RetroArch/gfx/drivers/gl_shaders/modern_opaque.glsl.frag.h

10 lines
274 B
C

static const char *stock_fragment_modern =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
"uniform sampler2D Texture;\n"
"varying vec2 tex_coord;\n"
"void main() {\n"
" gl_FragColor = vec4(texture2D(Texture, tex_coord).rgb, 1.0);\n"
"}";