RetroArch/command_event.h

257 lines
7.4 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef COMMAND_EVENT_H__
#define COMMAND_EVENT_H__
#include <stdint.h>
#include <boolean.h>
#ifdef __cplusplus
extern "C" {
#endif
enum event_command
{
EVENT_CMD_NONE = 0,
/* Resets RetroArch. */
EVENT_CMD_RESET,
/* Loads content file. */
EVENT_CMD_LOAD_CONTENT,
EVENT_CMD_LOAD_CONTENT_PERSIST,
/* Loads core. */
EVENT_CMD_LOAD_CORE_DEINIT,
EVENT_CMD_LOAD_CORE,
EVENT_CMD_LOAD_CORE_PERSIST,
EVENT_CMD_UNLOAD_CORE,
EVENT_CMD_LOAD_STATE,
EVENT_CMD_SAVE_STATE,
/* Takes screenshot. */
EVENT_CMD_TAKE_SCREENSHOT,
/* Initializes dummy core. */
EVENT_CMD_PREPARE_DUMMY,
/* Quits RetroArch. */
EVENT_CMD_QUIT,
/* Reinitialize all drivers. */
EVENT_CMD_REINIT,
/* Deinitialize rewind. */
EVENT_CMD_REWIND_DEINIT,
/* Initializes rewind. */
EVENT_CMD_REWIND_INIT,
/* Toggles rewind. */
EVENT_CMD_REWIND_TOGGLE,
/* Deinitializes autosave. */
EVENT_CMD_AUTOSAVE_DEINIT,
/* Initializes autosave. */
EVENT_CMD_AUTOSAVE_INIT,
EVENT_CMD_AUTOSAVE_STATE,
/* Stops audio. */
EVENT_CMD_AUDIO_STOP,
/* Starts audio. */
EVENT_CMD_AUDIO_START,
/* Mutes audio. */
EVENT_CMD_AUDIO_MUTE_TOGGLE,
/* Initializes overlay. */
EVENT_CMD_OVERLAY_INIT,
/* Deinitializes overlay. */
EVENT_CMD_OVERLAY_DEINIT,
/* Sets current scale factor for overlay. */
EVENT_CMD_OVERLAY_SET_SCALE_FACTOR,
/* Sets current alpha modulation for overlay. */
EVENT_CMD_OVERLAY_SET_ALPHA_MOD,
/* Cycle to next overlay. */
EVENT_CMD_OVERLAY_NEXT,
/* Deinitializes overlay. */
EVENT_CMD_DSP_FILTER_INIT,
/* Deinitializes graphics filter. */
EVENT_CMD_DSP_FILTER_DEINIT,
/* Deinitializes GPU recoring. */
EVENT_CMD_GPU_RECORD_DEINIT,
/* Initializes recording system. */
EVENT_CMD_RECORD_INIT,
/* Deinitializes recording system. */
EVENT_CMD_RECORD_DEINIT,
/* Deinitializes history playlist. */
EVENT_CMD_HISTORY_DEINIT,
/* Initializes history playlist. */
EVENT_CMD_HISTORY_INIT,
/* Deinitializes core information. */
EVENT_CMD_CORE_INFO_DEINIT,
/* Initializes core information. */
EVENT_CMD_CORE_INFO_INIT,
/* Deinitializes core. */
EVENT_CMD_CORE_DEINIT,
/* Initializes core. */
EVENT_CMD_CORE_INIT,
/* Set audio blocking state. */
EVENT_CMD_AUDIO_SET_BLOCKING_STATE,
/* Set audio nonblocking state. */
EVENT_CMD_AUDIO_SET_NONBLOCKING_STATE,
/* Apply video state changes. */
EVENT_CMD_VIDEO_APPLY_STATE_CHANGES,
/* Set video blocking state. */
EVENT_CMD_VIDEO_SET_BLOCKING_STATE,
/* Set video nonblocking state. */
EVENT_CMD_VIDEO_SET_NONBLOCKING_STATE,
/* Sets current aspect ratio index. */
EVENT_CMD_VIDEO_SET_ASPECT_RATIO,
EVENT_CMD_RESET_CONTEXT,
/* Restarts RetroArch. */
EVENT_CMD_RESTART_RETROARCH,
/* Force-quit RetroArch. */
EVENT_CMD_QUIT_RETROARCH,
/* Resume RetroArch when in menu. */
EVENT_CMD_RESUME,
/* Toggles pause. */
EVENT_CMD_PAUSE_TOGGLE,
/* Pauses RetroArch. */
EVENT_CMD_UNPAUSE,
/* Unpauses retroArch. */
EVENT_CMD_PAUSE,
EVENT_CMD_PAUSE_CHECKS,
EVENT_CMD_MENU_SAVE_CONFIG,
EVENT_CMD_MENU_PAUSE_LIBRETRO,
/* Toggles menu on/off. */
EVENT_CMD_MENU_TOGGLE,
/* Applies shader changes. */
EVENT_CMD_SHADERS_APPLY_CHANGES,
/* Initializes shader directory. */
EVENT_CMD_SHADER_DIR_INIT,
