RetroArch/frontend/platform/platform_ps3.c
2014-02-28 01:59:18 +01:00

471 lines
14 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <sys/process.h>
#include "../../ps3/sdk_defines.h"
#include "../menu/menu_common.h"
#include "../../console/rarch_console.h"
#include "../../conf/config_file.h"
#include "../../general.h"
#include "../../file.h"
#define EMULATOR_CONTENT_DIR "SSNE10000"
#ifndef __PSL1GHT__
#define NP_POOL_SIZE (128*1024)
static uint8_t np_pool[NP_POOL_SIZE];
#endif
//TODO - not sure if stack size needs to be lower for Salamander
#ifdef IS_SALAMANDER
SYS_PROCESS_PARAM(1001, 0x100000)
#else
SYS_PROCESS_PARAM(1001, 0x200000)
#endif
#ifdef HAVE_MULTIMAN
#define MULTIMAN_SELF_FILE "/dev_hdd0/game/BLES80608/USRDIR/RELOAD.SELF"
#endif
#ifdef IS_SALAMANDER
#include <netex/net.h>
#include <np.h>
#include <np/drm.h>
#include <cell/pad.h>
#include <cell/sysmodule.h>
char config_path[512];
char libretro_path[512];
static void find_and_set_first_file(void)
{
//Last fallback - we'll need to start the first executable file
// we can find in the RetroArch cores directory
char first_file[PATH_MAX];
find_first_libretro_core(first_file, sizeof(first_file), default_paths.core_dir, "SELF");
if(first_file)
{
fill_pathname_join(libretro_path, default_paths.core_dir, first_file, sizeof(libretro_path));
RARCH_LOG("libretro_path now set to: %s.\n", libretro_path);
}
else
RARCH_ERR("Failed last fallback - RetroArch Salamander will exit.\n");
}
static void salamander_init(void)
{
CellPadData pad_data;
cellPadInit(7);
cellPadGetData(0, &pad_data);
if(pad_data.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_TRIANGLE)
{
//override path, boot first executable in cores directory
RARCH_LOG("Fallback - Will boot first executable in RetroArch cores/ directory.\n");
find_and_set_first_file();
}
else
{
//normal executable loading path
char tmp_str[PATH_MAX];
bool config_file_exists = false;
if (path_file_exists(config_path))
config_file_exists = true;
//try to find CORE executable
char core_executable[1024];
fill_pathname_join(core_executable, default_paths.core_dir, "CORE.SELF", sizeof(core_executable));
if(path_file_exists(core_executable))
{
//Start CORE executable
strlcpy(libretro_path, core_executable, sizeof(libretro_path));
RARCH_LOG("Start [%s].\n", libretro_path);
}
else
{
if (config_file_exists)
{
config_file_t * conf = config_file_new(config_path);
config_get_array(conf, "libretro_path", tmp_str, sizeof(tmp_str));
config_file_free(conf);
strlcpy(libretro_path, tmp_str, sizeof(libretro_path));
}
if (!config_file_exists || !strcmp(libretro_path, ""))
find_and_set_first_file();
else
RARCH_LOG("Start [%s] found in retroarch.cfg.\n", libretro_path);
if (!config_file_exists)
{
config_file_t *new_conf = config_file_new(NULL);
config_set_string(new_conf, "libretro_path", libretro_path);
config_file_write(new_conf, config_path);
config_file_free(new_conf);
}
}
}
cellPadEnd();
}
#endif
#ifdef HAVE_SYSUTILS
static void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata)
{
(void)param;
(void)userdata;
(void)status;
#ifndef IS_SALAMANDER
gl_t *gl = driver.video_data;
switch (status)
{
case CELL_SYSUTIL_REQUEST_EXITGAME:
gl->quitting = true;
g_extern.lifecycle_state &= ~((1ULL << MODE_MENU_PREINIT) | (1ULL << MODE_GAME));
break;
#ifdef HAVE_OSK
case CELL_SYSUTIL_OSKDIALOG_LOADED:
case CELL_SYSUTIL_OSKDIALOG_INPUT_CANCELED:
case CELL_SYSUTIL_OSKDIALOG_FINISHED:
case CELL_SYSUTIL_OSKDIALOG_UNLOADED:
if (driver.osk && driver.osk_data)
driver.osk->lifecycle(driver.osk_data, status);
break;
#endif
}
#endif
}
#endif
static void get_environment_settings(int argc, char *argv[], void *args)
{
(void)args;
#ifndef IS_SALAMANDER
g_extern.verbose = true;
#if defined(HAVE_LOGGER)
logger_init();
#elif defined(HAVE_FILE_LOGGER)
g_extern.log_file = fopen("/retroarch-log.txt", "w");
#endif
#endif
int ret;
unsigned int get_type;
unsigned int get_attributes;
CellGameContentSize size;
char dirName[CELL_GAME_DIRNAME_SIZE];
