mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-28 13:47:58 +00:00
443 lines
14 KiB
Objective-C
443 lines
14 KiB
Objective-C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2013 - Jason Fetters
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <pthread.h>
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#include <string.h>
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#import "RetroArch_Apple.h"
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#include "rarch_wrapper.h"
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#include "apple/common/apple_input.h"
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#import "views.h"
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#include "bluetooth/btpad.h"
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#include "bluetooth/btdynamic.h"
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#include "bluetooth/btpad.h"
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#include "file.h"
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//#define HAVE_DEBUG_FILELOG
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bool is_ios_7()
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{
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return [[UIDevice currentDevice].systemVersion compare:@"7.0" options:NSNumericSearch] != NSOrderedAscending;
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}
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void ios_set_bluetooth_mode(NSString* mode)
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{
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if (!is_ios_7())
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{
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apple_input_enable_icade([mode isEqualToString:@"icade"]);
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btstack_set_poweron([mode isEqualToString:@"btstack"]);
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}
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#ifdef __IPHONE_7_0 // iOS7 iCade Support
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else
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{
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bool enabled = [mode isEqualToString:@"icade"];
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apple_input_enable_icade(enabled);
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[[RAGameView get] iOS7SetiCadeMode:enabled];
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}
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#endif
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}
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// Input helpers: This is kept here because it needs objective-c
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static void handle_touch_event(NSArray* touches)
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{
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const int numTouches = [touches count];
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const float scale = [[UIScreen mainScreen] scale];
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g_current_input_data.touch_count = 0;
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for(int i = 0; i != numTouches && g_current_input_data.touch_count < MAX_TOUCHES; i ++)
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{
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UITouch* touch = [touches objectAtIndex:i];
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const CGPoint coord = [touch locationInView:touch.view];
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if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled)
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{
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g_current_input_data.touches[g_current_input_data.touch_count ].screen_x = coord.x * scale;
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g_current_input_data.touches[g_current_input_data.touch_count ++].screen_y = coord.y * scale;
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}
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}
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}
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@interface RApplication : UIApplication
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@end
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@implementation RApplication
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- (void)sendEvent:(UIEvent *)event
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{
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[super sendEvent:event];
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if ([[event allTouches] count])
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handle_touch_event(event.allTouches.allObjects);
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else if ([event respondsToSelector:@selector(_gsEvent)])
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{
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// Stolen from: http://nacho4d-nacho4d.blogspot.com/2012/01/catching-keyboard-events-in-ios.html
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uint8_t* eventMem = (uint8_t*)(void*)CFBridgingRetain([event performSelector:@selector(_gsEvent)]);
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int eventType = eventMem ? *(int*)&eventMem[8] : 0;
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if (eventType == GSEVENT_TYPE_KEYDOWN || eventType == GSEVENT_TYPE_KEYUP)
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apple_input_handle_key_event(*(uint16_t*)&eventMem[0x3C], eventType == GSEVENT_TYPE_KEYDOWN);
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CFBridgingRelease(eventMem);
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}
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}
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#ifdef __IPHONE_7_0 // iOS7 iCade Support
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- (NSArray*)keyCommands
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{
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static NSMutableArray* key_commands;
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if (!key_commands)
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{
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key_commands = [NSMutableArray array];
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for (int i = 0; i != 26; i ++)
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{
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[key_commands addObject:[UIKeyCommand keyCommandWithInput:[NSString stringWithFormat:@"%c", 'a' + i]
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modifierFlags:0 action:@selector(keyGotten:)]];
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}
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}
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return key_commands;
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}
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- (void)keyGotten:(UIKeyCommand *)keyCommand
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{
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apple_input_handle_key_event([keyCommand.input characterAtIndex:0] - 'a' + 4, true);
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}
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#endif
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@end
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@implementation RetroArch_iOS
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{
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UIWindow* _window;
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NSString* _path;
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bool _isGameTop, _isRomList;
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uint32_t _settingMenusInBackStack;
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uint32_t _enabledOrientations;
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}
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+ (RetroArch_iOS*)get
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{
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return (RetroArch_iOS*)[[UIApplication sharedApplication] delegate];
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}
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#pragma mark LIFECYCLE (UIApplicationDelegate)
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- (void)applicationDidFinishLaunching:(UIApplication *)application
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{
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apple_platform = self;
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self.delegate = self;
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// Setup window
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_window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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_window.rootViewController = self;
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[_window makeKeyAndVisible];
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// Build system paths and test permissions
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self.documentsDirectory = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"];
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self.systemDirectory = [self.documentsDirectory stringByAppendingPathComponent:@".RetroArch"];
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self.systemConfigPath = [self.systemDirectory stringByAppendingPathComponent:@"frontend.cfg"];
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self.configDirectory = self.systemDirectory;
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self.globalConfigFile = [NSString stringWithFormat:@"%@/retroarch.cfg", self.configDirectory];
