RetroArch/apple/iOS/platform.m

443 lines
14 KiB
Objective-C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2013 - Jason Fetters
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <pthread.h>
#include <string.h>
#import "RetroArch_Apple.h"
#include "rarch_wrapper.h"
#include "apple/common/apple_input.h"
#import "views.h"
#include "bluetooth/btpad.h"
#include "bluetooth/btdynamic.h"
#include "bluetooth/btpad.h"
#include "file.h"
//#define HAVE_DEBUG_FILELOG
bool is_ios_7()
{
return [[UIDevice currentDevice].systemVersion compare:@"7.0" options:NSNumericSearch] != NSOrderedAscending;
}
void ios_set_bluetooth_mode(NSString* mode)
{
if (!is_ios_7())
{
apple_input_enable_icade([mode isEqualToString:@"icade"]);
btstack_set_poweron([mode isEqualToString:@"btstack"]);
}
#ifdef __IPHONE_7_0 // iOS7 iCade Support
else
{
bool enabled = [mode isEqualToString:@"icade"];
apple_input_enable_icade(enabled);
[[RAGameView get] iOS7SetiCadeMode:enabled];
}
#endif
}
// Input helpers: This is kept here because it needs objective-c
static void handle_touch_event(NSArray* touches)
{
const int numTouches = [touches count];
const float scale = [[UIScreen mainScreen] scale];
g_current_input_data.touch_count = 0;
for(int i = 0; i != numTouches && g_current_input_data.touch_count < MAX_TOUCHES; i ++)
{
UITouch* touch = [touches objectAtIndex:i];
const CGPoint coord = [touch locationInView:touch.view];
if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled)
{
g_current_input_data.touches[g_current_input_data.touch_count ].screen_x = coord.x * scale;
g_current_input_data.touches[g_current_input_data.touch_count ++].screen_y = coord.y * scale;
}
}
}
@interface RApplication : UIApplication
@end
@implementation RApplication
- (void)sendEvent:(UIEvent *)event
{
[super sendEvent:event];
if ([[event allTouches] count])
handle_touch_event(event.allTouches.allObjects);
else if ([event respondsToSelector:@selector(_gsEvent)])
{
// Stolen from: http://nacho4d-nacho4d.blogspot.com/2012/01/catching-keyboard-events-in-ios.html
uint8_t* eventMem = (uint8_t*)(void*)CFBridgingRetain([event performSelector:@selector(_gsEvent)]);
int eventType = eventMem ? *(int*)&eventMem[8] : 0;
if (eventType == GSEVENT_TYPE_KEYDOWN || eventType == GSEVENT_TYPE_KEYUP)
apple_input_handle_key_event(*(uint16_t*)&eventMem[0x3C], eventType == GSEVENT_TYPE_KEYDOWN);
CFBridgingRelease(eventMem);
}
}
#ifdef __IPHONE_7_0 // iOS7 iCade Support
- (NSArray*)keyCommands
{
static NSMutableArray* key_commands;
if (!key_commands)
{
key_commands = [NSMutableArray array];
for (int i = 0; i != 26; i ++)
{
[key_commands addObject:[UIKeyCommand keyCommandWithInput:[NSString stringWithFormat:@"%c", 'a' + i]
modifierFlags:0 action:@selector(keyGotten:)]];
}
}
return key_commands;
}
- (void)keyGotten:(UIKeyCommand *)keyCommand
{
apple_input_handle_key_event([keyCommand.input characterAtIndex:0] - 'a' + 4, true);
}
#endif
@end
@implementation RetroArch_iOS
{
UIWindow* _window;
NSString* _path;
bool _isGameTop, _isRomList;
uint32_t _settingMenusInBackStack;
uint32_t _enabledOrientations;
}
+ (RetroArch_iOS*)get
{
return (RetroArch_iOS*)[[UIApplication sharedApplication] delegate];
}
#pragma mark LIFECYCLE (UIApplicationDelegate)
- (void)applicationDidFinishLaunching:(UIApplication *)application
{
apple_platform = self;
self.delegate = self;
// Setup window
_window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
_window.rootViewController = self;
[_window makeKeyAndVisible];
// Build system paths and test permissions
self.documentsDirectory = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"];
self.systemDirectory = [self.documentsDirectory stringByAppendingPathComponent:@".RetroArch"];
self.systemConfigPath = [self.systemDirectory stringByAppendingPathComponent:@"frontend.cfg"];
self.configDirectory = self.systemDirectory;
self.globalConfigFile = [NSString stringWithFormat:@"%@/retroarch.cfg", self.configDirectory];
self.coreDirectory = [NSBundle.mainBundle.bundlePath stringByAppendingPathComponent:@"modules"];
