RetroArch/network
Gregor Richards 4076b14568 Make Netplay flipping deterministic
The receiving side of a player-flip request now does a forced rewind to
assure that any already-computed frames are computed with the players on
the right side.
2016-09-15 23:06:32 -04:00
..
httpserver Cleanups 2016-09-12 18:18:20 +02:00
netplay Make Netplay flipping deterministic 2016-09-15 23:06:32 -04:00
net_http_special.c Move performance.c to libretro-common/features/features_cpu.c 2016-05-10 20:31:27 +02:00
net_http_special.h Move libretro.h headers to libretro-common/include 2016-05-10 19:03:53 +02:00
net_logger.c Move netplay code to network/netplay dir 2016-05-19 11:46:54 +02:00