RetroArch/gfx/drivers/gl_shaders/modern_alpha_blend.glsl.frag.h

11 lines
300 B
C

static const char *stock_fragment_modern_blend =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
"uniform sampler2D Texture;\n"
"varying vec2 tex_coord;\n"
"varying vec4 color;\n"
"void main() {\n"
" gl_FragColor = color * texture2D(Texture, tex_coord);\n"
"}";