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self.coreDirectory = [NSBundle.mainBundle.bundlePath stringByAppendingPathComponent:@"modules"];
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const char *path = self.documentsDirectory.UTF8String;
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path_mkdir(path);
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if (access(path, 0755) != 0)
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apple_display_alert([NSString stringWithFormat:@"Failed to create or access base directory: %@", self.documentsDirectory], 0);
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else
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{
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path = self.systemDirectory.UTF8String;
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path_mkdir(path);
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if (access(path, 0755) != 0)
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apple_display_alert([NSString stringWithFormat:@"Failed to create or access system directory: %@", self.systemDirectory], 0);
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else
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[self beginBrowsingForFile];
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}
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// Warn if there are no cores present
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if (apple_get_modules().count == 0)
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apple_display_alert(@"No libretro cores were found. You will not be able to play any games.", 0);
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}
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- (void)applicationDidBecomeActive:(UIApplication *)application
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{
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apple_exit_stasis(false);
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}
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- (void)applicationWillResignActive:(UIApplication *)application
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{
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apple_enter_stasis();
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}
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#pragma mark Frontend Browsing Logic
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-(BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation
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{
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NSString* filename = url.path.lastPathComponent;
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NSError* error = nil;
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[NSFileManager.defaultManager moveItemAtPath:url.path toPath:[self.documentsDirectory stringByAppendingPathComponent:filename] error:&error];
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if (error)
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printf("%s\n", error.description.UTF8String);
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return true;
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}
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- (void)beginBrowsingForFile
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{
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NSString* rootPath = RetroArch_iOS.get.documentsDirectory;
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NSString* ragPath = [rootPath stringByAppendingPathComponent:@"RetroArchGames"];
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NSString* target = path_is_directory(ragPath.UTF8String) ? ragPath : rootPath;
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[self pushViewController:[[RADirectoryList alloc] initWithPath:target delegate:self] animated:YES];
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[self refreshSystemConfig];
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if (apple_use_tv_mode)
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apple_run_core(nil, 0);
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}
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- (bool)directoryList:(id)list itemWasSelected:(RADirectoryItem*)path
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{
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if(path.isDirectory)
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[self pushViewController:[[RADirectoryList alloc] initWithPath:path.path delegate:self] animated:YES];
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else
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{
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_path = path.path;
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if (access([path.path stringByDeletingLastPathComponent].UTF8String, R_OK | W_OK | X_OK))
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apple_display_alert(@"The directory containing the selected file has limited permissions. This may "
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"prevent zipped games from loading, and will cause some cores to not function.", 0);
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[self pushViewController:[[RAModuleList alloc] initWithGame:path.path delegate:self] animated:YES];
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}
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return true;
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}
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- (bool)moduleList:(id)list itemWasSelected:(RAModuleInfo*)module
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{
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apple_run_core(module, _path.UTF8String);
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return true;
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}
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// UINavigationControllerDelegate
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- (void)navigationController:(UINavigationController *)navigationController willShowViewController:(UIViewController *)viewController animated:(BOOL)animated
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{
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_isGameTop = [viewController isKindOfClass:[RAGameView class]];
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_isRomList = [viewController isKindOfClass:[RADirectoryList class]];
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[[UIApplication sharedApplication] setStatusBarHidden:_isGameTop withAnimation:UIStatusBarAnimationNone];
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[[UIApplication sharedApplication] setIdleTimerDisabled:_isGameTop];
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self.navigationBarHidden = _isGameTop;
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[self setToolbarHidden:!_isRomList animated:YES];
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self.topViewController.navigationItem.rightBarButtonItem = [self createSettingsButton];
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}
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// UINavigationController: Never animate when pushing onto, or popping, an RAGameView
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- (void)pushViewController:(UIViewController*)theView animated:(BOOL)animated
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{
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apple_input_reset_icade_buttons();
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if ([theView respondsToSelector:@selector(isSettingsView)] && [(id)theView isSettingsView])
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_settingMenusInBackStack ++;
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[super pushViewController:theView animated:animated && !_isGameTop];
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}
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- (UIViewController*)popViewControllerAnimated:(BOOL)animated
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{
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apple_input_reset_icade_buttons();
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if ([self.topViewController respondsToSelector:@selector(isSettingsView)] && [(id)self.topViewController isSettingsView])
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_settingMenusInBackStack --;
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return [super popViewControllerAnimated:animated && !_isGameTop];
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}
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// NOTE: This version only runs on iOS6
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- (NSUInteger)supportedInterfaceOrientations
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{
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return _isGameTop ? _enabledOrientations
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: UIInterfaceOrientationMaskAll;
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}
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// NOTE: This version runs on iOS2-iOS5, but not iOS6
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
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{
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if (_isGameTop)
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switch (interfaceOrientation)
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{
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case UIInterfaceOrientationPortrait:
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return (_enabledOrientations & UIInterfaceOrientationMaskPortrait);
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case UIInterfaceOrientationPortraitUpsideDown:
