mirror of
https://github.com/CTCaer/RetroArch.git
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262 lines
8.1 KiB
C
262 lines
8.1 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __VIDEO_CONTEXT_DRIVER_H
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#define __VIDEO_CONTEXT_DRIVER_H
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#include <boolean.h>
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#include "../driver.h"
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#ifdef HAVE_CONFIG_H
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#include "../config.h"
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef MAX_EGLIMAGE_TEXTURES
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#define MAX_EGLIMAGE_TEXTURES 32
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#endif
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enum gfx_ctx_api
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{
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GFX_CTX_OPENGL_API,
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GFX_CTX_OPENGL_ES_API,
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GFX_CTX_DIRECT3D8_API,
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GFX_CTX_DIRECT3D9_API,
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GFX_CTX_OPENVG_API
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};
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enum display_metric_types
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{
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DISPLAY_METRIC_NONE = 0,
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DISPLAY_METRIC_MM_WIDTH,
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DISPLAY_METRIC_MM_HEIGHT,
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DISPLAY_METRIC_DPI
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};
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typedef void (*gfx_ctx_proc_t)(void);
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/* The opaque void* argument should be the overlying driver data
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* (e.g. gl_t for OpenGL contexts).
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*
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* This will allow us in the future to have separate contexts
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* to separate gl_t structs (if needed).
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*
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* For now, this is only relevant for D3D. */
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typedef struct gfx_ctx_driver
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{
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bool (*init)(void *data);
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void (*destroy)(void *data);
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/* Which API to bind to. */
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bool (*bind_api)(void *data, enum gfx_ctx_api,
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unsigned major, unsigned minor);
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/* Sets the swap interval. */
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void (*swap_interval)(void *data, unsigned);
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/* Sets video mode. Creates a window, etc. */
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bool (*set_video_mode)(void*, unsigned, unsigned, bool);
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/* Gets current window size.
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* If not initialized yet, it returns current screen size. */
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void (*get_video_size)(void*, unsigned*, unsigned*);
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void (*get_video_output_size)(void*, unsigned*, unsigned*);
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void (*get_video_output_prev)(void*);
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void (*get_video_output_next)(void*);
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bool (*get_metrics)(void *data, enum display_metric_types type,
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float *value);
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/* Translates a window size to an aspect ratio.
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* In most cases this will be just width / height, but
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* some contexts will better know which actual aspect ratio is used.
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* This can be NULL to assume the default behavior.
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*/
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float (*translate_aspect)(void*, unsigned, unsigned);
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/* Asks driver to update window title (FPS, etc). */
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void (*update_window_title)(void*);
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/* Queries for resize and quit events.
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* Also processes events. */
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void (*check_window)(void*, bool*, bool*,
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unsigned*, unsigned*, unsigned);
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/* Acknowledge a resize event. This is needed for some APIs.
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* Most backends will ignore this. */
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void (*set_resize)(void*, unsigned, unsigned);
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/* Checks if window has input focus. */
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bool (*has_focus)(void*);
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/* Should the screensaver be suppressed? */
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bool (*suppress_screensaver)(void *data, bool enable);
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/* Checks if context driver has windowed support. */
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bool (*has_windowed)(void*);
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/* Swaps buffers. VBlank sync depends on
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* earlier calls to swap_interval. */
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void (*swap_buffers)(void*);
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/* Most video backends will want to use a certain input driver.
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* Checks for it here. */
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void (*input_driver)(void*, const input_driver_t**, void**);
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/* Wraps whatever gl_proc_address() there is.
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* Does not take opaque, to avoid lots of ugly wrapper code. */
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gfx_ctx_proc_t (*get_proc_address)(const char*);
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/* Returns true if this context supports EGLImage buffers for
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* screen drawing and was initalized correctly. */
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bool (*image_buffer_init)(void*, const video_info_t*);
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/* Writes the frame to the EGLImage and sets image_handle to it.
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* Returns true if a new image handle is created.
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* Always returns true the first time it's called for a new index.