char contentInfoPath[PATH_MAX];
#ifdef HAVE_MULTIMAN
/* not launched from external launcher, set default path */
// second param is multiMAN SELF file
if(path_file_exists(argv[2]) && argc > 1 && (strcmp(argv[2], EMULATOR_CONTENT_DIR) == 0))
{
g_extern.lifecycle_state |= (1ULL << MODE_EXTLAUNCH_MULTIMAN);
RARCH_LOG("Started from multiMAN, auto-game start enabled.\n");
}
else
#endif
#ifndef IS_SALAMANDER
RARCH_WARN("Started from Salamander, auto-game start disabled.\n");
#endif
memset(&size, 0x00, sizeof(CellGameContentSize));
ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName);
if(ret < 0)
{
RARCH_ERR("cellGameBootCheck() Error: 0x%x.\n", ret);
}
else
{
RARCH_LOG("cellGameBootCheck() OK.\n");
RARCH_LOG("Directory name: [%s].\n", dirName);
RARCH_LOG(" HDD Free Size (in KB) = [%d] Size (in KB) = [%d] System Size (in KB) = [%d].\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
switch(get_type)
{
case CELL_GAME_GAMETYPE_DISC:
RARCH_LOG("RetroArch was launched on Optical Disc Drive.\n");
break;
case CELL_GAME_GAMETYPE_HDD:
RARCH_LOG("RetroArch was launched on HDD.\n");
break;
}
if((get_attributes & CELL_GAME_ATTRIBUTE_APP_HOME) == CELL_GAME_ATTRIBUTE_APP_HOME)
RARCH_LOG("RetroArch was launched from host machine (APP_HOME).\n");
ret = cellGameContentPermit(contentInfoPath, default_paths.port_dir);
#ifdef HAVE_MULTIMAN
if (g_extern.lifecycle_state & (1ULL << MODE_EXTLAUNCH_MULTIMAN))
{
fill_pathname_join(contentInfoPath, "/dev_hdd0/game/", EMULATOR_CONTENT_DIR, sizeof(contentInfoPath));
fill_pathname_join(default_paths.port_dir, contentInfoPath, "USRDIR", sizeof(default_paths.port_dir));
}
#endif
if(ret < 0)
RARCH_ERR("cellGameContentPermit() Error: 0x%x\n", ret);
else
{
RARCH_LOG("cellGameContentPermit() OK.\n");
RARCH_LOG("contentInfoPath : [%s].\n", contentInfoPath);
RARCH_LOG("usrDirPath : [%s].\n", default_paths.port_dir);
}
fill_pathname_join(default_paths.core_dir, default_paths.port_dir, "cores", sizeof(default_paths.core_dir));
fill_pathname_join(default_paths.savestate_dir, default_paths.core_dir, "savestates", sizeof(default_paths.savestate_dir));
fill_pathname_join(default_paths.sram_dir, default_paths.core_dir, "savefiles", sizeof(default_paths.sram_dir));
fill_pathname_join(default_paths.system_dir, default_paths.core_dir, "system", sizeof(default_paths.system_dir));
/* now we fill in all the variables */
#if defined(HAVE_CG) || defined(HAVE_GLSL)
fill_pathname_join(g_settings.video.shader_dir, default_paths.core_dir, "shaders", sizeof(g_settings.video.shader_dir));
#endif
#ifdef IS_SALAMANDER
fill_pathname_join(config_path, default_paths.port_dir, "retroarch.cfg", sizeof(config_path));
#else
fill_pathname_join(g_extern.overlay_dir, default_paths.core_dir, "overlays", sizeof(g_extern.overlay_dir));
#ifdef HAVE_RMENU
fill_pathname_join(g_extern.menu_texture_path, default_paths.core_dir, "borders/Menu/main-menu_1080p.png",
sizeof(g_extern.menu_texture_path));
#endif
fill_pathname_join(g_extern.config_path, default_paths.port_dir, "retroarch.cfg", sizeof(g_extern.config_path));
#endif
}
}
static void system_init(void *data)
{
(void)data;
#ifdef HAVE_SYSUTILS
RARCH_LOG("Registering system utility callback...\n");
cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);
#endif
#ifdef HAVE_SYSMODULES
#ifdef HAVE_FREETYPE
cellSysmoduleLoadModule(CELL_SYSMODULE_FONT);
cellSysmoduleLoadModule(CELL_SYSMODULE_FREETYPE);
cellSysmoduleLoadModule(CELL_SYSMODULE_FONTFT);
#endif
cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
#ifndef __PSL1GHT__
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
#endif
#ifndef IS_SALAMANDER
#ifndef __PSL1GHT__
cellSysmoduleLoadModule(CELL_SYSMODULE_AVCONF_EXT);
#endif
cellSysmoduleLoadModule(CELL_SYSMODULE_PNGDEC);
cellSysmoduleLoadModule(CELL_SYSMODULE_JPGDEC);
#endif
cellSysmoduleLoadModule(CELL_SYSMODULE_NET);
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_NP);
#endif
#ifndef __PSL1GHT__
sys_net_initialize_network();
sceNpInit(NP_POOL_SIZE, np_pool);
