Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
2013-12-28 15:31:25 +01:00
android (Android) Make some tweaks to input drivers for conformity 2013-12-28 03:44:37 +01:00
apple (iOS) Add initial MFi game controller support. 2013-12-27 20:13:24 -05:00
audio (Android) Build fix 2013-12-19 03:45:17 +01:00
blackberry-qnx Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
camera Rework performance interface. 2013-12-18 19:21:56 +01:00
compat Include strcasestr.h in compat.c. 2013-12-26 23:37:30 +01:00
conf Make settings abbreviate paths when saving config file. 2013-12-24 12:23:21 -05:00
console fix logging on consoles 2013-12-22 16:42:03 -05:00
deps
dist-scripts
docs
emscripten
frontend (frontend.c) Some cleanups 2013-12-28 04:40:40 +01:00
gfx Fix crash in GLSL when overlays with many textures are used. 2013-12-26 23:34:40 +01:00
griffin (Apple) First pass at removing UI/RetroArch thread split. 2013-12-21 19:42:10 -05:00
gx (GX/PS3) Reimplement menu binds 2013-12-26 20:11:33 +01:00
input fix overlay alphas for multiple button presses 2013-12-26 21:39:07 -05:00
libretro-test Use logging interface in libretro-test. 2013-12-09 10:59:17 +01:00
libretro-test-gl Add OPENGLES3 context support in libretro GL. 2013-12-13 14:20:49 +01:00
location (Android location) Fixup prototype for onLocationGetHorizontalAccuracy in JNI stub driver 2013-12-21 15:11:11 +01:00
logger (XDK) Build fixes 2013-12-26 21:28:09 +01:00
media Fixup overlays with correct quickmenu. 2013-12-28 13:08:51 +01:00
msvc Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
ngc
pandora
performance (Logger) Some changes 2013-11-27 23:36:46 +01:00
ps3 (XDK) Refactor input driver - now goes through joypad driver 2013-12-26 22:17:31 +01:00
psp
psp1
qb Make GLES3 optional in ./configure. 2013-12-13 21:37:22 +01:00
record
thread
tools
wii Bump up version to 0.9.9.7 2013-12-13 01:14:08 +01:00
xdk (XDK) Implement analog code 2013-12-28 04:01:58 +01:00
xenon
.empty
.gitignore ignore xcode workspaces 2013-12-05 00:45:38 -05:00
.project
AUTHORS
autosave.c
autosave.h
boolean.h
cheats.c
cheats.h
command.c
command.h
config.def.h (GX/PS3) Reimplement menu binds 2013-12-26 20:11:33 +01:00
config.features.h Log udev feature. 2013-12-08 16:07:14 +01:00
configure
CONTRIBUTING.md
COPYING
core_info.c (core_info.c) Add permissions 2013-12-14 19:29:14 +01:00
core_info.h (core_info.c) Add permissions 2013-12-14 19:29:14 +01:00
core_options.c (Apple) Big merge - merge ios_ui_refactor by hand - note to meancoot - 2013-11-22 15:30:02 +01:00
core_options.h (Apple) Big merge - merge ios_ui_refactor by hand - note to meancoot - 2013-11-22 15:30:02 +01:00
driver_funcs.h Some cleanups to location interface. 2013-12-19 10:15:55 +01:00
driver.c Fix warning. 2013-12-24 23:38:25 +01:00
driver.h (GX/PS3) Reimplement menu binds 2013-12-26 20:11:33 +01:00
dynamic_dummy.c
dynamic_dummy.h
dynamic.c Fix broken GET_CONTENT_DIRECTORY environ callback 2013-12-26 22:46:46 +01:00
dynamic.h
fifo_buffer.c
fifo_buffer.h
file_ext.h
file_extract.c
file_extract.h
file_list.c Fix search bug. 2013-12-12 20:12:28 +01:00
file_list.h Add experimental RGUI keyboard search feature. 2013-12-09 16:18:58 +01:00
file_path.c Make return type of read_file ssize_t again - include 2013-12-26 22:51:17 +01:00
file_path.h Make return type of read_file ssize_t again - include 2013-12-26 22:51:17 +01:00
file.c
file.h
general.h (GX/PS3) Reimplement menu binds 2013-12-26 20:11:33 +01:00
hash.c
hash.h
libretro_private.h (Apple) Build fixes 2013-12-19 03:16:13 +01:00
libretro.h performance.c - detect MMX too 2013-12-25 21:34:40 +01:00
Makefile Clean frontend/menu/disp on make clean. 2013-12-24 14:20:23 +01:00
Makefile.emscripten Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.ngc Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.openpandora Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.pandora
Makefile.ps3 Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.ps3.rgl Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.ps3.salamander Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.psl1ght
Makefile.psp1 Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.shaders
Makefile.wii fix logging on consoles 2013-12-22 16:42:03 -05:00
Makefile.wii.salamander
Makefile.win Clean frontend/menu/disp on make clean. 2013-12-24 14:20:23 +01:00
Makefile.xenon Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
message_queue.c
message_queue.h
miscellaneous.h
movie.c
movie.h
netplay_compat.h
netplay.c
netplay.h
patch.c
patch.h
performance.c (PS3) Refactor PS3 input driver - no button input right now in 2013-12-26 18:07:09 +01:00
performance.h Rework performance interface. 2013-12-18 19:21:56 +01:00
README-OMAP.md video_omap: add some documentation on how to use the driver 2013-12-07 23:56:04 +01:00
README.md Reword README.md and rewrite 'game' strings 2013-11-26 23:09:12 +01:00
retroarch_logger.h Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
retroarch-mingw-build.sh
retroarch.c Style nits. 2013-12-28 15:31:25 +01:00
retroarch.cfg Refactor content_directory. 2013-12-26 02:03:11 +01:00
rewind.c
rewind.h
screenshot.c
screenshot.h
settings.c (Android) Change default overlay for Android to snes/snes.cfg 2013-12-28 03:14:21 +01:00
thread.c
thread.h

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on Themaister's homepage. Builds can also be found on the forum.

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI called RGUI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), FFmpeg video recording, etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use RGUI or the retroarch-joyconfig command-line tool.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.