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* The graphics core must handle a change in the handle correctly. */
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bool (*image_buffer_write)(void*, const void *frame, unsigned width,
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unsigned height, unsigned pitch, bool rgb32,
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unsigned index, void **image_handle);
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/* Shows or hides mouse. Can be NULL if context doesn't
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* have a concept of mouse pointer. */
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void (*show_mouse)(void *data, bool state);
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/* Human readable string. */
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const char *ident;
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/* Optional. Binds HW-render offscreen context. */
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void (*bind_hw_render)(void *data, bool enable);
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} gfx_ctx_driver_t;
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extern const gfx_ctx_driver_t gfx_ctx_sdl_gl;
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extern const gfx_ctx_driver_t gfx_ctx_x_egl;
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extern const gfx_ctx_driver_t gfx_ctx_wayland;
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extern const gfx_ctx_driver_t gfx_ctx_glx;
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extern const gfx_ctx_driver_t gfx_ctx_d3d;
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extern const gfx_ctx_driver_t gfx_ctx_drm_egl;
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extern const gfx_ctx_driver_t gfx_ctx_mali_fbdev;
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extern const gfx_ctx_driver_t gfx_ctx_vivante_fbdev;
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extern const gfx_ctx_driver_t gfx_ctx_android;
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extern const gfx_ctx_driver_t gfx_ctx_ps3;
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extern const gfx_ctx_driver_t gfx_ctx_wgl;
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extern const gfx_ctx_driver_t gfx_ctx_videocore;
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extern const gfx_ctx_driver_t gfx_ctx_bbqnx;
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extern const gfx_ctx_driver_t gfx_ctx_cgl;
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extern const gfx_ctx_driver_t gfx_ctx_cocoagl;
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extern const gfx_ctx_driver_t gfx_ctx_emscripten;
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extern const gfx_ctx_driver_t gfx_ctx_null;
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/**
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* gfx_ctx_init_first:
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* @data : Input data.
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* @ident : Identifier of graphics context driver to find.
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* @api : API of higher-level graphics API.
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* @major : Major version number of higher-level graphics API.
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* @minor : Minor version number of higher-level graphics API.
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* @hw_render_ctx : Request a graphics context driver capable of
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* hardware rendering?
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*
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* Finds first suitable graphics context driver and initializes.
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*
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* Returns: graphics context driver if found, otherwise NULL.
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**/
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const gfx_ctx_driver_t *gfx_ctx_init_first(void *data, const char *ident,
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enum gfx_ctx_api api, unsigned major, unsigned minor, bool hw_render_ctx);
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/**
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* find_next_context_driver:
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*
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* Finds next driver in graphics context driver array.
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**/
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void find_next_context_driver(void);
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/**
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* find_prev_context_driver:
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*
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* Finds previous driver in graphics context driver array.
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**/
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void find_prev_gfx_context_driver(void);
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bool gfx_ctx_get_metrics(enum display_metric_types type, float *value);
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void gfx_ctx_translate_aspect(void *data, float *aspect,
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unsigned width, unsigned height);
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bool gfx_ctx_set_video_mode(void *data,
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unsigned width, unsigned height,
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bool fullscreen);
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void gfx_ctx_swap_buffers(void *data);
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bool gfx_ctx_focus(void *data);
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bool gfx_ctx_image_buffer_init(void *data, const video_info_t *info);
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bool gfx_ctx_image_buffer_write(void *data, const void *frame,
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unsigned width, unsigned height, unsigned pitch, bool rgb32,
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unsigned index, void **image_handle);
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void gfx_ctx_show_mouse(void *data, bool state);
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bool gfx_ctx_has_windowed(void *data);
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bool gfx_ctx_check_window(void *data, bool *quit, bool *resize,
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unsigned *width, unsigned *height);
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bool gfx_ctx_suppress_screensaver(void *data, bool enable);
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void gfx_ctx_update_window_title(void *data);
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void gfx_ctx_get_video_size(void *data, unsigned *width, unsigned *height);
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void gfx_ctx_set_resize(void *data, unsigned width, unsigned height);
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void gfx_ctx_swap_interval(void *data, unsigned interval);
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void gfx_ctx_bind_hw_render(void *data, bool enable);
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void gfx_ctx_get_video_output_size(void *data,
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unsigned *width, unsigned *height);
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void gfx_ctx_get_video_output_prev(void *data);
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void gfx_ctx_get_video_output_next(void *data);
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const char *gfx_ctx_get_ident(void);
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void gfx_ctx_free(void *data);
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void gfx_ctx_input_driver(void *data,
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const input_driver_t **input, void **input_data);
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retro_proc_address_t gfx_ctx_get_proc_address(const char *sym);
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#ifdef __cplusplus
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}
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#endif
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#endif
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