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return (_enabledOrientations & UIInterfaceOrientationMaskPortraitUpsideDown);
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case UIInterfaceOrientationLandscapeLeft:
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return (_enabledOrientations & UIInterfaceOrientationMaskLandscapeLeft);
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case UIInterfaceOrientationLandscapeRight:
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return (_enabledOrientations & UIInterfaceOrientationMaskLandscapeRight);
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}
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return YES;
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}
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#pragma mark RetroArch_Platform
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- (void)loadingCore:(RAModuleInfo*)core withFile:(const char*)file
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{
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[self pushViewController:RAGameView.get animated:NO];
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[RASettingsList refreshModuleConfig:core];
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btpad_set_inquiry_state(false);
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[self refreshSystemConfig];
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}
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- (void)unloadingCore:(RAModuleInfo*)core
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{
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[self popToViewController:[RAGameView get] animated:NO];
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[self popViewControllerAnimated:NO];
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btpad_set_inquiry_state(true);
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}
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#pragma mark FRONTEND CONFIG
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- (void)refreshSystemConfig
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{
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// Read load time settings
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config_file_t* conf = config_file_new([self.systemConfigPath UTF8String]);
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// Get enabled orientations
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static const struct { const char* setting; uint32_t orientation; } orientationSettings[4] =
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{
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{ "ios_allow_portrait", UIInterfaceOrientationMaskPortrait },
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{ "ios_allow_portrait_upside_down", UIInterfaceOrientationMaskPortraitUpsideDown },
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{ "ios_allow_landscape_left", UIInterfaceOrientationMaskLandscapeLeft },
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{ "ios_allow_landscape_right", UIInterfaceOrientationMaskLandscapeRight }
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};
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_enabledOrientations = 0;
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for (int i = 0; i < 4; i ++)
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{
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bool enabled = false;
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bool found = conf && config_get_bool(conf, orientationSettings[i].setting, &enabled);
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if (!found || enabled)
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_enabledOrientations |= orientationSettings[i].orientation;
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}
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if (conf)
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{
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// Setup bluetooth mode
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ios_set_bluetooth_mode(objc_get_value_from_config(conf, @"ios_btmode", @"keyboard"));
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bool val;
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apple_use_tv_mode = config_get_bool(conf, "ios_tv_mode", &val) && val;
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config_file_free(conf);
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}
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}
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#pragma mark PAUSE MENU
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- (UIBarButtonItem*)createSettingsButton
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{
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if (_settingMenusInBackStack == 0)
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return [[UIBarButtonItem alloc]
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initWithTitle:@"Settings"
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style:UIBarButtonItemStyleBordered
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target:[RetroArch_iOS get]
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action:@selector(showSystemSettings)];
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else
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return nil;
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}
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- (IBAction)showPauseMenu:(id)sender
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{
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if (apple_is_running && !apple_is_paused && _isGameTop)
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{
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apple_is_paused = true;
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[[RAGameView get] openPauseMenu];
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btpad_set_inquiry_state(true);
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}
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}
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- (IBAction)basicEvent:(id)sender
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{
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if (apple_is_running)
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apple_frontend_post_event(&apple_event_basic_command, ((UIView*)sender).tag);
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[self closePauseMenu:sender];
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}
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- (IBAction)chooseState:(id)sender
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{
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if (apple_is_running)
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apple_frontend_post_event(apple_event_set_state_slot, (void*)((UISegmentedControl*)sender).selectedSegmentIndex);
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}
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- (IBAction)showRGUI:(id)sender
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{
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if (apple_is_running)
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apple_frontend_post_event(apple_event_show_rgui, 0);
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[self closePauseMenu:sender];
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}
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- (IBAction)closePauseMenu:(id)sender
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{
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[[RAGameView get] closePauseMenu];
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apple_is_paused = false;
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btpad_set_inquiry_state(false);
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}
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- (IBAction)showSettings
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{
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[self pushViewController:[[RASettingsList alloc] initWithModule:apple_core] animated:YES];
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}
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- (IBAction)showSystemSettings
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{
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[self pushViewController:[RASystemSettingsList new] animated:YES];
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}
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@end
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int main(int argc, char *argv[])
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{
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@autoreleasepool {
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#if defined(HAVE_DEBUG_FILELOG) && (TARGET_IPHONE_SIMULATOR == 0)
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NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
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NSString *documentsDirectory = [paths objectAtIndex:0];
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NSString *logPath = [documentsDirectory stringByAppendingPathComponent:@"console_stdout.log"];
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freopen([logPath cStringUsingEncoding:NSASCIIStringEncoding], "a", stdout);
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freopen([logPath cStringUsingEncoding:NSASCIIStringEncoding], "a", stderr);
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#endif
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return UIApplicationMain(argc, argv, NSStringFromClass([RApplication class]), NSStringFromClass([RetroArch_iOS class]));
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}
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}
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