const char *path = self.documentsDirectory.UTF8String;
path_mkdir(path);
if (access(path, 0755) != 0)
apple_display_alert([NSString stringWithFormat:@"Failed to create or access base directory: %@", self.documentsDirectory], 0);
else
{
path = self.systemDirectory.UTF8String;
path_mkdir(path);
if (access(path, 0755) != 0)
apple_display_alert([NSString stringWithFormat:@"Failed to create or access system directory: %@", self.systemDirectory], 0);
else
[self beginBrowsingForFile];
}
// Warn if there are no cores present
if (apple_get_modules().count == 0)
apple_display_alert(@"No libretro cores were found. You will not be able to play any games.", 0);
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
apple_exit_stasis(false);
}
- (void)applicationWillResignActive:(UIApplication *)application
{
apple_enter_stasis();
}
#pragma mark Frontend Browsing Logic
-(BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation
{
NSString* filename = url.path.lastPathComponent;
NSError* error = nil;
[NSFileManager.defaultManager moveItemAtPath:url.path toPath:[self.documentsDirectory stringByAppendingPathComponent:filename] error:&error];
if (error)
printf("%s\n", error.description.UTF8String);
return true;
}
- (void)beginBrowsingForFile
{
NSString* rootPath = RetroArch_iOS.get.documentsDirectory;
NSString* ragPath = [rootPath stringByAppendingPathComponent:@"RetroArchGames"];
NSString* target = path_is_directory(ragPath.UTF8String) ? ragPath : rootPath;
[self pushViewController:[[RADirectoryList alloc] initWithPath:target delegate:self] animated:YES];
[self refreshSystemConfig];
if (apple_use_tv_mode)
apple_run_core(nil, 0);
}
- (bool)directoryList:(id)list itemWasSelected:(RADirectoryItem*)path
{
if(path.isDirectory)
[self pushViewController:[[RADirectoryList alloc] initWithPath:path.path delegate:self] animated:YES];
else
{
_path = path.path;
if (access([path.path stringByDeletingLastPathComponent].UTF8String, R_OK | W_OK | X_OK))
apple_display_alert(@"The directory containing the selected file has limited permissions. This may "
"prevent zipped games from loading, and will cause some cores to not function.", 0);
[self pushViewController:[[RAModuleList alloc] initWithGame:path.path delegate:self] animated:YES];
}
return true;
}
- (bool)moduleList:(id)list itemWasSelected:(RAModuleInfo*)module
{
apple_run_core(module, _path.UTF8String);
return true;
}
// UINavigationControllerDelegate
- (void)navigationController:(UINavigationController *)navigationController willShowViewController:(UIViewController *)viewController animated:(BOOL)animated
{
_isGameTop = [viewController isKindOfClass:[RAGameView class]];
_isRomList = [viewController isKindOfClass:[RADirectoryList class]];
[[UIApplication sharedApplication] setStatusBarHidden:_isGameTop withAnimation:UIStatusBarAnimationNone];
[[UIApplication sharedApplication] setIdleTimerDisabled:_isGameTop];
self.navigationBarHidden = _isGameTop;
[self setToolbarHidden:!_isRomList animated:YES];
self.topViewController.navigationItem.rightBarButtonItem = [self createSettingsButton];
}
// UINavigationController: Never animate when pushing onto, or popping, an RAGameView
- (void)pushViewController:(UIViewController*)theView animated:(BOOL)animated
{
apple_input_reset_icade_buttons();
if ([theView respondsToSelector:@selector(isSettingsView)] && [(id)theView isSettingsView])
_settingMenusInBackStack ++;
[super pushViewController:theView animated:animated && !_isGameTop];
}
- (UIViewController*)popViewControllerAnimated:(BOOL)animated
{
apple_input_reset_icade_buttons();
if ([self.topViewController respondsToSelector:@selector(isSettingsView)] && [(id)self.topViewController isSettingsView])
_settingMenusInBackStack --;
return [super popViewControllerAnimated:animated && !_isGameTop];
}
// NOTE: This version only runs on iOS6
- (NSUInteger)supportedInterfaceOrientations
{
return _isGameTop ? _enabledOrientations
: UIInterfaceOrientationMaskAll;
}