/* Deinitializes shader directory. */
EVENT_CMD_SHADER_DIR_DEINIT,
/* Initializes controllers. */
EVENT_CMD_CONTROLLERS_INIT,
EVENT_CMD_SAVEFILES,
/* Initializes savefiles. */
EVENT_CMD_SAVEFILES_INIT,
/* Deinitializes savefiles. */
EVENT_CMD_SAVEFILES_DEINIT,
/* Initializes message queue. */
EVENT_CMD_MSG_QUEUE_INIT,
/* Deinitializes message queue. */
EVENT_CMD_MSG_QUEUE_DEINIT,
/* Initializes cheats. */
EVENT_CMD_CHEATS_INIT,
/* Deinitializes cheats. */
EVENT_CMD_CHEATS_DEINIT,
/* Deinitializes network system. */
EVENT_CMD_NETWORK_DEINIT,
/* Initializes network system. */
EVENT_CMD_NETWORK_INIT,
/* Initializes netplay system. */
EVENT_CMD_NETPLAY_INIT,
/* Deinitializes netplay system. */
EVENT_CMD_NETPLAY_DEINIT,
/* Flip netplay players. */
EVENT_CMD_NETPLAY_FLIP_PLAYERS,
/* Initializes BSV movie. */
EVENT_CMD_BSV_MOVIE_INIT,
/* Deinitializes BSV movie. */
EVENT_CMD_BSV_MOVIE_DEINIT,
/* Initializes command interface. */
EVENT_CMD_COMMAND_INIT,
/* Deinitialize command interface. */
EVENT_CMD_COMMAND_DEINIT,
/* Deinitializes drivers. */
EVENT_CMD_DRIVERS_DEINIT,
/* Initializes drivers. */
EVENT_CMD_DRIVERS_INIT,
/* Reinitializes audio driver. */
EVENT_CMD_AUDIO_REINIT,
/* Resizes windowed scale. Will reinitialize video driver. */
EVENT_CMD_RESIZE_WINDOWED_SCALE,
/* Deinitializes temporary content. */
EVENT_CMD_TEMPORARY_CONTENT_DEINIT,
EVENT_CMD_SUBSYSTEM_FULLPATHS_DEINIT,
EVENT_CMD_LOG_FILE_DEINIT,
/* Toggles disk eject. */
EVENT_CMD_DISK_EJECT_TOGGLE,
/* Cycle to next disk. */
EVENT_CMD_DISK_NEXT,
/* Cycle to previous disk. */
EVENT_CMD_DISK_PREV,
/* Stops rumbling. */
EVENT_CMD_RUMBLE_STOP,
/* Toggles mouse grab. */
EVENT_CMD_GRAB_MOUSE_TOGGLE,
/* Toggles fullscreen mode. */
EVENT_CMD_FULLSCREEN_TOGGLE,
EVENT_CMD_PERFCNT_REPORT_FRONTEND_LOG,
EVENT_CMD_REMAPPING_INIT,
EVENT_CMD_REMAPPING_DEINIT,
EVENT_CMD_VOLUME_UP,
EVENT_CMD_VOLUME_DOWN,
EVENT_CMD_DATA_RUNLOOP_FREE,
};
typedef struct event_cmd_state
{
bool fullscreen_toggle;
bool overlay_next_pressed;
bool grab_mouse_pressed;
bool menu_pressed;
bool quit_key_pressed;
bool screenshot_pressed;
bool mute_pressed;
bool osk_pressed;
bool volume_up_pressed;
bool volume_down_pressed;
bool reset_pressed;
bool disk_prev_pressed;
bool disk_next_pressed;
bool disk_eject_pressed;
bool movie_record;
bool save_state_pressed;
bool load_state_pressed;
bool slowmotion_pressed;
bool shader_next_pressed;
bool shader_prev_pressed;
bool fastforward_pressed;
bool hold_pressed;
bool old_hold_pressed;
bool state_slot_increase;
bool state_slot_decrease;
bool pause_pressed;
bool frameadvance_pressed;
bool rewind_pressed;
bool netplay_flip_pressed;
bool cheat_index_plus_pressed;
bool cheat_index_minus_pressed;
bool cheat_toggle_pressed;
} event_cmd_state_t;
/**
* event_disk_control_append_image:
* @path : Path to disk image.
*
* Appends disk image to disk image list.
**/
void event_disk_control_append_image(const char *path);
/**
* event_command:
* @cmd : Command index.
*
* Performs RetroArch command with index @cmd.
*
* Returns: true (1) on success, otherwise false (0).
**/
bool event_command(unsigned action);
#ifdef __cplusplus
}
#endif
#endif