#endif
#ifndef IS_SALAMANDER
#if (CELL_SDK_VERSION > 0x340000) && !defined(__PSL1GHT__)
#ifdef HAVE_SYSMODULES
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
#endif
#ifdef HAVE_SYSUTILS
CellScreenShotSetParam screenshot_param = {0, 0, 0, 0};
screenshot_param.photo_title = "RetroArch PS3";
screenshot_param.game_title = "RetroArch PS3";
cellScreenShotSetParameter (&screenshot_param);
cellScreenShotEnable();
#endif
#ifdef HAVE_SYSUTILS
//if (g_extern.lifecycle_state & (1ULL << MODE_AUDIO_CUSTOM_BGM_ENABLE))
cellSysutilEnableBgmPlayback();
#endif
#endif
#endif
}
static int system_process_args(int argc, char *argv[], void *args)
{
#ifndef IS_SALAMANDER
if (argc > 1)
{
RARCH_LOG("Auto-start game %s.\n", argv[1]);
strlcpy(g_extern.fullpath, argv[1], sizeof(g_extern.fullpath));
return 1;
}
#endif
return 0;
}
static void system_deinit(void *data)
{
(void)data;
#ifndef IS_SALAMANDER
#if defined(HAVE_SYSMODULES)
#ifdef HAVE_FREETYPE
/* Freetype font PRX */
cellSysmoduleLoadModule(CELL_SYSMODULE_FONTFT);
cellSysmoduleUnloadModule(CELL_SYSMODULE_FREETYPE);
cellSysmoduleUnloadModule(CELL_SYSMODULE_FONT);
#endif
#ifndef __PSL1GHT__
/* screenshot PRX */
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
#endif
cellSysmoduleUnloadModule(CELL_SYSMODULE_JPGDEC);
cellSysmoduleUnloadModule(CELL_SYSMODULE_PNGDEC);
#ifndef __PSL1GHT__
/* system game utility PRX */
cellSysmoduleUnloadModule(CELL_SYSMODULE_AVCONF_EXT);
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME);
#endif
#endif
#endif
}
static void system_exec(const char *path, bool should_load_game);
static void system_exitspawn(void)
{
#ifdef HAVE_RARCH_EXEC
#ifdef IS_SALAMANDER
system_exec(libretro_path, false);
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME);
cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
#else
char core_launch[256];
#ifdef HAVE_MULTIMAN
if (g_extern.lifecycle_state & (1ULL << MODE_EXITSPAWN_MULTIMAN))
{
RARCH_LOG("Boot Multiman: %s.\n", MULTIMAN_SELF_FILE);
strlcpy(core_launch, MULTIMAN_SELF_FILE, sizeof(core_launch));
}
else
#endif
strlcpy(core_launch, g_settings.libretro, sizeof(core_launch));
bool should_load_game = false;
if (g_extern.lifecycle_state & (1ULL << MODE_EXITSPAWN_START_GAME))
should_load_game = true;
system_exec(core_launch, should_load_game);
#endif
#endif
}
#include <stdio.h>
#include <cell/sysmodule.h>
#include <sys/process.h>
#include <sysutil/sysutil_common.h>
#include <netex/net.h>
#include <np.h>
#include <np/drm.h>
#include "../../retroarch_logger.h"
static void system_exec(const char *path, bool should_load_game)
{
(void)should_load_game;
RARCH_LOG("Attempt to load executable: [%s].\n", path);
char spawn_data[256];
#ifndef IS_SALAMANDER
char game_path[256];
game_path[0] = '\0';
#endif
for(unsigned int i = 0; i < sizeof(spawn_data); ++i)
spawn_data[i] = i & 0xff;
#ifndef IS_SALAMANDER
if (should_load_game)
strlcpy(game_path, g_extern.fullpath, sizeof(game_path));
#endif
const char * const spawn_argv[] = {
#ifndef IS_SALAMANDER
game_path,
#endif
NULL
};
SceNpDrmKey * k_licensee = NULL;
int ret = sceNpDrmProcessExitSpawn2(k_licensee, path, (const char** const)spawn_argv, NULL, (sys_addr_t)spawn_data, 256, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
if(ret < 0)
{
RARCH_WARN("SELF file is not of NPDRM type, trying another approach to boot it...\n");
sys_game_process_exitspawn(path, (const char** const)spawn_argv, NULL, NULL, 0, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
}
sceNpTerm();
sys_net_finalize_network();
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_NP);
cellSysmoduleUnloadModule(CELL_SYSMODULE_NET);
}
const frontend_ctx_driver_t frontend_ctx_ps3 = {
get_environment_settings, /* get_environment_settings */
system_init, /* init */
system_deinit, /* deinit */
system_exitspawn, /* exitspawn */
system_process_args, /* process_args */
NULL, /* process_events */
system_exec, /* exec */
NULL, /* shutdown */
"ps3",
#ifdef IS_SALAMANDER
salamander_init,
#endif
};