RetroArch/gfx/drivers/gl_shaders/core_opaque.glsl.frag.h

8 lines
223 B
C

static const char *stock_fragment_core =
"uniform sampler2D Texture;\n"
"in vec2 tex_coord;\n"
"out vec4 FragColor;\n"
"void main() {\n"
" FragColor = vec4(texture(Texture, tex_coord).rgb, 1.0);\n"
"}";