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f8e40f613b
all these platform-specific folders cluttering up the codebase tree (GL) Build fix for PS3 - current MiniGL implementation doesn't support SRGB (Griffin) shader_common only baked in if HAVE_SHADERS defined |
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screenshot_xdk1.c | ||
xdk_d3d.cpp | ||
xdk_d3d.h | ||
xdk_defines.h | ||
xdk_resources.cpp | ||
xdk_resources.h |