// NOTE: This version runs on iOS2-iOS5, but not iOS6
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if (_isGameTop)
switch (interfaceOrientation)
{
case UIInterfaceOrientationPortrait:
return (_enabledOrientations & UIInterfaceOrientationMaskPortrait);
case UIInterfaceOrientationPortraitUpsideDown:
return (_enabledOrientations & UIInterfaceOrientationMaskPortraitUpsideDown);
case UIInterfaceOrientationLandscapeLeft:
return (_enabledOrientations & UIInterfaceOrientationMaskLandscapeLeft);
case UIInterfaceOrientationLandscapeRight:
return (_enabledOrientations & UIInterfaceOrientationMaskLandscapeRight);
}
return YES;
}
#pragma mark RetroArch_Platform
- (void)loadingCore:(RAModuleInfo*)core withFile:(const char*)file
{
[self pushViewController:RAGameView.get animated:NO];
[RASettingsList refreshModuleConfig:core];
btpad_set_inquiry_state(false);
[self refreshSystemConfig];
}
- (void)unloadingCore:(RAModuleInfo*)core
{
[self popToViewController:[RAGameView get] animated:NO];
[self popViewControllerAnimated:NO];
btpad_set_inquiry_state(true);
}
#pragma mark FRONTEND CONFIG
- (void)refreshSystemConfig
{
// Read load time settings
config_file_t* conf = config_file_new([self.systemConfigPath UTF8String]);
// Get enabled orientations
static const struct { const char* setting; uint32_t orientation; } orientationSettings[4] =
{
{ "ios_allow_portrait", UIInterfaceOrientationMaskPortrait },
{ "ios_allow_portrait_upside_down", UIInterfaceOrientationMaskPortraitUpsideDown },
{ "ios_allow_landscape_left", UIInterfaceOrientationMaskLandscapeLeft },
{ "ios_allow_landscape_right", UIInterfaceOrientationMaskLandscapeRight }
};
_enabledOrientations = 0;
for (int i = 0; i < 4; i ++)
{
bool enabled = false;
bool found = conf && config_get_bool(conf, orientationSettings[i].setting, &enabled);
if (!found || enabled)
_enabledOrientations |= orientationSettings[i].orientation;
}
if (conf)
{
// Setup bluetooth mode
ios_set_bluetooth_mode(objc_get_value_from_config(conf, @"ios_btmode", @"keyboard"));
bool val;
apple_use_tv_mode = config_get_bool(conf, "ios_tv_mode", &val) && val;
config_file_free(conf);
}
}
#pragma mark PAUSE MENU
- (UIBarButtonItem*)createSettingsButton
{
if (_settingMenusInBackStack == 0)
return [[UIBarButtonItem alloc]
initWithTitle:@"Settings"
style:UIBarButtonItemStyleBordered
target:[RetroArch_iOS get]
action:@selector(showSystemSettings)];
else
return nil;
}
- (IBAction)showPauseMenu:(id)sender
{
if (apple_is_running && !apple_is_paused && _isGameTop)
{
apple_is_paused = true;
[[RAGameView get] openPauseMenu];
btpad_set_inquiry_state(true);
}
}
- (IBAction)basicEvent:(id)sender
{
if (apple_is_running)
apple_frontend_post_event(&apple_event_basic_command, ((UIView*)sender).tag);
[self closePauseMenu:sender];
}
- (IBAction)chooseState:(id)sender
{
if (apple_is_running)
apple_frontend_post_event(apple_event_set_state_slot, (void*)((UISegmentedControl*)sender).selectedSegmentIndex);
}
- (IBAction)showRGUI:(id)sender
{
if (apple_is_running)
apple_frontend_post_event(apple_event_show_rgui, 0);
[self closePauseMenu:sender];
}
- (IBAction)closePauseMenu:(id)sender
{
[[RAGameView get] closePauseMenu];
apple_is_paused = false;
btpad_set_inquiry_state(false);
}
- (IBAction)showSettings
{
[self pushViewController:[[RASettingsList alloc] initWithModule:apple_core] animated:YES];
}
- (IBAction)showSystemSettings
{
[self pushViewController:[RASystemSettingsList new] animated:YES];
}
@end
int main(int argc, char *argv[])
{
@autoreleasepool {
#if defined(HAVE_DEBUG_FILELOG) && (TARGET_IPHONE_SIMULATOR == 0)
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *logPath = [documentsDirectory stringByAppendingPathComponent:@"console_stdout.log"];
freopen([logPath cStringUsingEncoding:NSASCIIStringEncoding], "a", stdout);
freopen([logPath cStringUsingEncoding:NSASCIIStringEncoding], "a", stderr);
#endif
return UIApplicationMain(argc, argv, NSStringFromClass([RApplication class]), NSStringFromClass([RetroArch_iOS class]));
}
}