RetroArch/xbox1/xinput_xbox_input.c

162 lines
4.6 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#ifdef _XBOX
#include <xtl.h>
#endif
#include "../driver.h"
#include "../general.h"
#include "../libretro.h"
#include "../input/rarch_xinput2.h"
static uint64_t state[4];
HANDLE gamepads[4];
DWORD dwDeviceMask;
bool bInserted[4];
bool bRemoved[4];
XINPUT_CAPABILITIES caps[4];
static unsigned pads_connected;
static void xinput_input_poll(void *data)
{
(void)data;
unsigned int dwInsertions, dwRemovals;
XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD, reinterpret_cast<PDWORD>(&dwInsertions), reinterpret_cast<PDWORD>(&dwRemovals));
pads_connected = 0;
for (unsigned i = 0; i < 4; i++)
{
// handle removed devices
bRemoved[i] = (dwRemovals & (1<<i)) ? true : false;
if(bRemoved[i])
{
// if the controller was removed after XGetDeviceChanges but before
// XInputOpen, the device handle will be NULL
if(gamepads[i])
XInputClose(gamepads[i]);
gamepads[i] = NULL;
}
// handle inserted devices
bInserted[i] = (dwInsertions & (1<<i)) ? true : false;
XINPUT_STATE state_tmp;
unsigned long retval;
XINPUT_POLLING_PARAMETERS m_pollingParameters;
// if the controller is removed after XGetDeviceChanges but before
// XInputOpen, the device handle will be NULL
m_pollingParameters.fAutoPoll = TRUE;
m_pollingParameters.fInterruptOut = TRUE;
m_pollingParameters.bInputInterval = 8;
m_pollingParameters.bOutputInterval = 8;
gamepads[i] = XInputOpen(XDEVICE_TYPE_GAMEPAD, i, XDEVICE_NO_SLOT, NULL);
if(gamepads[i])
{
retval = XInputGetState(gamepads[i], &state_tmp);
pads_connected += (retval != ERROR_SUCCESS) ? 0 : 1;
state[i] = state_tmp.Gamepad.wButtons;
state[i] |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE)) << 16;
state[i] |= ((state_tmp.Gamepad.sThumbLX > DEADZONE)) << 17;
state[i] |= ((state_tmp.Gamepad.sThumbLY > DEADZONE)) << 18;
state[i] |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE)) << 19;
state[i] |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE)) << 20;
state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE)) << 21;
state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE)) << 22;
state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE)) << 23;
state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER] > 128 ? 1 : 0)) << 24;
state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER] > 128 ? 1 : 0)) << 25;
}
}
}
static int16_t xinput_input_state(void *data, const struct retro_keybind **binds,
unsigned port, unsigned device,
unsigned index, unsigned id)
{
(void)data;
unsigned player = port;
uint64_t button = binds[player][id].joykey;
return (state[player] & button) ? 1 : 0;
}
static void xinput_input_free_input(void *data)
{
(void)data;
}
static void* xinput_input_init(void)
{
//XDEVICE_PREALLOC_TYPE types[] =
//{
// {XDEVICE_TYPE_GAMEPAD, 4},
// {XDEVICE_TYPE_MEMORY_UNIT, 2}
//};
//XInitDevices(sizeof(types) / sizeof(XDEVICE_PREALLOC_TYPE),
//types );
XInitDevices(0, NULL);
dwDeviceMask = XGetDevices(XDEVICE_TYPE_GAMEPAD);
//Check the device status
switch(XGetDeviceEnumerationStatus())
{
case XDEVICE_ENUMERATION_IDLE:
RARCH_LOG("XDEVICE_ENUMERATION_IDLE\n");
break;
case XDEVICE_ENUMERATION_BUSY:
RARCH_LOG("XDEVICE_ENUMERATION_BUSY\n");
break;
}
while(XGetDeviceEnumerationStatus() == XDEVICE_ENUMERATION_BUSY)
{
}
return (void*)-1;
}
static bool xinput_input_key_pressed(void *data, int key)
{
(void)data;
bool retval = false;
return retval;
}
const input_driver_t input_xinput =
{
xinput_input_init,
xinput_input_poll,
xinput_input_state,
xinput_input_key_pressed,
xinput_input_free_input,
"xinput"
};