlist file another time 2017-04-23 12:54:13 +02:00
playlist.h Only write to playlists if they are modified 2017-04-23 12:25:54 +02:00
README-exynos.md
README-mali_fbdev_r4p0.md
README-OMAP.md
README.md README.md: Minor Markdown fixes 2016-12-11 17:55:36 -02:00
retroarch-mingw-build.sh
retroarch.c Move path variables 2017-04-29 00:39:29 +02:00
retroarch.cfg add settings -> network entry to force using a MITM server for netplay 2017-03-05 14:19:37 -05:00
retroarch.desktop
retroarch.h Goodbye delay_frames! stateless_mode is the new delay_frames=0 2016-12-18 19:28:43 -05:00
runloop_defines.h Update copyrights 2017-03-22 03:09:18 +01:00
runloop.c Move path variables 2017-04-29 00:39:29 +02:00
runloop.h Rewrite RUNLOOP_CTL_SYSTEM_INFO_GET 2017-04-23 16:41:26 +02:00
setting_list.c Move all bool settings 2017-04-28 14:11:34 +02:00
setting_list.h Update copyrights 2017-03-22 03:09:18 +01:00
verbosity.c Update copyrights 2017-03-22 03:09:18 +01:00
verbosity.h Update copyrights 2017-03-22 03:09:18 +01:00
version_git.c Update copyrights 2017-03-22 03:09:18 +01:00
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version.h Update copyrights 2017-03-22 03:09:18 +01:00

Build Status Coverity Scan Build Status

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation 3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Nintendo 3DS
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Linux

  • Prerequisites:
sudo apt-get install -y make git-core curl g++ pkg-config libglu1-mesa-dev freeglut3-dev mesa-common-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
  • Compiling:
./configure
make

Mac

  • Prerequisites: XCode, Cg.
  • You can open the project (pkg/apple/RetroArch.xcodeproj) in the Xcode IDE and build (⌘-B) and run (⌘-R) it there. Or you can use the command line...
  • Debug:
# Build
xcodebuild -target RetroArch -configuration Debug -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Debug/RetroArch.app/
  • Release:
# Build
xcodebuild -target RetroArch -configuration Release -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Release/RetroArch.app/

PC

Instructions for compiling on PC can be found in the wiki.

PlayStation 3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

    make -f Makefile.ps3.salamander

  2. Finally, compile RetroArch packed together with the GUI:

    make -f Makefile.ps3

PlayStation 3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

pkg/msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the pkg/msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.griffin platform=wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.